> I hope you guy's find these patches of help. Comments are appreciated, > as always.
Thanks for your help. I have been and will continue to be away from my workstation for some days, so I can't test the patches right now. Just want to drop some lines here to assure you that your work is much appreciated. > That look good too. I would apply both, G33k? As I totally trust you guys, you may apply the patches as well as all other and future suggestions, without even asking. ;-) > > > I also have a small idea, I'd like to know what you think about it. > > > Currently there is no way to "win" the game, unless one take > > > control of > > > the commander. So I would suggest adding more flexibility in the > > > end if > > > the player control the commander when he shoot the cup down. For > > > example: > > > > Having not played the original game, i'm not too sure. It's a bit > > inconsistent don't you think? > > Sure, but imho it would be nice to give the player a reason to play it > more than once :) Changing the story of the game is probably an entirely new venture, but as it is really just little more than a stub, I think each addition will be an enhancement. Collaborative open source story development is actually something I have sought for far and wide in vain, so it's something I'd definitely welcome. :-) As for playing the original game, I may remind you that there are working Linux and Mac ports of the AGS engine, free as in beer. The Linux port worked for me, anyways. Cheers, Gerrit -- http://www.fastmail.fm - The way an email service should be _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
