Hi!

Current cvs: keyboard move entry seems broken in case a piece is to be 
moved.

Reproduce it:
- Open a new game
- Focus main window
- Key in "Nf3"

Notice that the N gets ignored, Scid moves "f3" with a pawn.

- Open a new game
- Focus main window
- Key in "Nf<DEL>Nf3"

Now the N is recognised, and Scid moves Nf3 as expected.

Source: main.tcl, l.109

$ch is passed correctly, but in the first case sc_pos matchMoves does 
not return a valid move while in the second it does.

Side effect of recent filter changes? E.g. tkscid.cpp, l.10459

     Position * p = db->game->GetCurrentPos();

cu
Alexander

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