On Tue, 12 Feb 2008 09:23:47 -0800
"G33K" <[EMAIL PROTECTED]> wrote:

> After some burdensome weeks, I am finally steering towards calmer
> waters again. I had a quick look at OpenQuest, and I'm amazed how
> many layers of sugar coating you managed to add. Thanks and
> congrats! :)

Thanks :)
 
> > > > My current TODO have the following left:
> > > >
> > > > * Add the triangle puzzle
> > > > * Fix the bug were the walk anim doesn't start sometimes
> > > > * Fix the actor layering (carol vs. zif)
> > > > * Add the end message
> > > > * Fix Carol's dialog to match the original
> > > > * Improve the sound sync
> > > > * Use more defines instead of constants.
> > > > * Get some music
> 
> Is there still some pressing problem left on the list that I could
> help to polish up? Or else, are you planning to do a release yet?

There is a big bug left, one can use the terminal several times.
I had the (trivial) fix in my tree, but I lost it when doing some other
commit. For me that's the only release critical thing left.

> The thing that bugged me most was the walk/talk anim overlap, but it
> might need some lengthy analysis of the original scripts to find a
> solution.

Sadly, I haven't nailed down the problem either. I suspect that happend
when the stop_talking and walking anims are launched during the same
frame. A debugger would be of great help here, but sadly scvm is not
that far yet :/ (althought actors can walk around since some times :)

        Albeu


_______________________________________________
ScummC-general mailing list
[email protected]
https://mail.gna.org/listinfo/scummc-general

Reply via email to