Yes, i can reproduce this. We are doing things in a wrong order here...
'sc_game new' when current base is undefined.
Removing these two lines from file.tcl (or scid.gui) is the fix and should
be ok, but *requires testing*. It could possibly be leaving something
un-init. (The fix is also in subversion).
Cheers, S.A.
Index: tcl/file.tcl
===================================================================
--- tcl/file.tcl (revision 2945)
+++ tcl/file.tcl (working copy)
@@ -487,8 +487,6 @@
# If closing current base - reset current game and switch to clipbase
if { $current == $base } {
- setTrialMode 0 0
- sc_game new
::file::SwitchToBase clipbase
} else {
::file::SwitchToBase $current
On Fri, Mar 15, 2019 at 8:09 PM Francois Paget <[email protected]>
wrote:
> Good morning from France,
>
> There is something I do not understand… Is it a bug???
>
> 1. You open Scid vs. PC (last version 4.19),
> 2. You edit a game (Edit/Setup Board… then OK); the game is now
> visible in the clipbase),
> 3. You open a database (example: File/open/KingBase2019.si4),
> 4. You come back inside the clipbase,
> 5. You search/current board inside the opened database (here
> KingBase2019): as result, you find (or not) some games, then…
> 6. You close the opened database (here KingBase2019). I generally do
> this when I do not find the position inside the database.
>
>
> - The clipbase is now empty; you lost the position you entered in the
> clipbase…
>
>
>
> If you directly start again the manipulation (from step 2 - without
> closing Scid vs PC), all is now OK: you keep the position in the clipboard
> after closing the DTB. This phenomenon occurs only ONE TIME when you open
> Scid vs PC… but for me, it is sometime annoying…
>
>
>
> Are you able to reproduce this phenomenon? I am afraid you said not… but
> I try my luck anyway.
>
> Best regards and thanks,
>
> Francois,
>
>
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>
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