2009/4/17 Alexander Wagner <[email protected]>

> Hi!
>
>     Still I do not understand why there is a checkbox "search in
>>    reference base" as hooking it on and pointing to the current base
>>    gives exactly the same as not hooking it on. And as the reference
>>    base points to the current one anyway once the dialogue opens up, I
>>    think this mouse click is just superflous and the drop down list
>>    should be sufficient. Maybe a simple improvement for the future.
>>
>> ok.
>>
>
> Same "region": maybe one should not switch the base at the end of the
> search if there are 0 hits.


ok, done.


>
>
> E.g. if I have a position and 3 larger bases open. I search in base 1 and
> get no hit, I'd most likely try to check base 2 and 3 for the same postion.
>
> Similar: auto update of a tree window should probably be disabled once the
> 0 games limit is reached. Imagine a large reference db and you just lost any
> reference game. You move on, currently scid will research the whole ref db
> though it is obvious from the start to yield 0 hits. (Currently, this is a
> bit annoying with my large db, when I forget to switch of auto update. It
> just takes quite a bit to search through this "monster".)
>

This is not the way to proceed. Use fast mode or turn off auto refresh of
Tree. Due to transpositions, it is not up to Scid to decide to stop the
refresh of opened Trees.


>
> I've no idea about tree search internals, but searching only in the current
> filter could probably also avoid this problem.


This is the fast mode.

Difficulties might arise if the user switches to another game with a
> completely other position where a search from scratch is necessary.
>
>
Pascal
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