On 2013-08-17, at 1:37 AM, Chris Marshall wrote: > On Thu, Aug 15, 2013 at 6:05 PM, Kartik Thakore > <thakore.kar...@gmail.com> wrote: >> >> I am definitely interested in helping with this. Perhaps we should make a >> test module that tests just these integration. >> >> It will get latest branches of the 3 projects and run tests. >> >> What do you think? > > I'm glad to see the interest but most of the base work > is still needing to be done as far as the OpenGL stuff. > We need modern OpenGL support in POGL before a lot of > the specific development can occur. > > However, one important piece that could be investigated > is how we could make conversion between SDL2 objects > and PDL objects work. Ideally we could have a fast > conversion to take a piddle and use it for an SDL2 surface > or texture or whatever and similarly for the other direction. > > Currently, the approach used for SDL is to create the PDL > object with the right sized data segment and then pass that > to SDL to make a surface from that. I'm not sure what would > work for SDL2 stuff. > > --Chris
hi Chris, i was looking at elmex's construder code recently, and noticed that the passing of an SDL surface to OpenGL was done by dumping the SDL surface to a BMP temp file (via File::Temp), then loading the BMP with OpenGL. obviously this solution is a little slower than others, but... it should 'just work' without much effort we could always use this lazy technique for initial testing, until a more 'correct' solution is sorted with SDL_Texture :) Mason