Hmm. This is a message retry using plain text; I guess the other message didn't make it.
John Jason Jordan wrote: > ... > 3) Make the Story Editor remember the position the cursor was in when > it was last used. And make it stop moving the cursor back to the > beginning of the story every time you change the focus to another > window. Scrolling back to where you were over and over again is really > annoying when you have a long story. > Hi John. I would have the same request, especially since the text in the Story Editor is an undifferentiated mass of gray. It is very difficult to find one's place. There's nothing quite like having to pore through screen after screen of poorly-displayed text to give you a headache. (Again, we return to the theme of visual disorientation.) The thing is, I can appreciate that the developers don't want a WSWG text formatting window because it slows the application down. I'd be just as happy to have formatted characters delineated as such by tags. Or heck, even an asterisk on either side would do the job, (so long as the display of properties up top was current and correct for the location of the cursor.) And of course, as John points our, the cursor should stay put. In fact, a stably-located cursor would be a huge help in dealing with the lack of visual feedback in the story editor. One other note about cursor location. This is another feature request. I'd like it if the cursor placement within the text box was replicated in the Story Editor. In other words, if I see something in the text box that needs fixing, I'd like to be able to use the cursor tool to place the cursor there, then right-mouse-click -> Edit Text, and have the Story Editor appear with the cursor in that same location. Ditto for selected text in the text box: it would appear already-selected in the Story Editor. A lot of the document production process involves proofing, fixing little errors, making small changes, etc. A supportive user interface is a huge help in these painstaking little tasks. Best wishes, Jessica
