Hi!

    I delayed my posting of my Sea Battle 1.2 game to make sure the next 
revision of the Sea Battle game has a Juke Box for playing music besides the 
ability to just make a Play List.

Tomorrow morning I will upload the game in for review.

This game will have either a background play list or a Juke Box, playing of 
any music you desire in the background either with the game playing or not.

    The F9 key will be modified to include the Shift F9 that toggles between 
Juke Box and standard background play. Standard back ground just plays 1 
selection continuously until changed.

    Also, from the control panel an option for just Juke Box will be added 
as a button to selected for just playing music and no game.

    So, the Sea Battle game can be either a music box or a game or both.

    What is the difference?
Well, the game now plays one sound continuously once selected. That option 
remains if you toggle to the Back Ground option.
   Now if you toggle to the Juke Box, it places you into the Juke Box 
selection in which you have the same sounds and the number of repeats you 
want for each and it will play each music file for that number of repeats 
and move onto the the next one in the list; where the back ground stays on 
only one music file.
Note: I may have to Play Lists in the control panel instead.

    While in the Juke Box if you hit a number from 0 to 9 you get that 
number of repeats for the music presently playing and modifies it's repeats 
until you exit the app or change it again.

Note: Entering a number restarts it's play again and repeats it based on 
that number.

    Also, other hotkeys are the ability to go up and down the list without 
changing the play using the up arrow or down arrow keys. Those keys give the 
name on the list and the number of repeats it has been set for.

    Using the Left and Right arrow keys just says that selected music file 
name again without doing 2 key strokes to get back to the same selection.

    Hitting the Return or Enter key starts your playing at the location on 
the list you have moved to and plays to the end of the list after each 
repeat has been played for each music file.
    Or, hitting the shift Up or Shift Down arrow keys will immediately start 
playing the music file you moved to without having to hit the Return key.

    In the future I may have the app as Juke Box and option to play a game 
instead of it being a game app with an option to be a Juke Box.

    In other words, I will post it at app central as Juke Box 1.0 with an 
option to play any games I placed inside of it, so the default is just a 
back ground music app.

    So hopefully I will have it uploaded tomorrow.

        Bruce

Sent: Sunday, August 16, 2015 3:47 PM
Subject: Sea Battle Game 1.2



Hi!

    Sea Battle 1.2 will be uploaded and will include a playlist you can
construct.
    I also fixed the volume adjustment using the Home key since at the
moment it is either on or off and no adjustment.

    All of it works and MP3 also works as long as the MP3 format is a
standard format. It may crash if not.

    I am working on a continuous play of the entire list without touching
it. At the moment each list entry is played when manually selected only
using the F9 key in the game.

    The list is constructed in the Sea Battle control panel with the game
defaults listed initially and all stored inside the .ini file for the game.

    Your music file list of MP3, .ogg, and .wav are entered with the
complete path to the file needed or it will error not being able to find it.

    I will have a file finder ability in the future for it, at the moment
you either copy and paste the file name/path or manually enter it in the
control panel dialog for Play List.

    The dialog is gotten by either pressing the button or selecting it from
the menu.

    So, version 1.2 gives you a back ground play list that you can manually
enter in the control panel and play it in the game when selecting the F9 key
option for selecting back ground music.

    Also the Home key adjustment for back ground volume has been fixed since
I did not remember to use only decimal increments since the volume only goes
from 0, (off) and 1.0 for maximum volume. I just wrote it using + 1 or - 1
and did not test it.

    So the back ground volume goes from 0 to 1 in increments of .1 each time
you press the Home Key or Shift Home.

    So, it should be posted by tomorrow.

        Bruce


---
This email has been checked for viruses by Avast antivirus software.
https://www.avast.com/antivirus

_______________________________________________
Any views or opinions presented in this email are solely those of the author 
and do not necessarily represent those of Ai Squared.

For membership options, visit 
http://lists.window-eyes.com/options.cgi/scripting-window-eyes.com/lab4me%40fltg.net.
For subscription options, visit 
http://lists.window-eyes.com/listinfo.cgi/scripting-window-eyes.com
List archives can be found at 
http://lists.window-eyes.com/private.cgi/scripting-window-eyes.com 


---
This email has been checked for viruses by Avast antivirus software.
https://www.avast.com/antivirus

_______________________________________________
Any views or opinions presented in this email are solely those of the author 
and do not necessarily represent those of Ai Squared.

For membership options, visit 
http://lists.window-eyes.com/options.cgi/scripting-window-eyes.com/archive%40mail-archive.com.
For subscription options, visit 
http://lists.window-eyes.com/listinfo.cgi/scripting-window-eyes.com
List archives can be found at 
http://lists.window-eyes.com/private.cgi/scripting-window-eyes.com

Reply via email to