HI Guillaume,

Since most of the new SDL API is ready for frozen bubble I have started to
move FB over to it.  Here is my work so far
http://github.com/kthakore/frozen-bubble/tree/redesign you will need the
SDL_perl from here http://github.com/kthakore/SDL_perl/tree/redesign

However I am getting stuck at a particular location where you try to convert
SDL::Surface to a hash_ref or something and send it to
fb_c_stuff::rotate_bicubic

The conversion is done at the subroutine surf.

sub surf {
>     my ($surface) = @_;
>     $surfstyle ||= UNIVERSAL::isa($surface, 'HASH') ? 'hashref' :
> 'scalarref';
>     return $surfstyle eq 'hashref' ? $surface->{-surface} : $$surface;
> }
>


Since there are no comments here I am at a loss. Currently SDL::Surface as
Opaque Objects in the typemap to prevent memory leaks. You can see the

The code starts at line 2718.


        $canon{img}{$number} = SDL::Surface->new( SDL_ANYFORMAT,
> $shooter->w, $shooter->h,  32, 0,0,0,0);
>         fb_c_stuff::rotate_bicubic(surf($canon{img}{$number}),
> surf($shooter), $angle);
>

What is the need for surf here?

Thanks for any help in advance.

Cheers
Kartik Thakore

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