On Sat, 26 Jan 2008 15:35:03 -0800
"G33K" <[EMAIL PROTECTED]> wrote:
> > That look good too. I would apply both, G33k?
>
> As I totally trust you guys, you may apply the patches as well as all
> other and future suggestions, without even asking. ;-)
Ok :)
> > > > I also have a small idea, I'd like to know what you think about
> > > > it. Currently there is no way to "win" the game, unless one take
> > > > control of
> > > > the commander. So I would suggest adding more flexibility in the
> > > > end if
> > > > the player control the commander when he shoot the cup down. For
> > > > example:
> > >
> > > Having not played the original game, i'm not too sure. It's a
> > > bit inconsistent don't you think?
> >
> > Sure, but imho it would be nice to give the player a reason to play
> > it more than once :)
>
> Changing the story of the game is probably an entirely new venture,
> but as it is really just little more than a stub, I think each
> addition will be an enhancement.
That's exactly my thought. Anyway that would be for later. First we
must finish the polishing. That should be done soon, I'm going to
commit James patches and my stuff tonight.
Then the release. I'm going to put-off the scummc release for later. I
wrote some of the man pages, but some still need to be writen :/
Anyway I expect a second release of openquest will be needed soon
afterward, so the scummc release could be done then.
> Collaborative open source story
> development is actually something I have sought for far and wide in
> vain, so it's something I'd definitely welcome. :-)
Yep, that could be some fun :)
> As for playing the original game, I may remind you that there are
> working Linux and Mac ports of the AGS engine, free as in beer. The
> Linux port worked for me, anyways.
Right. However it will be quiet a lot of work to get that to work. They
used dynamically linked executable, so I have to dig quiet a few lib
with a particular version. Why can't they just use staticaly linked
binaries :/
Albeu
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