On Tue, 06 Nov 2007 10:24:30 -0800
"Gerrit" <[EMAIL PROTECTED]> wrote:

> Hi guys!

Hi,

btw i was away from the net for sometimes, so don't worry about my
recent lack of response :) I'll take a look at the patch, etc

> I thought hard of a little story for the Road game, but I didn't come
> up with anything good enough to make me want to implement more rooms,
> actors and items. Fortunately, someone pointed me to the AGS OpenQuest
> adventure:
> 
> http://new.bigbluecup.com/games.php?action=detail&id=945
>
> It's extremely short, it's cute, has several puzzle categories in it,
> and it's open source. I think I'll try to port this one to ScummC as
> far as possible. Starting with the actors, this has already brought
> up some questions:
> 
> 
> * How do you code a talking animation in ScummC? In the costume
> documentation, there were only start and stop animations mentioned,
> and there's no example in the road game.

I haven't investigated that so I don't known. My first guess would be
that the start anim open the mouth, the end anim close it and the
engine loop both, possibly using the lip-sync info if a voice sample is
played at the same time.

> * How do you flip a picture around for left/right walking? If it's nor
> possible, I'll just flip them in the graphics editor, but I thought
> Scumm should allow this.

scumm allow this, costumes can be marked to use a flipped version of
west anims instead of different east anims. The costume compiler
doesn't support setting this flag atm but I'm going to add that right
away.

> * When I made a palette of 32 colors for the actors, color 13 was also
> transparent (not only 0), and possibly even others. Does anyone know
> why?

No idea, I never saw that. I will need a test case for investigation,
so please send your costume :)

        Albeu


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