Hi there,

I've been fiddling with Ruby's SDL and OpenGL bindings for a work
project and realized that SDL_perl only has to provide a couple of
bindings (launch appropriate window, update buffer) to make OpenGL work.
We could split off all of the OpenGL work into its own distribution.

That way, people can use it with GLUT or wxWidgets or QT or whatever
toolkit provides the basic window and event handling.

Is this something worth considering?

-- c

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