Sorry, the only thing I realy want is showing a simple texture on my already made Perl/OpenGL object. That's all actually. What is the shortest way to achieve? Contributing? Are there workarounds in SDL or what else do I need? The rest I can figure out. Just the texture is needed now. I had it working with VC++6 perfectly. So that covers the Windows-part I guess. It should be able to work on Windows.
Regards, MD Geoff schreef: > On Fri, Oct 13, 2006 at 04:30:05AM -0700, [EMAIL PROTECTED] wrote: > > Can you tell me if textures are supported in Perl/OpenGL/SDL? > > Yes. > > > I have MS-OpenGL-version is 1.1 so I guess it should work. > > But I tried the command glGenTextures but that seems to be > > unsupported. Function is undefined. > > Default OpenGL on Windows pretty much sucks. The solution at > the C level is to use Intel's GLsdk library to make all of the > extensions appear as normal callable functions. They can then > be wrapped in XS and called from Perl normally. > > > I use Perl 5.8 installed on Windows XP with the OpenGL- and > > SDL-ppm from the bribes-repository. > > Google pointed me to a repo at bribes.org; I assume this is > what you are referring to. This appears to be SDL_perl 2.x; > see below. > > > Anyone have textures running in Perl? > > A group of us had GLsdk, textures, and a number of bug fixes > in my old fork of 1.20.x. It was started with a cross merge > of Tels' and Debian's 1.20.x source trees, and then developed > from there. Upstream (David) has expressed interest in > reintegrating the improvements made in the 1.20.x forks into > the 2.x series, but unfortunately my RL commitments have > gotten in the way of merging our changes back to the 2.x > series. > > Do you have XS skills, and willingness to contribute them to > the fork merge? > > > Regards, > > MD > > > -'f
