I ran the code on my machine, the results are here: http://codepad.org/X5gR3Bex

It didn't crash, but SDLPerl.app would not quit until I clicked on it,
at which time it immediately quit.

On Fri, Feb 26, 2010 at 11:56, Kartik Thakore <thakore.kar...@gmail.com> wrote:
>
> Hi mike,
> Can you try this script?
> use SDL;
> use SDL::Surface;
> my $s = SDL::Surface->new(300,300,32,SDL_SWSURFACE, 0,0,0,0);
> SDL::quit(); #toggle this off
> Kartik Thakore
> On 2010-02-26, at 7:01 AM, Mike Stok <m...@stok.ca> wrote:
>
> It still seg faults when I quit using the red button (using MacPorts perl).
>  Stack trace attached in case it's useful, output below.
>
> <stack-trace.txt>
>
> Mike
>
> ratdog:kthakore-SDL_perl-43e0e10 mike$ ./SDLPerl.app/Contents/MacOS/SDLPerl
> `pwd`/../shooter.pl
> ARGC 2
> ARGV[0] ./SDLPerl.app/Contents/MacOS/SDLPerl
> ARGV[1] /Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/../shooter.pl
> [main] SCRIPT:
> /Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/../shooter.pl
> Application will finish launching
> Done with menu
> openFile /Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/../shooter.pl
> Setting directory: true
> Setup working directory ? TruePATH:
> /Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/SDLPerl.app
> launching perl
> Launching script:
> /Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/../shooter.pl
> LIBPATH:
> /Users/mike/Projects/sdl/kthakore-SDL_perl-43e0e10/SDLPerl.app/Contents/Resources/lib/darwin-2level
> Running perl
> Destructing  perl
> Segmentation fault
>
> On Feb 26, 2010, at 6:02 AM, Kartik Thakore wrote:
>
> Hi,
>
> I have made a separate branch for the mac fixes.
> Please try this one
> http://github.com/kthakore/SDL_perl/tree/experimental
>
> It is a potential fix for the exit crash
> http://sdlperl.ath.cx/projects/SDLPerl/ticket/87
>
>
> On Fri, Feb 26, 2010 at 5:37 AM, Kartik Thakore <thakore.kar...@gmail.com>
> wrote:
>>
>> When you get a chance can you try this patch.
>>
>> http://paste.scsys.co.uk/39865
>>
>> On Thu, Feb 25, 2010 at 10:56 PM, Stuart Watt <stu...@morungos.com> wrote:
>>>
>>> Backtrace attached.
>>>
>>> Good luck, and thanks for a great talk. I'll try and get the OpenGL stuff
>>> working, put together an environment, and start coding!!
>>>
>>> All the best
>>> Stuart
>>>
>>
>>
>>
>> Quiting perl script:
>> /Users/stuart/Downloads/gist301949-fecf81caf307e110536f4493c9f19a256a6c6728/shooter.pl
>>
>> Program received signal EXC_BAD_ACCESS, Could not access memory.
>>
>> Reason: KERN_INVALID_ADDRESS at address: 0x000000000000001c
>>
>> 0x00007fff84dd811c in objc_msgSend ()
>>
>> (gdb) bt full
>>
>> #0  0x00007fff84dd811c in objc_msgSend ()
>>
>> No symbol table info available.
>>
>> #1  0x00007fff83ca4324 in -[NSCGSContext _invalidate] ()
>>
>> No symbol table info available.
>>
>> #2  0x00007fff83ca42a8 in -[NSCGSContext dealloc] ()
>>
>> No symbol table info available.
>>
>> #3  0x00007fff83ca4289 in -[NSWindowGraphicsContext dealloc] ()
>>
>> No symbol table info available.
>>
>> #4  0x00007fff86529246 in _CFAutoreleasePoolPop ()
>>
>> No symbol table info available.
>>
>> #5  0x00007fff83b96e19 in -[NSApplication finishLaunching] ()
>>
>> No symbol table info available.
>>
>> #6  0x00007fff83b9660c in -[NSApplication run] ()
>>
>> No symbol table info available.
>>
>> #7  0x0000000100002302 in main ()
>>
>> No symbol table info available.
>
>
> --
> Mike Stok <m...@stok.ca>
> http://www.stok.ca/~mike/
> The "`Stok' disclaimers" apply.
>
>
>
>



-- 
Chas. Owens
wonkden.net
The most important skill a programmer can have is the ability to read.

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