Hi,

On Fri, Feb 5, 2010 at 3:49 AM, Kartik Thakore <thakore.kar...@gmail.com> wrote:
> HI Guillaume,
>
> Since most of the new SDL API is ready for frozen bubble I have started to
> move FB over to it.  Here is my work so far
> http://github.com/kthakore/frozen-bubble/tree/redesign you will need the
> SDL_perl from here http://github.com/kthakore/SDL_perl/tree/redesign

Why have you removed the sugar in your new sdlpl?


> However I am getting stuck at a particular location where you try to convert
> SDL::Surface to a hash_ref or something and send it to
> fb_c_stuff::rotate_bicubic
>
> The conversion is done at the subroutine surf.
>
>> sub surf {
>>     my ($surface) = @_;
>>     $surfstyle ||= UNIVERSAL::isa($surface, 'HASH') ? 'hashref' :
>> 'scalarref';
>>     return $surfstyle eq 'hashref' ? $surface->{-surface} : $$surface;
>> }

This is to be compatible with hashref style sdl (sdl 1.x I think) and
scalarref style sdl (sdl 2.x I think), to obtain the SDL_Surface*
needed for my XS stuff (rotate_bicubic and others).


> Since there are no comments here I am at a loss. Currently SDL::Surface as
> Opaque Objects in the typemap to prevent memory leaks. You can see the

Why being opaque prevents memory leaks?


> The code starts at line 2718.
>
>
>>         $canon{img}{$number} = SDL::Surface->new( SDL_ANYFORMAT,
>> $shooter->w, $shooter->h,  32, 0,0,0,0);
>>         fb_c_stuff::rotate_bicubic(surf($canon{img}{$number}),
>> surf($shooter), $angle);
>
> What is the need for surf here?
>
> Thanks for any help in advance.
>
> Cheers
> Kartik Thakore
>



-- 
Guillaume Cottenceau - http://zarb.org/~gc/

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