Thanks for the email. You have some interesting suggestions though obviously i will not be doing many/any/all :)
One thing i did get inspired to write is a strip nag feature, which can strip all or specific nags for a game or range of games... hopefully in the next month or two. > ENGINE ANNOTATION: *********** provide option (checkbox ?) to... > - optionally annotate forced moves possibly using appropriate NAG > symbol. An 'F' might suffice. This sounds great, but I have a hunch is far from trivial. Doing *any* work to the annotation feature is a PITA actually. It is a very complicated feature. > - engine could 'remember' how many lines to display at all times, even > at startup and after 'Annotate' feature has run. (99% of the time, I This is already configurable per engine in the engine's UCI configure window (Multiple variations) > - not display '327/327' in engine-annotated games. > - optionally also drop annotation [%draw ?,c6,red] into the pgn if > there's a '?' NAG there. Reasonable requests which i will look at. > - allow left-clicking on a move in the engine window to add that move to > the pgn. > - Maybe allow right-clicking on a move in the engine window to add that > variation to the pgn after checking for confirmation with user. The current way to add a specific line is to highlight/copy the variation with the mouse (and maybe type control-c for copy) then edit->Paste Variation, which is more work, but more powerful. > SEARCH / MATERIAL/PATTERNS: ************** > - If there's a 'Save', shouldn't there also be a 'Load'? Main Menu->Search->Load Search File > MASKS: ************** Haha.. send me a decent maskfile to show me this feature is getting used, then i will read the rest of your mask suggestion. > COMMENT EDITOR WINDOW (graphical): ************** > - have 2 colours: one for arrows, and one for the rest. Would be nice to > be able to draw a yellow arrow over a red shaded square, for example. Easy to do in the comment editor. Just change the color and add a new mark. Press "Apply" > BOARD WINDOW: ************** > - right mouse click for shading a square (slightly less laborious than > present implementation, superb as it is). It is too easy to right click the board in error. (especially playing fics/etc). That is why there are no right-click bindings like this, or backspace key bindings on the main board. > GAME LIST WINDOW: ************* > - provide an extra column called 'Mins' (nice & short) or 'Duration' > where can enter 63 or 63 mins for game duration. (Clearly, 'Length' is > number of moves.) hmmm... unfortunately, extending the gamelist in ways like this is not possible due to implementation. > MAINTENANCE WINDOW: *********** > - In the spirit of "Autoload Game", each base could have an additional > flag which makes it autoflip the board whenever a new game is loaded so > that whichever colour is to move plays towards the top, or vice versa. > (For those tactics bases.) Options->My Player Names Steven _______________________________________________ Scidvspc-users mailing list Scidvspc-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scidvspc-users