Hi Cristian, thanks for your work. Unfortunately there are still some small issues, for example: - Without the "break" in ttk_bindMouseWheel the message continues to be propagated (add a line "return" in gamelist.tcl:823 to try what I mean) - Mousewheel no longer works over the board when browsing a game
I think the approach is the right one, but I think we should have a single function that is called from the windows that want to handle the mousewheel (autoscrollframe, main, gamelist, gbrowser; perhaps ttk_bindMouseWheel can be adapted), and within that function deal with the particular case where the mouse is positioned in another window (creating another event directed to the right window). Bye, Fulvio >----Messaggio originale---- >Da: cristi...@gmail.com >Data: 05/07/2013 23.34 >A: <scid-users@lists.sourceforge.net>, <f...@libero.it> >Ogg: Mouse Wheel handling without focus stealing > >Hi Fulvio, > >These are a series of patches for scid that fix MouseWheel handling >for a consistent behavior across all platforms. I think FICS users will find >these patches useful. I've tested it on Linux and Windows and I would appreciate >if anyone can provide testing results for Mac. > >Please review and pull from the url below. > >Thanks, > >Cristian S. > ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users