Re: [Flashcoders] Modifying movieclip property kills tween

2008-07-31 Thread Boon Chew

Thanks Zeh & Helmut for enlightening me on this.

- boon

--- On Thu, 7/31/08, Zeh Fernando <[EMAIL PROTECTED]> wrote:
From: Zeh Fernando <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] Modifying movieclip property kills tween
To: "Flash Coders List" 
Date: Thursday, July 31, 2008, 7:15 AM

Whether it "makes sense" or not, Helmut is right and this is how it 
works. Changing the value of a property dynamically via code /detaches/ 
it from any tweening applied by the timeline. The ideal solution is have 
a container inside of it. Or, really, don't use the timeline tweening at 
all.

Zeh

Boon Chew wrote:
>  
> Hmm, this doesn't make sense.  The property of an object should be
allowed to change since it's not changed during an actual tween.  Also, the
property involved is not what's being tweened, so why would it nullify a
tween done on it at a different time?
>  
> - boon
> 
> --- On Wed, 7/30/08, Helmut Granda <[EMAIL PROTECTED]> wrote:
> 
> From: Helmut Granda <[EMAIL PROTECTED]>
> Subject: Re: [Flashcoders] Modifying movieclip property kills tween
> To: "Flash Coders List"

> Date: Wednesday, July 30, 2008, 1:49 PM
> 
> This is the proper behavior since you are overriding the properties of the
> object itself. Such as if you were overriding the x, y, scale properties.
> You can wrap the object into a container and edit the properties of the
> container that then will be reflected into its child, in this case the
> "box".
> 
> 
> On Wed, Jul 30, 2008 at 2:13 PM, Boon Chew <[EMAIL PROTECTED]>
wrote:
> 
>> Hi all, I ran into something strange whereby if I modify a
movieclip's
>> property (say alpha), it would kill the tween that will take place
later
>> that involves the movieclip.  Wonder if anyone has run into this?
>>
>> 1) In a test FLA, create a movieclip called "test".  Inside
> "test", create
>> two frames, "start" on frame 2 and "end" on
whatever
> (say frame 30).
>> 2) Put a movieclip called "box" on timeline and tween it
from
> "start" to
>> "end".
>> 3) In the main timeline, add this:
>> stage.addEventListener(MouseEvent.MOUSE_DOWN, click);
>>
>> function click(event:MouseEvent):void
>> {
>> test.box.alpha = 1;  // <-- changing alpha value causes the
tween
> to
>> stop working, comment this out and tween works
>> test.gotoAndPlay("start");  // tween test.box by moving
it
> across the
>> stage
>> }
>>
>>
>> - boon
>>
>>
>>
>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
> 
> 
> 
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Re: [Flashcoders] Modifying movieclip property kills tween

2008-07-31 Thread Zeh Fernando
Whether it "makes sense" or not, Helmut is right and this is how it 
works. Changing the value of a property dynamically via code /detaches/ 
it from any tweening applied by the timeline. The ideal solution is have 
a container inside of it. Or, really, don't use the timeline tweening at 
all.


Zeh

Boon Chew wrote:
 
Hmm, this doesn't make sense.  The property of an object should be allowed to change since it's not changed during an actual tween.  Also, the property involved is not what's being tweened, so why would it nullify a tween done on it at a different time?
 
- boon


--- On Wed, 7/30/08, Helmut Granda <[EMAIL PROTECTED]> wrote:

From: Helmut Granda <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] Modifying movieclip property kills tween
To: "Flash Coders List" 
Date: Wednesday, July 30, 2008, 1:49 PM

This is the proper behavior since you are overriding the properties of the
object itself. Such as if you were overriding the x, y, scale properties.
You can wrap the object into a container and edit the properties of the
container that then will be reflected into its child, in this case the
"box".


On Wed, Jul 30, 2008 at 2:13 PM, Boon Chew <[EMAIL PROTECTED]> wrote:


Hi all, I ran into something strange whereby if I modify a movieclip's
property (say alpha), it would kill the tween that will take place later
that involves the movieclip.  Wonder if anyone has run into this?

1) In a test FLA, create a movieclip called "test".  Inside

"test", create

two frames, "start" on frame 2 and "end" on whatever

(say frame 30).

2) Put a movieclip called "box" on timeline and tween it from

"start" to

"end".
3) In the main timeline, add this:
stage.addEventListener(MouseEvent.MOUSE_DOWN, click);

function click(event:MouseEvent):void
{
test.box.alpha = 1;  // <-- changing alpha value causes the tween

to

stop working, comment this out and tween works
test.gotoAndPlay("start");  // tween test.box by moving it

across the

stage
}


- boon




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Re: [Flashcoders] Modifying movieclip property kills tween

2008-07-31 Thread Helmut Granda
You are allowed to change the properties of an object but if you want to
change the properties of an object that is animated on the timeline you have
to have a wrapper so that the effects applied to the wrapper are being
passed down to its children.
Now you can change the properties during playtime using code.. try something
like this:

square.addEventListener(Event.ENTER_FRAME, enterFrame);

function enterFrame ( e : Event ) {
square.x += 1;
}

square2.addEventListener ( MouseEvent.MOUSE_DOWN, mouseDown );

function mouseDown ( e : MouseEvent ) {
square.y = 40;
square.alpha = 0.4;
}

you will notice that the "square" will continue to move accross the screen
and at the same time change its y property and alpha.

On Wed, Jul 30, 2008 at 11:28 PM, Boon Chew <[EMAIL PROTECTED]> wrote:

>
> Hmm, this doesn't make sense.  The property of an object should be allowed
> to change since it's not changed during an actual tween.  Also, the property
> involved is not what's being tweened, so why would it nullify a tween done
> on it at a different time?
>
> - boon
>
> --- On Wed, 7/30/08, Helmut Granda <[EMAIL PROTECTED]> wrote:
>
> From: Helmut Granda <[EMAIL PROTECTED]>
> Subject: Re: [Flashcoders] Modifying movieclip property kills tween
> To: "Flash Coders List" 
> Date: Wednesday, July 30, 2008, 1:49 PM
>
> This is the proper behavior since you are overriding the properties of the
> object itself. Such as if you were overriding the x, y, scale properties.
> You can wrap the object into a container and edit the properties of the
> container that then will be reflected into its child, in this case the
> "box".
>
>
> On Wed, Jul 30, 2008 at 2:13 PM, Boon Chew <[EMAIL PROTECTED]> wrote:
>
> > Hi all, I ran into something strange whereby if I modify a movieclip's
> > property (say alpha), it would kill the tween that will take place later
> > that involves the movieclip.  Wonder if anyone has run into this?
> >
> > 1) In a test FLA, create a movieclip called "test".  Inside
> "test", create
> > two frames, "start" on frame 2 and "end" on whatever
> (say frame 30).
> > 2) Put a movieclip called "box" on timeline and tween it from
> "start" to
> > "end".
> > 3) In the main timeline, add this:
> > stage.addEventListener(MouseEvent.MOUSE_DOWN, click);
> >
> > function click(event:MouseEvent):void
> > {
> > test.box.alpha = 1;  // <-- changing alpha value causes the tween
> to
> > stop working, comment this out and tween works
> > test.gotoAndPlay("start");  // tween test.box by moving it
> across the
> > stage
> > }
> >
> >
> > - boon
> >
> >
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> ...helmut
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>
>
>
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Re: [Flashcoders] Modifying movieclip property kills tween

2008-07-30 Thread Boon Chew
 
Hmm, this doesn't make sense.  The property of an object should be allowed to 
change since it's not changed during an actual tween.  Also, the property 
involved is not what's being tweened, so why would it nullify a tween done on 
it at a different time?
 
- boon

--- On Wed, 7/30/08, Helmut Granda <[EMAIL PROTECTED]> wrote:

From: Helmut Granda <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] Modifying movieclip property kills tween
To: "Flash Coders List" 
Date: Wednesday, July 30, 2008, 1:49 PM

This is the proper behavior since you are overriding the properties of the
object itself. Such as if you were overriding the x, y, scale properties.
You can wrap the object into a container and edit the properties of the
container that then will be reflected into its child, in this case the
"box".


On Wed, Jul 30, 2008 at 2:13 PM, Boon Chew <[EMAIL PROTECTED]> wrote:

> Hi all, I ran into something strange whereby if I modify a movieclip's
> property (say alpha), it would kill the tween that will take place later
> that involves the movieclip.  Wonder if anyone has run into this?
>
> 1) In a test FLA, create a movieclip called "test".  Inside
"test", create
> two frames, "start" on frame 2 and "end" on whatever
(say frame 30).
> 2) Put a movieclip called "box" on timeline and tween it from
"start" to
> "end".
> 3) In the main timeline, add this:
> stage.addEventListener(MouseEvent.MOUSE_DOWN, click);
>
> function click(event:MouseEvent):void
> {
> test.box.alpha = 1;  // <-- changing alpha value causes the tween
to
> stop working, comment this out and tween works
> test.gotoAndPlay("start");  // tween test.box by moving it
across the
> stage
> }
>
>
> - boon
>
>
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



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Re: [Flashcoders] Modifying movieclip property kills tween

2008-07-30 Thread Helmut Granda
This is the proper behavior since you are overriding the properties of the
object itself. Such as if you were overriding the x, y, scale properties.
You can wrap the object into a container and edit the properties of the
container that then will be reflected into its child, in this case the
"box".


On Wed, Jul 30, 2008 at 2:13 PM, Boon Chew <[EMAIL PROTECTED]> wrote:

> Hi all, I ran into something strange whereby if I modify a movieclip's
> property (say alpha), it would kill the tween that will take place later
> that involves the movieclip.  Wonder if anyone has run into this?
>
> 1) In a test FLA, create a movieclip called "test".  Inside "test", create
> two frames, "start" on frame 2 and "end" on whatever (say frame 30).
> 2) Put a movieclip called "box" on timeline and tween it from "start" to
> "end".
> 3) In the main timeline, add this:
> stage.addEventListener(MouseEvent.MOUSE_DOWN, click);
>
> function click(event:MouseEvent):void
> {
> test.box.alpha = 1;  // <-- changing alpha value causes the tween to
> stop working, comment this out and tween works
> test.gotoAndPlay("start");  // tween test.box by moving it across the
> stage
> }
>
>
> - boon
>
>
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
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[Flashcoders] Modifying movieclip property kills tween

2008-07-30 Thread Boon Chew
Hi all, I ran into something strange whereby if I modify a movieclip's property 
(say alpha), it would kill the tween that will take place later that involves 
the movieclip.  Wonder if anyone has run into this?

1) In a test FLA, create a movieclip called "test".  Inside "test", create two 
frames, "start" on frame 2 and "end" on whatever (say frame 30).
2) Put a movieclip called "box" on timeline and tween it from "start" to "end".
3) In the main timeline, add this:
stage.addEventListener(MouseEvent.MOUSE_DOWN, click);

function click(event:MouseEvent):void
{
    test.box.alpha = 1;  // <-- changing alpha value causes the tween to stop 
working, comment this out and tween works
    test.gotoAndPlay("start");  // tween test.box by moving it across the stage
}


- boon




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