Thanks! But now that I understand the model, I don’t really have an issue.
Perhaps you are so used to Scid’s unusual model (unlike any program I’ve ever worked with) that it doesn’t strike you as strange. But the documentation ought to mention it more prominently. Basically you HAVE TO create a New Database as a first step when starting to use Scid (aside from the secondary use case of opening/viewingg PGN files). The confusion arises from the fact that the UI makes it look like you’re working with a new database (clipbase) but this is a database that cannot be saved. I don’t want to be seen as overly critical. I wouldn’t be writing if I didn’t think SCID was an excellent piece of software. On Wed, Dec 25, 2019 at 4:21 AM Maurice McCarthy <mansel...@gmail.com> wrote: > On 24/12/2019, Steve Cohen <stevec...@gmail.com> wrote: > > >> 2. Import the pgn file into this new database with <Database>-<Import > >> ...> The imported games are saved immediately in the Scid database. > > > > Yes, this is what was confusing me. Most other software has a Save and > > a Save As function, but scid's only allows saving to a preexisting > > database file. This is counter-intuitive and confusing. In particular, > > the idea of saving clipbase to a database file makes sense and would > > make things better. But this is, I suppose a Nice To Have. > > > > Not sure if this helps but you can copy individual games from > clipbase to another open database by a right-click on the game list. > See pgn. > > Is it sad to be writing this on Christmas Day. HRH is still asleep so > I've got a little time to myself ! :) >
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