Re: [Audyssey] I'm finding Castaways mission 2 really hard. Any suggestions?

2016-09-21 Thread dark
Nope, your forces will attack goblins by default but the yetti are 
effectively off the map and to attack them you actually need to send your 
forces out on a raid, check which key in the readme, (It could've been ctrl 
enter but as I said I've not played the game for quite some time). I forget 
whether you need the war tent specifically or enough military units.
also you probably need more soldiers, since remember one knight is as 
affective as five soldiers, indeed if I recall correctly you need at least 
five military units to send out a raide, again check the readme on the 
specific conditions for raiding since it's what you need to do to beat the 
yetti, raide them before they can raide you and destroy their military 
potential.


all the best,

Dark.


Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Tuesday, September 20, 2016 8:19 PM
Subject: Re: [Audyssey] I'm finding Castaways mission 2 really hard. Any 
suggestions?



Dark, I've implemented your suggestions, and while Ive gotten a lot 
further with my settlement before the yetty attack, I'm still having 
problems. I had 24 people, and 3 were knights, 3 were rangers, and I think 
I had a couple of soldiers. You mentioned a war tent. I'm not quite sure 
how to get this in game. Do I need it in order to attack the yetty? My 
armed forces seem to only be attacking goblins. Man, those yetty are 
really nasty!



Thanks,
Ari


On Sep 9, 2016, at 12:07 PM, dark  wrote:

Hi.

My personal advice for the second mission,is start the mine and forge as 
soon as you can, since you need to be producing troops  and knights take 
quantatively more time to produce (especially if you factor in the need 
for extra houses and population growth since Knights are knights 
perminantly.
Basically the sooner you can start raiding the yetti, the more you can 
knock off their ability to do damage to you.


So, at the start make a vegitable farm and use fishermen and hunters then 
create more houses.
Start a mine and a forge as soon as you can, since mining is a slow 
process. You can get by with one smith and one miner and won't need a 
full time metalergiast for smelting since the smith will ddo that as 
their secondary job, but mining and making armour and weapons so the 
sooner you can begin the better, indeed I'd probably recommend building 
the mine before you build a wwheet farm, mill and a bakery to make bread, 
and certainly before thinking about wine.


Butchers can also be useful early because they can get more meat and more 
twine from animal pelts, and then you can start your peasants weaving 
cloth which you can make ranger cloaks with, indeed aim to be producing 
knights and rangers together and you'll be more likely to have an 
effective fighting force along with your ordinary soldiers, andmaking 
ranger cloaks shouldn't be a problem given you need cloth for the war 
tent to go on raides anyway.


Also as is usual in castaways, remember peasants are the life blood of 
your colony. I'd recommend at least half of your population be peasants, 
and if your regular crafts people can't work for some reason, set them to 
some temporary peasanting, eg, you only need to assign a doctor when 
people are actually injured, and there's no point creating a tailer if 
you don't have any cloth woven since they'll just be standing around.


Also take good care of the secondary jobs, since you can often rely on 
one person to take care of the secondary task when not doing their 
primary one, eg as I said, you don't need a full time metalergist, and 
for a lot of the time you can rely on your carpenter to act as a lumber 
jack and should only assign another lumber jack oif you especially need 
more wood.


Hth.

Beware the grue!

Dark.

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Re: [Audyssey] I'm finding Castaways mission 2 really hard. Any suggestions?

2016-09-21 Thread dark

Hi Ari.

guard towers aren't as much a priority and won't help you against the yetti, 
just against the goblins.


The way your military forces work is that they'll leave your barracks and 
attack the closest lot of goblins, then after each attack, return to the 
barracks before going out again. A guard tower however effectively moves 
where your military come back to, so you can build guard towers closer to 
the edges of the map and get so mean your military units have less far to go 
before attacking goblins and so can kill more.


for the yetti, you just need lots of units to send out on raides.

hth.

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Wednesday, September 21, 2016 5:03 AM
Subject: Re: [Audyssey] I'm finding Castaways mission 2 really hard. Any 
suggestions?



So, I've built the war tent. Now I'm working on building up my armed 
forces. Need to get the stables going, too. My barics are up, along with 
one guard tower. Working on another guard tower. I have a wheat and animal 
farm, so populating the stables shouldn't be too difficult, I hope.



Thanks,
Ari


On Sep 20, 2016, at 12:19 PM, englishride...@gmail.com wrote:

Dark, I've implemented your suggestions, and while Ive gotten a lot 
further with my settlement before the yetty attack, I'm still having 
problems. I had 24 people, and 3 were knights, 3 were rangers, and I 
think I had a couple of soldiers. You mentioned a war tent. I'm not quite 
sure how to get this in game. Do I need it in order to attack the yetty? 
My armed forces seem to only be attacking goblins. Man, those yetty are 
really nasty!



Thanks,
Ari


On Sep 9, 2016, at 12:07 PM, dark  wrote:

Hi.

My personal advice for the second mission,is start the mine and forge as 
soon as you can, since you need to be producing troops  and knights take 
quantatively more time to produce (especially if you factor in the need 
for extra houses and population growth since Knights are knights 
perminantly.
Basically the sooner you can start raiding the yetti, the more you can 
knock off their ability to do damage to you.


So, at the start make a vegitable farm and use fishermen and hunters 
then create more houses.
Start a mine and a forge as soon as you can, since mining is a slow 
process. You can get by with one smith and one miner and won't need a 
full time metalergiast for smelting since the smith will ddo that as 
their secondary job, but mining and making armour and weapons so the 
sooner you can begin the better, indeed I'd probably recommend building 
the mine before you build a wwheet farm, mill and a bakery to make 
bread, and certainly before thinking about wine.


Butchers can also be useful early because they can get more meat and 
more twine from animal pelts, and then you can start your peasants 
weaving cloth which you can make ranger cloaks with, indeed aim to be 
producing knights and rangers together and you'll be more likely to have 
an effective fighting force along with your ordinary soldiers, andmaking 
ranger cloaks shouldn't be a problem given you need cloth for the war 
tent to go on raides anyway.


Also as is usual in castaways, remember peasants are the life blood of 
your colony. I'd recommend at least half of your population be peasants, 
and if your regular crafts people can't work for some reason, set them 
to some temporary peasanting, eg, you only need to assign a doctor when 
people are actually injured, and there's no point creating a tailer if 
you don't have any cloth woven since they'll just be standing around.


Also take good care of the secondary jobs, since you can often rely on 
one person to take care of the secondary task when not doing their 
primary one, eg as I said, you don't need a full time metalergist, and 
for a lot of the time you can rely on your carpenter to act as a lumber 
jack and should only assign another lumber jack oif you especially need 
more wood.


Hth.

Beware the grue!

Dark.

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