Hi Jan,
> And the same I assume will be the case when I try to set up for SDCC
> compilation. I just hope, the SDCC community will never go this stupid way.
To compile SDCC on windows you either need gcc (cygwin)
or Microsoft Visual C. Both are big downloads. I use
Visual C, either version 6 (paid for) or version 8
Express. The latter is for free, limited (mainly command
line applications) and for non-commercial use. I also
have it on a CD that came with a magazine and you can
request it from MS I think.
> PS. In these situations, one starts to appreciate the wiki approach truly...
A wiki is not ideal either. What if you're not connected
to the internet? Then a PDF is much easier to use.
> PS2 originally I wanted to ask, why ver 1.3, the wiki says the LYX at
> compile farm is 1.44...?
Not everyone is using 1.4 yet, but I heard rumours we're
switching in the near future.
> PS3. and of course I don't have the slightest idea what does it take to
> "create a patch", notabene "with context"....
To create a patch file on windows I would use WinMerge.
TortoiseSVN seems to be able to do that too, but I've
never tried that.
A patch file identifies which files were changed and
what lines were added/deleted. The context shows some
lines (typ. 3) surrounding the changed lines which helps
identifying the correct lines if the files have changed
from the version the patch was generated against. So
generally it records the differences between the
original file and the modified file.
Hope This Helps, if not you than anyone else.
Maarten
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