Chas,

Try the script again without the patch.

Aslo try this with an without the patch:

use SDL;

use SDL::Video;

SDL::init(SDL_VIDEO);

my $d = SDL::Video::set_video_mode(800, 300, 32, SDL_SWSURFACE);



Kartik Thakore

On 2010-02-26, at 4:17 PM, "Chas. Owens" <chas.ow...@gmail.com> wrote:

I ran the code on my machine, the results are here: http://codepad.org/X5gR3Bex

It didn't crash, but SDLPerl.app would not quit until I clicked on it,
at which time it immediately quit.

On Fri, Feb 26, 2010 at 11:56, Kartik Thakore <thakore.kar...@gmail.com > wrote:

Hi mike,
Can you try this script?
use SDL;
use SDL::Surface;
my $s = SDL::Surface->new(300,300,32,SDL_SWSURFACE, 0,0,0,0);
SDL::quit(); #toggle this off
Kartik Thakore
On 2010-02-26, at 7:01 AM, Mike Stok <m...@stok.ca> wrote:

It still seg faults when I quit using the red button (using MacPorts perl).
 Stack trace attached in case it's useful, output below.

<stack-trace.txt>

Mike

ratdog:kthakore-SDL_perl-43e0e10 mike$ ./SDLPerl.app/Contents/MacOS/ SDLPerl
`pwd`/../shooter.pl
ARGC 2
ARGV[0] ./SDLPerl.app/Contents/MacOS/SDLPerl
ARGV[1] /Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/../ shooter.pl
[main] SCRIPT:
/Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/../shooter.pl
Application will finish launching
Done with menu
openFile /Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/../ shooter.pl
Setting directory: true
Setup working directory ? TruePATH:
/Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/SDLPerl.app
launching perl
Launching script:
/Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/../shooter.pl
LIBPATH:
/Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/SDLPerl.app/ Contents/Resources/lib/darwin-2level
Running perl
Destructing  perl
Segmentation fault

On Feb 26, 2010, at 6:02 AM, Kartik Thakore wrote:

Hi,

I have made a separate branch for the mac fixes.
Please try this one
http://github.com/kthakore/SDL_perl/tree/experimental

It is a potential fix for the exit crash
http://sdlperl.ath.cx/projects/SDLPerl/ticket/87


On Fri, Feb 26, 2010 at 5:37 AM, Kartik Thakore <thakore.kar...@gmail.com >
wrote:

When you get a chance can you try this patch.

http://paste.scsys.co.uk/39865

On Thu, Feb 25, 2010 at 10:56 PM, Stuart Watt <stu...@morungos.com> wrote:

Backtrace attached.

Good luck, and thanks for a great talk. I'll try and get the OpenGL stuff
working, put together an environment, and start coding!!

All the best
Stuart




Quiting perl script:
/Users/stuart/Downloads/gist301949- fecf81caf307e110536f4493c9f19a256a6c6728/shooter.pl

Program received signal EXC_BAD_ACCESS, Could not access memory.

Reason: KERN_INVALID_ADDRESS at address: 0x000000000000001c

0x00007fff84dd811c in objc_msgSend ()

(gdb) bt full

#0  0x00007fff84dd811c in objc_msgSend ()

No symbol table info available.

#1  0x00007fff83ca4324 in -[NSCGSContext _invalidate] ()

No symbol table info available.

#2  0x00007fff83ca42a8 in -[NSCGSContext dealloc] ()

No symbol table info available.

#3  0x00007fff83ca4289 in -[NSWindowGraphicsContext dealloc] ()

No symbol table info available.

#4  0x00007fff86529246 in _CFAutoreleasePoolPop ()

No symbol table info available.

#5  0x00007fff83b96e19 in -[NSApplication finishLaunching] ()

No symbol table info available.

#6  0x00007fff83b9660c in -[NSApplication run] ()

No symbol table info available.

#7  0x0000000100002302 in main ()

No symbol table info available.


--
Mike Stok <m...@stok.ca>
http://www.stok.ca/~mike/
The "`Stok' disclaimers" apply.







--
Chas. Owens
wonkden.net
The most important skill a programmer can have is the ability to read.

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