Re: [Freeciv-Dev] Missing features for scenario creation

2007-01-26 Thread Per I. Mathisen

On Tue, 16 Jan 2007, Daniel Markstedt wrote:

I am working on a conversion of Harlan Thompson's classic The
Mongols Civ2 scenario. The project is coming along well, but there
are a few features that are potentially missing:

~Nation-specific techs. For example; Chinese Wisdom is a tech that
cannot be researched, but that the Chinese side knows from the outset,
enabling unique units and other techs. I tried to use the requirement
Never but that simply disabled the tech altogether, making the
server fail loading the ruleset since other techs depended on it.


Use the root_req tech field to implement this.


~Event upon the death of a unique unit.
~Event upon the conquest of a specific city.


Should be possible with scripts.


~Event that obsoletes. The death of the Genghis Khan unit obsoletes
certain wonders and so does the conquest of Rome for example.


Not currently possible. Think it will be hard to do with the current code, 
but you can make a workaround - the death of a unique unit can give you a 
tech (eg Genghis Khan's Death) that has that effect.


  - Per

The world owes you nothing. It was here first. -- Mark Twain

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Re: [Freeciv-Dev] Missing features for scenario creation

2007-01-15 Thread Daniel Markstedt

On 1/16/07, Marko Lindqvist [EMAIL PROTECTED] wrote:

On 1/16/07, Daniel Markstedt [EMAIL PROTECTED] wrote:

 BTW, does an impassable terrain flag exist, something that stops
 land units from entering a certain kind of terrain? Most Civ2 modders
 use an ugly workaround for this: a unit that looks like a mountain and
 has 0 moves.

 You can do this only in trunk. See native_to -field in terrain.ruleset.


 - ML



Ok. So I'll do a similar workaround for the time being.

--Daniel

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