On Tue, 06 Nov 2007 10:24:30 -0800 "Gerrit" <[EMAIL PROTECTED]> wrote:
> Hi guys! Hi, btw i was away from the net for sometimes, so don't worry about my recent lack of response :) I'll take a look at the patch, etc > I thought hard of a little story for the Road game, but I didn't come > up with anything good enough to make me want to implement more rooms, > actors and items. Fortunately, someone pointed me to the AGS OpenQuest > adventure: > > http://new.bigbluecup.com/games.php?action=detail&id=945 > > It's extremely short, it's cute, has several puzzle categories in it, > and it's open source. I think I'll try to port this one to ScummC as > far as possible. Starting with the actors, this has already brought > up some questions: > > > * How do you code a talking animation in ScummC? In the costume > documentation, there were only start and stop animations mentioned, > and there's no example in the road game. I haven't investigated that so I don't known. My first guess would be that the start anim open the mouth, the end anim close it and the engine loop both, possibly using the lip-sync info if a voice sample is played at the same time. > * How do you flip a picture around for left/right walking? If it's nor > possible, I'll just flip them in the graphics editor, but I thought > Scumm should allow this. scumm allow this, costumes can be marked to use a flipped version of west anims instead of different east anims. The costume compiler doesn't support setting this flag atm but I'm going to add that right away. > * When I made a palette of 32 colors for the actors, color 13 was also > transparent (not only 0), and possibly even others. Does anyone know > why? No idea, I never saw that. I will need a test case for investigation, so please send your costume :) Albeu _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
