Sorry, the only thing I realy want is showing a simple texture on my
already made Perl/OpenGL object. That's all actually. What is the
shortest way to achieve? Contributing?
Are there workarounds in SDL or what else do I need? The rest I can
figure out. Just the texture is needed now. I had it working with VC++6
perfectly. So that covers the Windows-part I guess. It should be able
to work on Windows.

Regards,
MD

Geoff schreef:

> On Fri, Oct 13, 2006 at 04:30:05AM -0700, [EMAIL PROTECTED] wrote:
> > Can you tell me if textures are supported in Perl/OpenGL/SDL?
>
> Yes.
>
> > I have MS-OpenGL-version is 1.1 so I guess it should work.
> > But I tried the command glGenTextures but that seems to be
> > unsupported. Function is undefined.
>
> Default OpenGL on Windows pretty much sucks.  The solution at
> the C level is to use Intel's GLsdk library to make all of the
> extensions appear as normal callable functions.  They can then
> be wrapped in XS and called from Perl normally.
>
> > I use Perl 5.8 installed on Windows XP with the OpenGL- and
> > SDL-ppm from the bribes-repository.
>
> Google pointed me to a repo at bribes.org; I assume this is
> what you are referring to.  This appears to be SDL_perl 2.x;
> see below.
>
> > Anyone have textures running in Perl?
>
> A group of us had GLsdk, textures, and a number of bug fixes
> in my old fork of 1.20.x.  It was started with a cross merge
> of Tels' and Debian's 1.20.x source trees, and then developed
> from there.  Upstream (David) has expressed interest in
> reintegrating the improvements made in the 1.20.x forks into
> the 2.x series, but unfortunately my RL commitments have
> gotten in the way of merging our changes back to the 2.x
> series.
>
> Do you have XS skills, and willingness to contribute them to
> the fork merge?
> 
> > Regards,
> > MD
> 
> 
> -'f

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