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Moin,

On Thursday 17 November 2005 09:20, chromatic wrote:
> Hi there,
>
> I've been fiddling with Ruby's SDL and OpenGL bindings for a work
> project and realized that SDL_perl only has to provide a couple of
> bindings (launch appropriate window, update buffer) to make OpenGL
> work. We could split off all of the OpenGL work into its own
> distribution.
>
> That way, people can use it with GLUT or wxWidgets or QT or whatever
> toolkit provides the basic window and event handling.
>
> Is this something worth considering?

Sounds cool to me. I am carrying a small game idea with me for quite some 
time, maybe I can sometime work on it :)

Best wishes,

Tels

- -- 
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 demand more from her? You don't want a rose to sing." -- Thackeray

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