RE: [Flashcoders] onLoadComplete, but no onLoadInit
You're welcome :) > -Original Message- > From: T. Michael Keesey [mailto:[EMAIL PROTECTED] > Sent: 15 February 2007 15:28 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] onLoadComplete, but no onLoadInit > > On 2/15/07, Karina Steffens <[EMAIL PROTECTED]> wrote: > > Hi Michael, > > > > I address the problem of testing cache-busting code in the > IDE in my blog: > > > http://blog.neo-archaic.net/2006/08/02/nocache-for-javascript-and-flas > > h.htm > > > > Basically, what you need to do is check for > > System.capabilites.playerType before adding the > cache-buster to the url. > > > > var loader:MovieClipLoader; > > var viewLoader:MovieClip; > > var url:String = "images/catalogue/collection/cat1.jpg"; > > if (System.capabilities.playerType == "PlugIn" > > || System.capabilities.playerType == "ActiveX"){ > > url+="?nocache="+new Date().getTime(); } > loader.loadClip (url, > > viewLoader); > > > > > > This, of course, won't prevent the other problem you > mentioned, large > > files downloading multiple times, but it can be quite handy for > > often-updated content. > > Ah, thanks! That looks like something that could be an option > for my loading package. > -- > Mike Keesey > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/15/07, Karina Steffens <[EMAIL PROTECTED]> wrote: Hi Michael, I address the problem of testing cache-busting code in the IDE in my blog: http://blog.neo-archaic.net/2006/08/02/nocache-for-javascript-and-flash.htm Basically, what you need to do is check for System.capabilites.playerType before adding the cache-buster to the url. var loader:MovieClipLoader; var viewLoader:MovieClip; var url:String = "images/catalogue/collection/cat1.jpg"; if (System.capabilities.playerType == "PlugIn" || System.capabilities.playerType == "ActiveX"){ url+="?nocache="+new Date().getTime(); } loader.loadClip (url, viewLoader); This, of course, won't prevent the other problem you mentioned, large files downloading multiple times, but it can be quite handy for often-updated content. Ah, thanks! That looks like something that could be an option for my loading package. -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] onLoadComplete, but no onLoadInit
Hi Michael, I address the problem of testing cache-busting code in the IDE in my blog: http://blog.neo-archaic.net/2006/08/02/nocache-for-javascript-and-flash.htm Basically, what you need to do is check for System.capabilites.playerType before adding the cache-buster to the url. var loader:MovieClipLoader; var viewLoader:MovieClip; var url:String = "images/catalogue/collection/cat1.jpg"; if (System.capabilities.playerType == "PlugIn" || System.capabilities.playerType == "ActiveX"){ url+="?nocache="+new Date().getTime(); } loader.loadClip (url, viewLoader); This, of course, won't prevent the other problem you mentioned, large files downloading multiple times, but it can be quite handy for often-updated content. Karina > -Original Message- > From: T. Michael Keesey [mailto:[EMAIL PROTECTED] > Sent: 15 February 2007 03:56 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] onLoadComplete, but no onLoadInit > > On 2/14/07, John VanHorn <[EMAIL PROTECTED]> wrote: > > this problem has been discussed before. is this what youre > referring to? > > > > > http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681. > > html > > > > seems that MovieClipLoader events do not fire correctly > when content > > is loaded from cache. if this is your problem, would appended a > > cache-killing query string to the url work? something like: > > > > mcl.loadclip("someswf.swf?d=" + new Date().valueOf(), > > targetMc > > ); > > Apparently this is a problem, as well as onLoadInit not > working correctly all the time when publishing using the > Flash 9 alpha. (And in that case, it fails sporadically in > Firefox and the IDE as well.) > > Cache-busting is not a great solution, since 1) it makes it > impossible to test anything anywhere except from a server, > and 2) it could cause some large-ish files to download > multiple times. I think I'll just have to come up with a > customized solution and, in general, learn not to rely on onLoadInit. > > Suck. > -- > Mike Keesey > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, John VanHorn <[EMAIL PROTECTED]> wrote: this problem has been discussed before. is this what youre referring to? http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html seems that MovieClipLoader events do not fire correctly when content is loaded from cache. if this is your problem, would appended a cache-killing query string to the url work? something like: mcl.loadclip("someswf.swf?d=" + new Date().valueOf(), targetMc ); Apparently this is a problem, as well as onLoadInit not working correctly all the time when publishing using the Flash 9 alpha. (And in that case, it fails sporadically in Firefox and the IDE as well.) Cache-busting is not a great solution, since 1) it makes it impossible to test anything anywhere except from a server, and 2) it could cause some large-ish files to download multiple times. I think I'll just have to come up with a customized solution and, in general, learn not to rely on onLoadInit. Suck. -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
Preliminary results seem to suggest that the problem only occurs when compiling with the Flash 9 public alpha rather than Flash 8. I'd be interested to hear if anyone else has had problems with MovieClipLoader:onLoadInit not firing in SWFs published with the Flash 9 public alpha. -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
There is also System.security stuff. My file started to work inside other after I added it. On 2/14/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote: the files AS1 flash 6 will work loaded into AS2 8 player BTW. But there could be problems with access. It will work in flash but in .swf outside(web) could be bugs. There possible problems with access between movies when load pl8 AS2 into pl8 AS2. I dont remember but there was some stuff for me(I used Loaded vs Total only). Do u put "Access network only" BTW? in publish window. Maybe to think up the way to use stuff like in preloaders(loaded/total*100) or use some movieclip which has onClipEven(load)? On 2/14/07, Andy Herrman <[EMAIL PROTECTED]> wrote: > > I had a similar problem (onInit firing when it actually failed) and I > found that checking the bytes loaded vs bytes total worked as a way to > check if it really succeeded or not. > >-Andy > > On 2/14/07, Danny Kodicek < [EMAIL PROTECTED]> wrote: > > > On 2/14/07, Danny Kodicek <[EMAIL PROTECTED]> wrote: > > > > > I thought I saw this discussed recently, but I couldn't find > > > > > it in the archives. Apologies if I'm repeating something. > > > > > > > > You might be thinking about the thread I started with the > > > opposite problem: > > > > onLoadInit was called when the load actually failed. > > > > > > Ahh, right. Ever find an answer to that? > > > > The best I came up with was this (set fileExists to true first): > > > > function onLoadComplete(tContainer:MovieClip, tStatus:Number) { > > if (tStatus >= 300 || tStatus < 200) { > > fileExists = false; > > } > > } > > function onLoadInit(tContainer:MovieClip) { > > if (!fileExists) { > > this.onLoadError(tContainer); > > } else { > > // succeeded: do stuff here > > } > > } > > > > Foolproof? I doubt it. But it works so far. > > > > Danny > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- -Arseniy Shklyaev -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
the files AS1 flash 6 will work loaded into AS2 8 player BTW. But there could be problems with access. It will work in flash but in .swf outside(web) could be bugs. There possible problems with access between movies when load pl8 AS2 into pl8 AS2. I dont remember but there was some stuff for me(I used Loaded vs Total only). Do u put "Access network only" BTW? in publish window. Maybe to think up the way to use stuff like in preloaders(loaded/total*100) or use some movieclip which has onClipEven(load)? On 2/14/07, Andy Herrman <[EMAIL PROTECTED]> wrote: I had a similar problem (onInit firing when it actually failed) and I found that checking the bytes loaded vs bytes total worked as a way to check if it really succeeded or not. -Andy On 2/14/07, Danny Kodicek <[EMAIL PROTECTED]> wrote: > > On 2/14/07, Danny Kodicek <[EMAIL PROTECTED]> wrote: > > > > I thought I saw this discussed recently, but I couldn't find > > > > it in the archives. Apologies if I'm repeating something. > > > > > > You might be thinking about the thread I started with the > > opposite problem: > > > onLoadInit was called when the load actually failed. > > > > Ahh, right. Ever find an answer to that? > > The best I came up with was this (set fileExists to true first): > > function onLoadComplete(tContainer:MovieClip, tStatus:Number) { > if (tStatus >= 300 || tStatus < 200) { > fileExists = false; > } > } > function onLoadInit(tContainer:MovieClip) { > if (!fileExists) { > this.onLoadError(tContainer); > } else { > // succeeded: do stuff here > } > } > > Foolproof? I doubt it. But it works so far. > > Danny > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
I had a similar problem (onInit firing when it actually failed) and I found that checking the bytes loaded vs bytes total worked as a way to check if it really succeeded or not. -Andy On 2/14/07, Danny Kodicek <[EMAIL PROTECTED]> wrote: > On 2/14/07, Danny Kodicek <[EMAIL PROTECTED]> wrote: > > > I thought I saw this discussed recently, but I couldn't find > > > it in the archives. Apologies if I'm repeating something. > > > > You might be thinking about the thread I started with the > opposite problem: > > onLoadInit was called when the load actually failed. > > Ahh, right. Ever find an answer to that? The best I came up with was this (set fileExists to true first): function onLoadComplete(tContainer:MovieClip, tStatus:Number) { if (tStatus >= 300 || tStatus < 200) { fileExists = false; } } function onLoadInit(tContainer:MovieClip) { if (!fileExists) { this.onLoadError(tContainer); } else { // succeeded: do stuff here } } Foolproof? I doubt it. But it works so far. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, Derek Vadneau <[EMAIL PROTECTED]> wrote: What version is the SWF you are loading that causes you the grief? Is it the same version as the SWF that is performing the load? Was it published for version 6 (or earlier) perhaps? Good thought, but--nope, they're both version 8 (AS2). -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
What version is the SWF you are loading that causes you the grief? Is it the same version as the SWF that is performing the load? Was it published for version 6 (or earlier) perhaps? Derek Vadneau - Original Message - From: "T. Michael Keesey" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, February 14, 2007 1:27 PM Subject: SPAM-LOW: Re: [Flashcoders] onLoadComplete, but no onLoadInit On 2/14/07, T. Michael Keesey <[EMAIL PROTECTED]> wrote: > > On 2/14/07, John VanHorn <[EMAIL PROTECTED]> wrote: > > this problem has been discussed before. is this what youre referring > > to? > > > > http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html > > > > seems that MovieClipLoader events do not fire correctly when content > > is > > loaded from cache. if this is your problem, would appended a > > cache-killing > > query string to the url work? something like: > > > > mcl.loadclip("someswf.swf?d=" + new Date().valueOf(), > > targetMc > > ); > > I'll give it a try, but this is a problem in the IDE and in Firefox. > (I actually have not tested in IE yet.) Just tried it. It seems to remove the problem in Firefox, although it prevents it from even being tested in the IDE. The problem still exists in IE, though. Incidentally, httpStatus (in the IDE, at least) for onLoadComplete is always 0. Also worth mentioning: one of the SWFs it fails on is one that is loading for the first time, so could not be cached. It's not a cacheing issue. All of the failures are loading into movieclips that previously housed other content--that might be something to look into One thing I might try is having the loaded content force a call to onLoadInit. Crappy solution, but -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, T. Michael Keesey <[EMAIL PROTECTED]> wrote: On 2/14/07, John VanHorn <[EMAIL PROTECTED]> wrote: > this problem has been discussed before. is this what youre referring to? > > http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html > > seems that MovieClipLoader events do not fire correctly when content is > loaded from cache. if this is your problem, would appended a cache-killing > query string to the url work? something like: > > mcl.loadclip("someswf.swf?d=" + new Date().valueOf(), > targetMc > ); I'll give it a try, but this is a problem in the IDE and in Firefox. (I actually have not tested in IE yet.) Just tried it. It seems to remove the problem in Firefox, although it prevents it from even being tested in the IDE. The problem still exists in IE, though. Incidentally, httpStatus (in the IDE, at least) for onLoadComplete is always 0. Also worth mentioning: one of the SWFs it fails on is one that is loading for the first time, so could not be cached. It's not a cacheing issue. All of the failures are loading into movieclips that previously housed other content--that might be something to look into One thing I might try is having the loaded content force a call to onLoadInit. Crappy solution, but -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
I'll give it a try, but this is a problem in the IDE and in Firefox. (I actually have not tested in IE yet.) On 2/14/07, John VanHorn <[EMAIL PROTECTED]> wrote: this problem has been discussed before. is this what youre referring to? http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html seems that MovieClipLoader events do not fire correctly when content is loaded from cache. if this is your problem, would appended a cache-killing query string to the url work? something like: mcl.loadclip("someswf.swf?d=" + new Date().valueOf(), targetMc ); -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
this problem has been discussed before. is this what youre referring to? http://chattyfig.figleaf.com/pipermail/flashcoders/2006-August/171681.html seems that MovieClipLoader events do not fire correctly when content is loaded from cache. if this is your problem, would appended a cache-killing query string to the url work? something like: mcl.loadclip("someswf.swf?d=" + new Date().valueOf(), targetMc ); On 2/14/07, T. Michael Keesey <[EMAIL PROTECTED]> wrote: I thought I saw this discussed recently, but I couldn't find it in the archives. Apologies if I'm repeating something. Has anyone ever had a situation using MovieClipLoader where, when loading a SWF, the onLoadComplete handler gets called but the onLoadInit handler does? I've verified that the actions on the first frame (a component initializing) are being called, but onLoadInit never happens. TIA, -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- John Van Horn [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, Alain Rousseau <[EMAIL PROTECTED]> wrote: I'd look for typos, wrong listener, etc ... If all that's clear then share your code with us so we can help you better ! :) The thing is, it's part of a larger package which has worked fine in the past. I'll do some more exploration and then post relevant sections if need be. First thing to do is check Danny Kodicek's suggestion: see if the httpStatus is unusual. -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] onLoadComplete, but no onLoadInit
> On 2/14/07, Danny Kodicek <[EMAIL PROTECTED]> wrote: > > > I thought I saw this discussed recently, but I couldn't find > > > it in the archives. Apologies if I'm repeating something. > > > > You might be thinking about the thread I started with the > opposite problem: > > onLoadInit was called when the load actually failed. > > Ahh, right. Ever find an answer to that? The best I came up with was this (set fileExists to true first): function onLoadComplete(tContainer:MovieClip, tStatus:Number) { if (tStatus >= 300 || tStatus < 200) { fileExists = false; } } function onLoadInit(tContainer:MovieClip) { if (!fileExists) { this.onLoadError(tContainer); } else { // succeeded: do stuff here } } Foolproof? I doubt it. But it works so far. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] onLoadComplete, but no onLoadInit
I'd look for typos, wrong listener, etc ... If all that's clear then share your code with us so we can help you better ! :) Alain -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of T. Michael Keesey Sent: 14 février 2007 11:06 To: Flashcoders mailing list Subject: Re: [Flashcoders] onLoadComplete, but no onLoadInit On 2/14/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote: > What u load there? If u use to load swf into swf and didnt find > solution use getbytestotal or something like in the usual preloaders. > When u have 100% loaded execute anyscript you want. It's SWF into SWF. Using getBytesTotal() would be a good solution if onLoadComplete wasn't firing, but that's working fine. I need something to fire after the load has completed AND the ActionScript on the first frame has been executed (i.e., the components on the first frame and all of their subcomponents have run their constructors). Normally, this is exactly what MovieClipLoader:onLoadInit is for, but, as I said, it's not being called for some reason, even though the components in the loaded SWF do initialize. Just wondering if anyone's encountered a similar situation. -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.411 / Virus Database: 268.17.39/686 - Release Date: 2007-02-14 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.411 / Virus Database: 268.17.39/686 - Release Date: 2007-02-14 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, Danny Kodicek <[EMAIL PROTECTED]> wrote: > I thought I saw this discussed recently, but I couldn't find > it in the archives. Apologies if I'm repeating something. You might be thinking about the thread I started with the opposite problem: onLoadInit was called when the load actually failed. Ahh, right. Ever find an answer to that? -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
On 2/14/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote: What u load there? If u use to load swf into swf and didnt find solution use getbytestotal or something like in the usual preloaders. When u have 100% loaded execute anyscript you want. It's SWF into SWF. Using getBytesTotal() would be a good solution if onLoadComplete wasn't firing, but that's working fine. I need something to fire after the load has completed AND the ActionScript on the first frame has been executed (i.e., the components on the first frame and all of their subcomponents have run their constructors). Normally, this is exactly what MovieClipLoader:onLoadInit is for, but, as I said, it's not being called for some reason, even though the components in the loaded SWF do initialize. Just wondering if anyone's encountered a similar situation. -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] onLoadComplete, but no onLoadInit
> I thought I saw this discussed recently, but I couldn't find > it in the archives. Apologies if I'm repeating something. You might be thinking about the thread I started with the opposite problem: onLoadInit was called when the load actually failed. Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] onLoadComplete, but no onLoadInit
What u load there? If u use to load swf into swf and didnt find solution use getbytestotal or something like in the usual preloaders. When u have 100% loaded execute anyscript you want. On 2/14/07, T. Michael Keesey <[EMAIL PROTECTED]> wrote: I thought I saw this discussed recently, but I couldn't find it in the archives. Apologies if I'm repeating something. Has anyone ever had a situation using MovieClipLoader where, when loading a SWF, the onLoadComplete handler gets called but the onLoadInit handler does? I've verified that the actions on the first frame (a component initializing) are being called, but onLoadInit never happens. TIA, -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- -Arseniy Shklyaev ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com