Hi,
Lionel has been implementing the CQL (Chess Query Language) search feature
some more - CQL 5.2 is now gold - and Oz has made up some windows betas.

32bit:
https://sourceforge.net/projects/scidvspc/files/windows-beta/Scid%20vs%20PC-4.19-r2815.exe/download

64 bit:
https://sourceforge.net/projects/scidvspc/files/windows-beta/Scid%20vs%20PC-4.19-r2815.x64.exe/download

This feature is pretty heavy to use (there are a few examples in the help
file), but people may also be interested in the other minor changes
included (upto subversion rev 2815).
There are not many of these. A new 'Ascii' chess piece set and green colour
scheme :)
and a 'default/autload databases' feature.

We are using a new windows build system, and hopefully there's no
regressions.
Maybe our Windows big DB speed loading has changed ? Sorry, but i havent
tested it.

So thanks to Lionel, Oz and the CQL authors, who have been working with
Lionel i think.

Below is a changelog since 4.18.1 (though this beta still installs as 4.18)
Maybe in a month or two, 4.19 will be released.

cheers, Steve

CHANGES
Fix up the days of the months in the calender widget.

Fics: Change censor button a little, and Control-Censor censors person
chatting to you.
Fix up window placement on milti display desktops.

Input engine fixes (DGT board). Widget now resizes ok, and bitmaps display
properly on OS X. Thanks to Davy De Roeck for debugging it on OS X. Destroy
signal handled a little differently, and maybe a minor memory leak fix too
(unrelated, in bitmaps.tcl).

New search feature. General search can now match any (non-hidden) pre-game
or final move comment.

Export Scid Flags feature.

Opening table filter operations didn't update the gamelist. (Previously
stats::Refresh did a gamelist refresh).

Some tree tweaks/doco updates. Mostly non-functional, except the Fast+Slow
mode now doesn't break the win/lose graph.

Streamline widget refresh a little

Bugfix: Best games 'Reset Column titles' was broke.

Re games loading at a certain position -= there is a conflict between the
tree window and search results.
What position do we load at ?  Now we prioritize the search result, and if
no search result, load ply of the tree/current position.
Small associared speed bump.

CQl 5.2 search feature (Search ->CQL). Thanks Lionel and CQL team.

OS X has -O3 build instead of (mistakenly) no optimisation.

Tweak progress bar update frequencies (base export, cql search, game copy).

New Windows build system from Oz. (todo - test speed)

New Ascii pieces (Thanks HGM), and Green colour scheme (replaces red).


Big speed up for (bulk) Strip Comments/Variations feature. Also make the
'Stop' button work.

fix: sc_game startPos segfaults if !HasNonStandardStart

Clean up scripts a little, add a new script sc_filter_pgn

New 'Default Databases' feature (Options->Save Bases as Default)

Fix up showing the first gamelist/game in searches.

Some minor gamelist fixes when emptying clipbase/closing bases. (resets
clipbase to read-write, and reset title arrows)

FICS: Offers Graph disabled while playing a game

Extend game load key bindings to gamelist treeview widget.
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Scidvspc-users mailing list
Scidvspc-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/scidvspc-users

Reply via email to