About the tablebase support, did you consider linking to an online
tablebase service?
Those tablebases are getting so huge that local support might not be
practical. Finding a way to host the tablebase online and querying from
scidb for the relevan position might be a lot more effective.

On Wednesday, March 19, 2014, Gregor Cramer <rema...@gmx.net> wrote:

> A rough overview about the development schedule, and the
> estimated time how long implementation and testing will
> still take. Please note that below are only the primary
> functions, there are still more secondary functions.
> And please consider that it is hard to estimate the
> development time, the real development time may differ
> significantly (in both directions).
>
> 1. New database format, allowing faster search, supports
>    opening classification, smaller index file, less memory
>    consumption, and eventually smaller game files,
>    currently in test phase (hopefully successful, this is
>    all based on a transposition-invariant classification
>    key, completely different from Scid's technology, and I
>    had to overwork the emulation of Scid databases).
>
> 2. Game links, already implemented, not yet tested,
>    about 2 weeks.
>
> 3. Opening classification tab (already partly implemented),
>    this includes the overwork of the ECO list, the current
>    list is not integrally closed, about 1 month.
>
> 4. Flexible window layout, about 3 months.
>
> 5. Multiple selection in game lists (required for
>    filter functions), about 2 weeks.
>
> 6. Search and filter functions, based on CQL, about
>    6 months (already partly implemented).
>
> 7. Support of opening books (.ctg and .bin), about 1 month
>    (already partly implemented).
>
> 8. Tablebase/endgame support, about 1 month (already partly
>    implemented).
>
> 9. HTML export, about 2 months.
>
> 10. LaTeX export, about 1 month.
>
> 11. PDF export, about 1 month.
>
> 12. Keyboard input of games, about 2 weeks.
>
> 13. Finishing move information support, about 2 weeks.
>
> 14. Internet update of player dictionary, engine dictionary,
>     and more, about 2 weeks.
>
> 15. Finishing the help pages, this will be done concurrently.
>
> 16. Loading databases at start-up in background, about 2 weeks.
>
> 17. A new tab for database access and displaying information,
>     about 1 month.
>
> 18. Tip-of-the-Day dialog, already implemented, but more
>     tips have to be written, about 1 week.
>
> 19. Spell-correction functions, especially for player names,
>     event names, and site names, about 1 month.
>
> 20. Eliminating duplicated games, about 2 weeks.
>
> 21. Finishing and testing the board/piece design dialogs,
>     about 1 month.
>
> 22. Windows version, about 6 months.
>
> Some comments which tasks are necessary for the first
> alpha version? Some primary functions still missing?
> Please note that the Windows version will not be done
> until the first alpha version under Linux is released.
>
> Furthermore after the release of the Windows version the
> implementation of Jessy will start. Jessy provides:
> playing against engines, automatic analysis of chess games,
> playing on ICS or FICS, and some more functions. Jessy
> will have a database interface to Scidb, but his own
> graphical interface.
>
> Some more tasks for Scidb, but less priority:
>
> 23. Support of Bughouse games.
>
> 24. Finishing the support of Crazyhouse, Antichess, and
>     Three-Check Chess.
>
> 25. Optimizing the load of the player base, it's still
>     a bit time consuming.
>
> 26. Accelerating the database and PGN import/export.
>
> 27. Support of children's chess. This will allow the input
>     of invalid moves, like Nc1-c3.
>
> 28. Database service API (feature request #35).
>
> 29. Time usage diagram (feature request #36).
>
> 30. Integrated document viewer (feature request #30).
>
> And more...
>
>
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-- 

-- 
Paolo

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