Hey Chris,
I am definitely interested in helping with this. Perhaps we should make a
test module that tests just these integration.
It will get latest branches of the 3 projects and run tests.
What do you think?
On Thu, Aug 15, 2013 at 1:11 PM, Chris Marshall <[email protected]>
wrote:
> PDL/SDL/OpenGL users-
> With the recently announced SDL2 release and in-progress work
> to provide perl bindings for the same, I wanted to share my
> thoughts for leveraging joint capabilities of these three
> modules with a couple of specific points.
> 1) SDL2 brings integrated hardware acceleration via Direct3D and/or
> OpenGL to both 2D and 3D graphics. This offers the possiblity
> of using modern OpenGL API features like renderbuffers for
> computation and display.
> 2) PDL provides a high level array computation language that
> can be used as a back-end engine for SDL applications and
> visualization. The PDL::Graphics::TriD currently uses
> the OpenGL-1.x fixed pipeline interface.
> 3) Perl OpenGL currently supports the original fixed-pipeline
> display process of OpenGL-1.x and some 2.x functionality.
> Work is underway to update the support to modern OpenGL
> APIs such as OpenGL-3.x, OpenGLES,...
> The common thread here is OpenGL, and I think that by updating
> the OpenGL use and interfaces to the modern programmable display
> pipeline we can generate significant synergy between the
> projects:
> 1) Update Perl OpenGL to modern OpenGL (In progress by slowed
> by the fact that my development time is spread too thin.
> Am I the only one with a whole slew of projects for which
> I know *exactly* what and how to do them but not having
> the time to execute? :-)
> 2) Refactor PDL::Graphics::TriD to use modern OpenGL for
> display rather than the fixed-function pipeline of OpenGL
> API 1.x.
> 3) Update PDL to support (simply) the use of arbitrary
> sources of data (e.g., I'm thinking framebuffer and
> renderbuffer objects but deliberately being more
> general since I could also imagine some sort of
> generator that could act like a piddle for computation
> with PDL).
> 4) Add GPGPU support to PDL computation.
> 5) Add support to the perl SDL2 interface to allow easy
> mix and match operation with PDL for computation, IO,
> and visualization. I could see PDL+GPGPU computing
> working well with realtime game or display computations.
> Well, the above ideas have a some hand waving to make them
> happen, but I think the pieces are there.
> Comments?
> Chris