You could always have a go at writing a Quake mod. The tools and QuakeC source is available from id Software's ftp site, and there are loads of QuakeC tutorials out there. Plus, you can always just "Use the Source, Luke" and see how they did things in the original game.
Cheers, Gordon ----- Original Message ----- From: "Huard, Elise - D C&W Consultant" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; "'Allan Whiteford'" <[EMAIL PROTECTED]> Sent: Wednesday, March 20, 2002 2:18 PM Subject: RE: [scottish] games > Thanks (all) for the advice. > as for now, i'll think i'll spare the world of my creations :-) (don't think > they would be too interesting) Maybe in a while... > > > ---------- > From: Allan Whiteford [SMTP:[EMAIL PROTECTED]] > Sent: 20 March 2002 14:02 > To: [EMAIL PROTECTED] > Subject: Re: [scottish] games > > "Huard, Elise - D C&W Consultant" wrote: > > > > Hello, > > > > what do you need to know (which languages/skills/knowledge) to > port games > > windows - Linux ? I quite liked Warcraft, and Warcraft III is > going to be > > released any time soon ... i'm an almost newbie but not > (computer) > > illiterate, so if some of you gurus could tell me what to read up > on ... > > (better aim too high that way i'll probably learn something :) ) > > Thanks, > > > > Elsie, > > You may want to look at www.freecraft.org. > > For advice as to how to do it - get some source code and start > changing > it so you get a feel for how it works. Decide what you want to > change > and make sure you do just that, don't give up and change something > easier instead. > > After you know how someone elses code works, you'll be in a better > position to write your own. I would pick up the language and > libraries > as you go along rather than spending time reading about them > beforehand. > > A graphical game perhaps isn't the best place to start (I would > suggest > a text based game) but if that's what you want to do then your > motivation will carry you a long way. > > Of course - as well as the technical skills required to port a game > you > also need to worry about copyright issues. > > Why do you want to port? Why not write something new? (You did say > you > wanted to aim high.) > > Thanks, > > Allan > -- > Linux means productivity and fun. NT means 'Not Today'. > -------------------------------------------------------------------- > http://www.lug.org.uk http://www.linuxportal.co.uk > http://www.linuxjob.co.uk http://www.linuxshop.co.uk > -------------------------------------------------------------------- > **************************************************************************** ******* > This email and any accompanying files are confidential. If you are > not the intended recipient you must not use, copy or disclose the > content. If you have received this email in error please contact the > sender by return email and delete this message. > Thankyou for your co-operation. > **************************************************************************** ********* > -------------------------------------------------------------------- > http://www.lug.org.uk http://www.linuxportal.co.uk > http://www.linuxjob.co.uk http://www.linuxshop.co.uk > -------------------------------------------------------------------- > -------------------------------------------------------------------- http://www.lug.org.uk http://www.linuxportal.co.uk http://www.linuxjob.co.uk http://www.linuxshop.co.uk --------------------------------------------------------------------
