Re: Vibrant 2.0, major update
On Wednesday, 15 February 2017 at 16:56:20 UTC, Guillaume Piolat wrote: On Wednesday, 15 February 2017 at 15:55:12 UTC, Steve Biedermann wrote: On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat wrote: Yeah, it isn't free anymore, but the first 15 levels are. I played it some time ago and, AFAIR, it was great. So I consider to buying it. But before I buy it, I have a question. Are updates included in the purchase or do I have to rebuy it when a new release comes out? I don't really want to rebuy a game every now and then. Hi, thanks for the trust. Updates are included, I would hate to charge multiple times for the same thing. _But_ except for bugs I haven't planned to do any update at all, so don't except much more. As it stands I think of it as "done". Thanks for the info. Just bought it. :)
Re: Vibrant 2.0, major update
On Monday, 13 February 2017 at 14:22:25 UTC, Guillaume Piolat wrote: Yeah, it isn't free anymore, but the first 15 levels are. I played it some time ago and, AFAIR, it was great. So I consider to buying it. But before I buy it, I have a question. Are updates included in the purchase or do I have to rebuy it when a new release comes out? I don't really want to rebuy a game every now and then.
Re: DlangUI 0.9.0: Console backend added
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for dlangui library) - it works in terminal. I just tried to compiel with subconfiguration "console" but I'm getting compile errors: dub build --force Performing "debug" build using dmd for x86. dlangui 0.9.1: building configuration "console"... %APPDATA%\dub\packages\dlangui-0.9.1\dlangui\3rd party\fontconfig\package.d(7,12): Error: module loader is in file 'derelict\util\loader.d' which cannot be read import path[0] = %APPDATA%\dub\packages\dlangui-0.9.1\dlangui\3rdparty import path[1] = %APPDATA%\dub\packages\dlangui-0.9.1\dlangui\src import path[2] = C:\D\dmd2\windows\bin\..\..\src\phobos import path[3] = C:\D\dmd2\windows\bin\..\..\src\druntime\import dmd failed with exit code 1.
Re: Small rdmd wrapper for windows
On Thursday, 31 March 2016 at 10:54:50 UTC, Kagamin wrote: Maybe rdmd should parse D_INCLUDE_PATH itself? Then it would work on its own. You could also use the DFLAGS environment variable for that, but I think it's cleaner to seperate the scripting environment from the normal build environment.
Re: Small rdmd wrapper for windows
On Wednesday, 30 March 2016 at 13:26:48 UTC, Steve Biedermann wrote: Hi, I made a simple wrapper around rdmd, which can be used to make .d files executable on windows and supports import paths. (A bat and a .d file) Not really a big announcement, but maybe useful to some of you. https://github.com/hardliner66/rdmd_windows Short Update: There is now a setup package available: https://github.com/hardliner66/rdmd_windows/releases/tag/v1.0 Also, there is a setup package, which also installs dmd.
Small rdmd wrapper for windows
Hi, I made a simple wrapper around rdmd, which can be used to make .d files executable on windows and supports import paths. (A bat and a .d file) Not really a big announcement, but maybe useful to some of you. https://github.com/hardliner66/rdmd_windows