RE: [Flashcoders] how are they doing this? Papervision3d or pre-rendered 3d?

2007-09-16 Thread Patrick Matte|BLITZ
Yeah that distortion feels like a papervision plane with not enough triangles

BLITZ | Patrick Matte - 310-551-0200 x214

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Carl Welch
Sent: Sunday, September 16, 2007 7:49 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] how are they doing this? Papervision3d or 
pre-rendered 3d?

I noticed that distortion also, which is why I was confused. I thought maybe
that was a signature of papervision.

On 9/16/07, Snepo - Arse <[EMAIL PROTECTED]> wrote:
>
> I disagree, IMO tthe only video involved would be the initial
> sequence of the cards falling though that could easily be an image
> sequence.
>
> It is more likely that just the card turning effect is pre-rendered
> and the card content is composited at runtime.
>
> When the card turns you can see a slight crease in the middle of the
> content. It appears as though they are blitting the content to two
> bitmap objects (one left and one right side) then using a distortion
> technique to make the content conform to the card flipping animation.
> I would imagine that they have a single pre-rendered animation that
> they are applying a hue difference to in order to reuse it for all
> cards. They developers also seem to be doing some clever stuff to
> make each card unique... so perhaps the static cards are pre-rendered
> for each and only the flip animation is re-used.
>
> Arse
> www.snepo.com
> www.arseiam.com
>
>
>
>
>
>
>
> On 17/09/2007, at 7:50 AM, Jon Bradley wrote:
>
> > It's video.
> >
> >
> > On Sep 15, 2007, at 1:27 AM, Carl Welch wrote:
> >
> >> Hi All,
> >>
> >> Does any one know how this site achieved its card flipping effect?
> >> Papervision3d or pre-rendered 3d?
> >>
> >> http://www.tripleslanguage.com/?CMP=BAC-1TO1Q3TP7042
> >>
> >> Thanks.
> >>
> >> --
> >> Carl Welch
> >> [EMAIL PROTECTED]
> >> 805.403.4819
> >> ___
> >> Flashcoders@chattyfig.figleaf.com
> >> To change your subscription options or search the archive:
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >> Brought to you by Fig Leaf Software
> >> Premier Authorized Adobe Consulting and Training
> >> http://www.figleaf.com
> >> http://training.figleaf.com
> >>
> >
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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>



--
Carl Welch
[EMAIL PROTECTED]
805.403.4819
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RE: [Flashcoders] Compound interest formula

2007-09-16 Thread Kerry Thompson
Mark Winterhalder wrote:

> I wrote:
> > In other words, assuming 8% annual return, and you want $1,000,000 in 25
> > years, how much do you need to set aside each month?
> 
> Isn't this the same as amortization of debt?
> 
> 

Not quite the same. Amortization of debt is a little different from an
annuity. You're decreasing the debt by your payment, minus the interest the
bank charges you. As the principal gets smaller, a larger amount of your
payment goes to paying the principal.

I think you pointed me in the right direction, though. I found a set of
formulas in Wikipedia under "Time value of money". I think this is the one I
want:


I'll convert that to ActionScript and post it for the archives.

Cordially,

Kerry Thompson


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RE: [Flashcoders] Compound interest formula

2007-09-16 Thread Kerry Thompson
Thanks, Danny. I should be able to convert it to ActionScript.

Cordially,

Kerry Thompson

> Here it is in Lingo (from my book - sorry some line breaks have come in,
I'm
> on a computer with no Director so I had to cut and paste from the
> documentation). The second function is the one you're looking for (but it
> calls the first one).
> 
> Danny
> 
>  on mortgage am, pc, pay, tp
>  --! ARGUMENTS:
> am (loan amount), pc (APR), pay (monthly payment),
>  --! tp
> (#monthly, #mixed or #yearly (default), the detail required
> for output)
>  --! RETURNS: a string giving the rate of repayment
> on a (capital and repayment) mortgage
>  set the floatprecision
> to 2 -- (ensures two decimal place output)
>  -- set the monthly
> interest, as a fraction 1+APR/1200
>  pc=1+pc/(1200.0)
> 
> i=0
>  oldam=am
>  ret=""
>  repeat while am>0
>  i=i+1
> 
> -- each month, increase the loan by the monthly interest, and
> decrease it by the fixed payment
>  am=pc*am - pay
>  if am<=0
> then
>  -- if the amount is less than or equal to zero then
> the loan has been repayed
>  put "At the end of month"&&i&&"the
> loan is $0"&return after ret
>  -- we can also calculate the
> total money paid in interest
>  put "You have paid $"&(i*pay-oldam+am)&&"in
> interest." after ret
>  am=0
>  else
>  if (i mod 12) = 0
> then tx="year"&&i/12
>  else tx="month"&&i
>  if tp=#monthly
> or (tp=#mixed and i<12) or ((i mod 12) =0) then
>  put
> "At the end of"&&tx&&"the loan is $"&am&return after ret
> 
> 
>  end if
> 
>  end if
>  end repeat
>  return ret
> end
> 
>


>  on mortgagecalc am, pc, yr
>  --!
> ARGUMENTS: am (loan amount), pc (APR), yr (number of years),
> 
> --! RETURNS: a string giving the monthly payment for a (capital
> and repayment) mortgage
> at the given APR
>  i = 1+pc/1200.0
>  mth=yr*12
>  pow=power(i,mth)
> 
> pay=am*pow*(i-1)/(pow-1)
>  put "Monthly payment is"&&pay
> 
> mortgage(am,pc,pay,#year)
> end
> 
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Re: [Flashcoders] how are they doing this? Papervision3d or pre-rendered 3d?

2007-09-16 Thread Carl Welch
I noticed that distortion also, which is why I was confused. I thought maybe
that was a signature of papervision.

On 9/16/07, Snepo - Arse <[EMAIL PROTECTED]> wrote:
>
> I disagree, IMO tthe only video involved would be the initial
> sequence of the cards falling though that could easily be an image
> sequence.
>
> It is more likely that just the card turning effect is pre-rendered
> and the card content is composited at runtime.
>
> When the card turns you can see a slight crease in the middle of the
> content. It appears as though they are blitting the content to two
> bitmap objects (one left and one right side) then using a distortion
> technique to make the content conform to the card flipping animation.
> I would imagine that they have a single pre-rendered animation that
> they are applying a hue difference to in order to reuse it for all
> cards. They developers also seem to be doing some clever stuff to
> make each card unique... so perhaps the static cards are pre-rendered
> for each and only the flip animation is re-used.
>
> Arse
> www.snepo.com
> www.arseiam.com
>
>
>
>
>
>
>
> On 17/09/2007, at 7:50 AM, Jon Bradley wrote:
>
> > It's video.
> >
> >
> > On Sep 15, 2007, at 1:27 AM, Carl Welch wrote:
> >
> >> Hi All,
> >>
> >> Does any one know how this site achieved its card flipping effect?
> >> Papervision3d or pre-rendered 3d?
> >>
> >> http://www.tripleslanguage.com/?CMP=BAC-1TO1Q3TP7042
> >>
> >> Thanks.
> >>
> >> --
> >> Carl Welch
> >> [EMAIL PROTECTED]
> >> 805.403.4819
> >> ___
> >> Flashcoders@chattyfig.figleaf.com
> >> To change your subscription options or search the archive:
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >> Brought to you by Fig Leaf Software
> >> Premier Authorized Adobe Consulting and Training
> >> http://www.figleaf.com
> >> http://training.figleaf.com
> >>
> >
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
> > http://www.figleaf.com
> > http://training.figleaf.com
> >
> ___
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> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>



-- 
Carl Welch
[EMAIL PROTECTED]
805.403.4819
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Re: [Flashcoders] how are they doing this? Papervision3d or pre-rendered 3d?

2007-09-16 Thread Snepo - Arse
I disagree, IMO tthe only video involved would be the initial  
sequence of the cards falling though that could easily be an image  
sequence.


It is more likely that just the card turning effect is pre-rendered  
and the card content is composited at runtime.


When the card turns you can see a slight crease in the middle of the  
content. It appears as though they are blitting the content to two  
bitmap objects (one left and one right side) then using a distortion  
technique to make the content conform to the card flipping animation.  
I would imagine that they have a single pre-rendered animation that  
they are applying a hue difference to in order to reuse it for all  
cards. They developers also seem to be doing some clever stuff to  
make each card unique... so perhaps the static cards are pre-rendered  
for each and only the flip animation is re-used.


Arse
www.snepo.com
www.arseiam.com







On 17/09/2007, at 7:50 AM, Jon Bradley wrote:


It's video.


On Sep 15, 2007, at 1:27 AM, Carl Welch wrote:


Hi All,

Does any one know how this site achieved its card flipping effect?
Papervision3d or pre-rendered 3d?

http://www.tripleslanguage.com/?CMP=BAC-1TO1Q3TP7042

Thanks.

--
Carl Welch
[EMAIL PROTECTED]
805.403.4819
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Re: [Flashcoders] protecting graphics

2007-09-16 Thread Alain Rousseau
You could try and save your vector data, or SVG,  in a database (SQL) 
and retrieve your map through remoting.
you would then only need to parse back the vector data in Flash. But 
then I guess this could be tough on the user's CPU !


Alain



Stanford Vinson wrote:

Some excellent ideas here. Thanks!

I am not so worried about the screen shots. However, I AM worried about
people extracting my very complex vector graphics, scaling them anyway
they choose and printing any dimensions etc that they want and maybe
reselling in a market I would never think to check. I had considered
something along the way of the SVG solution you suggest Michael, but yes
its WAY to much extra work as far as I can imagine.

If anyone else is inspired to give me his 2 cents worth as to how to
construct the loading of a maps graphical elements to make it difficult to
reconstruct, I'm all ears.

All the best,

L. Stanford Vinson
www.wegame.dk


  

On 9/14/07, Stanford Vinson <[EMAIL PROTECTED]> wrote:


I am looking for a way to make it very difficult for a user who
downloads
my flash APP to extract the graphics. Can anyone help? Here is my
situation:
  

Do all you want, but you'll never prevent anyone from taking screenshots.

I've heard (and I don't know if this is true or not) that mapmaking
companies will actually occasionally make up a street (like an
out-of-the way cul-de-sac or something). That way, if someone copies
them (as opposed to doing the actual legwork), they can prove it.

One safeguard I can think of would be to create a proprietary format
(preferably binary) for vectors and then render it in Flash using
Graphics objects. You could save out the vector maps as SVG files,
write some code to translate SVG to your format, and then have your
live app use the proprietary format. That would be a lot of work,
though. Again, ti wouldn't prevent anyone from taking screenshots, but
it would make stealing the vector source much much harder.
--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
http://exopolis.com/
--
http://tmkeesey.net/
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[Flashcoders] Re: [Script_in_Action] Re: My problem...

2007-09-16 Thread Muzak
I started gathering sites/articles/etc.. of interest here:
http://del.icio.us/FlashCoder


- Original Message - 
From: "Ron Wheeler" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 09, 2007 2:26 PM
Subject: [Script_in_Action] Re: My problem...


> Coding questions should be discussed on flashcoders.
> This is a forum for ActionsScript resources only. It is not intended
> to be a place to discuss code. Flashcoders has a much more active
> community and you will get a lot of help there.
>
> If you come across a component, framework, book or tutorial that you
> think is worth sharing, add a link here.
>
>
> Ron


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[Flashcoders] [Script_in_Action] Re: My problem...

2007-09-16 Thread Ron Wheeler
Coding questions should be discussed on flashcoders.
This is a forum for ActionsScript resources only. It is not intended
to be a place to discuss code. Flashcoders has a much more active
community and you will get a lot of help there.

If you come across a component, framework, book or tutorial that you
think is worth sharing, add a link here.


Ron

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Re: [Flashcoders] Reliable way to split a string into an array oflines?

2007-09-16 Thread Danny Kodicek



I find this fast and reliable...

var lines:Array = str.split
("\r\n").join("\n").split("\r").join("\n").split("\n");


That's pretty much exactly what I ended up doing, thanks.

Danny

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Re: [Flashcoders] Compound interest formula

2007-09-16 Thread Danny Kodicek
- Original Message - 
From: "Kerry Thompson" <[EMAIL PROTECTED]>

To: 
Sent: Saturday, September 15, 2007 7:48 AM
Subject: [Flashcoders] Compound interest formula



I'm ok with math, but it's not my strong suite.

Does somebody have the compound interest formula, preferably in AS2 form?

It comes in various forms. The one I need is, given an interest rate, a
period of time, and an end goal, what monthly payments do you need to 
make.


In other words, assuming 8% annual return, and you want $1,000,000 in 25
years, how much do you need to set aside each month?



Here it is in Lingo (from my book - sorry some line breaks have come in, I'm 
on a computer with no Director so I had to cut and paste from the 
documentation). The second function is the one you're looking for (but it 
calls the first one).


Danny

on mortgage am, pc, pay, tp
--! ARGUMENTS:
am (loan amount), pc (APR), pay (monthly payment),
--! tp
(#monthly, #mixed or #yearly (default), the detail required
for output)
--! RETURNS: a string giving the rate of repayment
on a (capital and repayment) mortgage
set the floatprecision
to 2 -- (ensures two decimal place output)
-- set the monthly
interest, as a fraction 1+APR/1200
pc=1+pc/(1200.0)

i=0
oldam=am
ret=""
repeat while am>0
i=i+1

-- each month, increase the loan by the monthly interest, and
decrease it by the fixed payment
am=pc*am - pay
if am<=0
then
-- if the amount is less than or equal to zero then
the loan has been repayed
put "At the end of month"&&i&&"the
loan is $0"&return after ret
-- we can also calculate the
total money paid in interest
put "You have paid $"&(i*pay-oldam+am)&&"in
interest." after ret
am=0
else
if (i mod 12) = 0
then tx="year"&&i/12
else tx="month"&&i
if tp=#monthly
or (tp=#mixed and i<12) or ((i mod 12) =0) then
put
"At the end of"&&tx&&"the loan is $"&am&return after ret


end if

end if
end repeat
return ret
end


on mortgagecalc am, pc, yr
--!
ARGUMENTS: am (loan amount), pc (APR), yr (number of years),

--! RETURNS: a string giving the monthly payment for a (capital
and repayment) mortgage
at the given APR
i = 1+pc/1200.0
mth=yr*12
pow=power(i,mth)

pay=am*pow*(i-1)/(pow-1)
put "Monthly payment is"&&pay

mortgage(am,pc,pay,#year)
end 


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Re: [Flashcoders] protecting graphics

2007-09-16 Thread Count Schemula
true, but I assume these maps, being vector, have some nice scaling
abilities within flash that would be lost in a screen capture.

On 9/14/07, [p e r c e p t i c o n] <[EMAIL PROTECTED]> wrote:
> i can always do a screen capture...


-- 
count_schemula
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Re: [Flashcoders] how are they doing this? Papervision3d or pre-rendered 3d?

2007-09-16 Thread Jon Bradley

It's video.


On Sep 15, 2007, at 1:27 AM, Carl Welch wrote:


Hi All,

Does any one know how this site achieved its card flipping effect?
Papervision3d or pre-rendered 3d?

http://www.tripleslanguage.com/?CMP=BAC-1TO1Q3TP7042

Thanks.

--
Carl Welch
[EMAIL PROTECTED]
805.403.4819
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Re: [Flashcoders] protecting graphics

2007-09-16 Thread Stanford Vinson
Some excellent ideas here. Thanks!

I am not so worried about the screen shots. However, I AM worried about
people extracting my very complex vector graphics, scaling them anyway
they choose and printing any dimensions etc that they want and maybe
reselling in a market I would never think to check. I had considered
something along the way of the SVG solution you suggest Michael, but yes
its WAY to much extra work as far as I can imagine.

If anyone else is inspired to give me his 2 cents worth as to how to
construct the loading of a maps graphical elements to make it difficult to
reconstruct, I'm all ears.

All the best,

L. Stanford Vinson
www.wegame.dk


> On 9/14/07, Stanford Vinson <[EMAIL PROTECTED]> wrote:
>> I am looking for a way to make it very difficult for a user who
>> downloads
>> my flash APP to extract the graphics. Can anyone help? Here is my
>> situation:
>
> Do all you want, but you'll never prevent anyone from taking screenshots.
>
> I've heard (and I don't know if this is true or not) that mapmaking
> companies will actually occasionally make up a street (like an
> out-of-the way cul-de-sac or something). That way, if someone copies
> them (as opposed to doing the actual legwork), they can prove it.
>
> One safeguard I can think of would be to create a proprietary format
> (preferably binary) for vectors and then render it in Flash using
> Graphics objects. You could save out the vector maps as SVG files,
> write some code to translate SVG to your format, and then have your
> live app use the proprietary format. That would be a lot of work,
> though. Again, ti wouldn't prevent anyone from taking screenshots, but
> it would make stealing the vector source much much harder.
> --
> T. Michael Keesey
> Director of Technology
> Exopolis, Inc.
> 2894 Rowena Avenue Ste. B
> Los Angeles, California 90039
> http://exopolis.com/
> --
> http://tmkeesey.net/
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>

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Re: [Flashcoders] Compound interest formula

2007-09-16 Thread Mark Winterhalder
Hello Kerry,

On 9/15/07, Kerry Thompson <[EMAIL PROTECTED]> wrote:
> I'm ok with math, but it's not my strong suite.
>
> Does somebody have the compound interest formula, preferably in AS2 form?
>
> It comes in various forms. The one I need is, given an interest rate, a
> period of time, and an end goal, what monthly payments do you need to make.
>
> In other words, assuming 8% annual return, and you want $1,000,000 in 25
> years, how much do you need to set aside each month?

Isn't this the same as amortization of debt?



But please don't rely on me with this. Double check with existing
examples, and be careful about how interest is payed (monthly? yearly?
quarterly?).

All I'm saying is, the formula /should/ be (roughly) identical. Best
give it a shot, fill in your own numbers, and then ask your bank and
see if they come up with the same result. It might be a month off, or
a month's worth of interest, or I might be completely wrong...

Mark
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[Flashcoders] Re: Setting percentage to circular preloader

2007-09-16 Thread Omar Fouad
is anyone here???

On 9/12/07, Omar Fouad <[EMAIL PROTECTED]> wrote:
>
> Alright, I wrote some code that draws a circle and I added an easing
> effect using Tweener as follows:
>
> var Circle:MovieClip = _root.createEmptyMovieClip("Circle", 2);
>
> function drawC(centerX, centerY, radius, sides){
>  Circle.per = 0;
>  Circle.lineStyle(4,0xFF,100);
>
>  Circle.moveTo(centerX + radius, centerY);
>
>
>  var to = {per:100, time:1, transition:"easeOutQuad",onUpdate:function() {
>var pointRatio = (this.per/sides);
>
>var xSteps = Math.cos(pointRatio*2*Math.PI);
>var ySteps = Math.sin(pointRatio*2* Math.PI);
>var pointX = centerX + xSteps * radius;
>var pointY = centerY + ySteps * radius;
>Circle.lineTo(pointX, pointY);
>   }
>  }
>  Tweener.addTween(Circle, to);
> }
>
> I tried than to use it as a preloader by adding the Preload function and
> ading a parameter to the drawC function as follows::
>
> function drawC(centerX, centerY, radius, sides, percent){ *// here i added
> the percent par*
>  Circle.per = 0;
>  Circle.lineStyle(4,0xFF,100);
>
>  Circle.moveTo(centerX + radius, centerY);
>
>
>  var to = {per:percent, time:1,
> transition:"easeOutQuad",onUpdate:function() {// *here i assigned the per
> property to the variable passed by the percent parameter*
>var pointRatio = ( this.per/sides);
>
>var xSteps = Math.cos(pointRatio*2*Math.PI);
>var ySteps = Math.sin(pointRatio*2*Math.PI);
>var pointX = centerX + xSteps * radius;
>var pointY = centerY + ySteps * radius;
>Circle.lineTo(pointX, pointY);
>   }
>  }
>  Tweener.addTween(Circle, to);
> }
>
>
>
> Preload = function () {
>  total = _root.getBytesTotal();
>  onEnterFrame = function () {
>
>   loaded = _root.getBytesLoaded();
>   percentage = Math.floor(loaded/total * 100);
>   if(percentage !== 100) {
>_root.drawC(250, 200, 15, 100, percentage); *// the percentage is
> passed to the drawC*
>   }else if (percentage==100){
>delete this.onEnterFrame;
>   };
>  };
> };
>
> Preload();
>
> It doesn't work when theoretically it should.. I tried it without Tweener,
> using a loop and it worked but without easing. like this:
>
> function drawC(centerX, centerY, radius, sides, percent){ *// here i added
> the percent par*
>  Circle.lineStyle(4,0xFF,100);
>
>  Circle.moveTo(centerX + radius, centerY);
>
> for (i=0;i<=percent;i++); *// used a loop here - passed the var percent*
>  var pointRatio = (i/sides);// *Used I instead of this.per*
>
>var xSteps = Math.cos(pointRatio*2* Math.PI);
>var ySteps = Math.sin(pointRatio*2*Math.PI);
>var pointX = centerX + xSteps * radius;
>var pointY = centerY + ySteps * radius;
>Circle.lineTo(pointX, pointY);
>   }
>  Tweener.addTween(Circle, to);
> }
>
> Now how can I relate the percentage that is returned to the drawing circle
> process with Tweener? Is there something wrong or something i miss?
>
> Regards
> --
> Omar M. Fouad - Digital Emotions
> http://www.omarfouad.net
>
> This e-mail and any attachment is for authorised use by the intended
> recipient(s) only. It may contain proprietary material, confidential
> information and/or be subject to legal privilege. It should not be copied,
> disclosed to, retained or used by, any other party. If you are not an
> intended recipient then please promptly delete this e-mail and any
> attachment and all copies and inform the sender. Thank you.
>



-- 
Omar M. Fouad - Digital Emotions
http://www.omarfouad.net

This e-mail and any attachment is for authorised use by the intended
recipient(s) only. It may contain proprietary material, confidential
information and/or be subject to legal privilege. It should not be copied,
disclosed to, retained or used by, any other party. If you are not an
intended recipient then please promptly delete this e-mail and any
attachment and all copies and inform the sender. Thank you.
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Re: [Flashcoders] how are they doing this? Papervision3d or pre-rendered 3d?

2007-09-16 Thread Zeh Fernando

Hi All,
Does any one know how this site achieved its card flipping effect?
Papervision3d or pre-rendered 3d?
http://www.tripleslanguage.com/?CMP=BAC-1TO1Q3TP7042


Judging from the animation, it's a combination of both: a 3d distortion 
class (like PV3D, or others similar classes like Sandy or homebrew ones) 
is used on the card content (text and images), but the card itself is a 
pre-rendered animation that gets the color changed for each card (it's 
of high quality, employs some real motion blurring, etc).



Zeh
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Re: [Flashcoders] Compound interest formula

2007-09-16 Thread Mark Winterhalder
Sorry, on second thought, it's quite different.
With amortization, you have a longer period with a larger amount, with
saving, a longer period with a smaller amount. So the compound
interest changes the picture entirely. But maybe the derivation of the
formula is of some help.

Mark


On 9/15/07, Mark Winterhalder <[EMAIL PROTECTED]> wrote:
> Hello Kerry,
>
> On 9/15/07, Kerry Thompson <[EMAIL PROTECTED]> wrote:
> > I'm ok with math, but it's not my strong suite.
> >
> > Does somebody have the compound interest formula, preferably in AS2 form?
> >
> > It comes in various forms. The one I need is, given an interest rate, a
> > period of time, and an end goal, what monthly payments do you need to make.
> >
> > In other words, assuming 8% annual return, and you want $1,000,000 in 25
> > years, how much do you need to set aside each month?
>
> Isn't this the same as amortization of debt?
>
> 
>
> But please don't rely on me with this. Double check with existing
> examples, and be careful about how interest is payed (monthly? yearly?
> quarterly?).
>
> All I'm saying is, the formula /should/ be (roughly) identical. Best
> give it a shot, fill in your own numbers, and then ask your bank and
> see if they come up with the same result. It might be a month off, or
> a month's worth of interest, or I might be completely wrong...
>
> Mark
>
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