Hi! Current cvs: keyboard move entry seems broken in case a piece is to be moved.
Reproduce it: - Open a new game - Focus main window - Key in "Nf3" Notice that the N gets ignored, Scid moves "f3" with a pawn. - Open a new game - Focus main window - Key in "Nf<DEL>Nf3" Now the N is recognised, and Scid moves Nf3 as expected. Source: main.tcl, l.109 $ch is passed correctly, but in the first case sc_pos matchMoves does not return a valid move while in the second it does. Side effect of recent filter changes? E.g. tkscid.cpp, l.10459 Position * p = db->game->GetCurrentPos(); cu Alexander ------------------------------------------------------------------------------ Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users