Hmmm - Peter's original email was for Mac , not Windows. Ooops, sorry.
Mac TCL/TK is just ordinary. I think the next macOS release will remove
support for 32bit apps (64 bit TCL/TK is basically broken) and we will have
to use docker images (hopefully Kayvan will find time to update them).
But it is not a pressing issue for me. Imho Apple/Tim Cook has deprecated
macOS (in-lieu of iOS) enough for me to keep using El Capitan for the
forseeable future. They are a phone manufacturer basically. In last two
quarters of 2018, Mac sales revenue is less than 10% of gross.
https://www.statista.com/statistics/382260/segments-share-revenue-of-apple/
Still , I'm keen to here if anyone has problems with Windows when
increasing the engine process priority.
Really, it will not make much difference i think. If the only process
running is an engine or two, they will receive most/all of the CPU time.
Peter wrote:
> I think some significant time should be utilized in streamlining the
program and offering a cleaner user interface. Don't get me wrong, it is a
great program but I think some simplicity would go a long way to increase
the user base.
Yeah... - i understand your point, but the power , complexity and history
of Scid makes this goal kindof impossible
without compromising stabilty, reducing features and requiring lots of
programming effort.
Steven.
---------- Forwarded message ----------
From: Peter Hazen <phaze...@gmail.com>
Date: Sun, Jun 10, 2018 at 1:07 AM
Subject: Re: ScidvsPC Windows Engine processes
To: Steve A <stevena...@gmail.com>
Hi Steve,
I'm not a programmer so I don't have much to contribute with regards to
programming changes. I think users though (myself included) want to use
Scid Vs Mac to perform solid analysis of games and also to use engines for
annotations and even training. If my Stockfish engine (or any other engine
for this matter) is not performing at it's maximum strength it introduces a
feeling of uncertainty with the level of analysis and play. Certainly I
understand that the GUI front end of any engine will have a negative effect
on playing strength, but properly managed will ensure the user is
extracting maximum strength from the engine.
Just a suggestion but I notice a LOT of options, tools and settings in Scid
Vs Mac. I think some significant time should be utilized in streamlining
the program and offering a cleaner user interface. Don't get me wrong, it
is a great program but I think some simplicity would go a long way to
increase the user base.
Thanks for this great program!
Regards,
Peter
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