[Flightgear-devel] RE: Help with Multiple Instances
>For setting up slaved visual channels, here are some of the options I >have used: > >--enable-game-mode (--enable-fullscreen depending on glut vs. sdl) >--prop:/sim/menubar/visibility=false >--prop:/sim/ai/enabled=false (prevents the ai ATC text at the top of the >screen.) >--prop:/sim/ai-traffic/enabled=false (prevents strange planes from >flying across a single view) >--prop:/sim/rendering/bump-mapping=false >--fov=35 >--prop:/sim/view/config/heading-offset-deg=-35 >--prop:/sim/view/config/pitch-offset-deg=3 >--native-fdm=socket,in,60,,5505,udp >--native-ctrls=socket,in,60,,5506,udp >--fdm=null > > >Regards, > >Curt. Could you explain in a little more detail some of what these options do such as "fdm=null", "bump-mapping", etc? Also, using these options how would you output the fdm and ctrls from the master? I'm guessing something like "--native-fdm=socket,out,60,(ip address),5505,udp", but just want to check. I had previously be using just "native=socket,out,30,(ip address),5500,udp" and this did not produce the correct results. I'm guessing the way you suggested is the correct way? Also, is 35 the default field of view? I think this is all for now. Thanks for the help. -Ryan ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Help with Multiple Instances
[EMAIL PROTECTED] wrote: Also, I got a tip concerning the views to use the "--view-offset" parameter, but I tested it out just using a command line such as: c:\Program Files\FlightGear\bin\win32>fgfs.exe --fg-root="c:\Program Files\FlightGear\data" --view-offset=-45 and the view didn't change at all. I tried putting the value in () and "" but nothing worked. Is my syntax wrong or am I leaving out a necessary parameter or what? It seems pretty straight forward but is producing no change. I used the "--fov" parameter to mess around with it and it worked fine, but nothing on the view offset. Thanks For setting up slaved visual channels, here are some of the options I have used: --enable-game-mode (--enable-fullscreen depending on glut vs. sdl) --prop:/sim/menubar/visibility=false --prop:/sim/ai/enabled=false (prevents the ai ATC text at the top of the screen.) --prop:/sim/ai-traffic/enabled=false (prevents strange planes from flying across a single view) --prop:/sim/rendering/bump-mapping=false --fov=35 --prop:/sim/view/config/heading-offset-deg=-35 --prop:/sim/view/config/pitch-offset-deg=3 --native-fdm=socket,in,60,,5505,udp --native-ctrls=socket,in,60,,5506,udp --fdm=null Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Help with Multiple Instances
Also, I got a tip concerning the views to use the "--view-offset" parameter, but I tested it out just using a command line such as: c:\Program Files\FlightGear\bin\win32>fgfs.exe --fg-root="c:\Program Files\FlightGear\data" --view-offset=-45 and the view didn't change at all. I tried putting the value in () and "" but nothing worked. Is my syntax wrong or am I leaving out a necessary parameter or what? It seems pretty straight forward but is producing no change. I used the "--fov" parameter to mess around with it and it worked fine, but nothing on the view offset. Thanks -Ryan ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d