Hi Ari.
guard towers aren't as much a priority and won't help you against the yetti,
just against the goblins.
The way your military forces work is that they'll leave your barracks and
attack the closest lot of goblins, then after each attack, return to the
barracks before going out again. A guard tower however effectively moves
where your military come back to, so you can build guard towers closer to
the edges of the map and get so mean your military units have less far to go
before attacking goblins and so can kill more.
for the yetti, you just need lots of units to send out on raides.
hth.
Dark.
Due to Btinternet being inconvenient, this email address will not be in use
for very long. Please contact me on my other public address, d...@xgam.org.
When I have a new private address, I will let everyone know.
----- Original Message -----
From: <englishride...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 21, 2016 5:03 AM
Subject: Re: [Audyssey] I'm finding Castaways mission 2 really hard. Any
suggestions?
So, I've built the war tent. Now I'm working on building up my armed
forces. Need to get the stables going, too. My barics are up, along with
one guard tower. Working on another guard tower. I have a wheat and animal
farm, so populating the stables shouldn't be too difficult, I hope.
Thanks,
Ari
On Sep 20, 2016, at 12:19 PM, englishride...@gmail.com wrote:
Dark, I've implemented your suggestions, and while Ive gotten a lot
further with my settlement before the yetty attack, I'm still having
problems. I had 24 people, and 3 were knights, 3 were rangers, and I
think I had a couple of soldiers. You mentioned a war tent. I'm not quite
sure how to get this in game. Do I need it in order to attack the yetty?
My armed forces seem to only be attacking goblins. Man, those yetty are
really nasty!
Thanks,
Ari
On Sep 9, 2016, at 12:07 PM, dark <d...@xgam.org> wrote:
Hi.
My personal advice for the second mission,is start the mine and forge as
soon as you can, since you need to be producing troops and knights take
quantatively more time to produce (especially if you factor in the need
for extra houses and population growth since Knights are knights
perminantly.
Basically the sooner you can start raiding the yetti, the more you can
knock off their ability to do damage to you.
So, at the start make a vegitable farm and use fishermen and hunters
then create more houses.
Start a mine and a forge as soon as you can, since mining is a slow
process. You can get by with one smith and one miner and won't need a
full time metalergiast for smelting since the smith will ddo that as
their secondary job, but mining and making armour and weapons so the
sooner you can begin the better, indeed I'd probably recommend building
the mine before you build a wwheet farm, mill and a bakery to make
bread, and certainly before thinking about wine.
Butchers can also be useful early because they can get more meat and
more twine from animal pelts, and then you can start your peasants
weaving cloth which you can make ranger cloaks with, indeed aim to be
producing knights and rangers together and you'll be more likely to have
an effective fighting force along with your ordinary soldiers, andmaking
ranger cloaks shouldn't be a problem given you need cloth for the war
tent to go on raides anyway.
Also as is usual in castaways, remember peasants are the life blood of
your colony. I'd recommend at least half of your population be peasants,
and if your regular crafts people can't work for some reason, set them
to some temporary peasanting, eg, you only need to assign a doctor when
people are actually injured, and there's no point creating a tailer if
you don't have any cloth woven since they'll just be standing around.
Also take good care of the secondary jobs, since you can often rely on
one person to take care of the secondary task when not doing their
primary one, eg as I said, you don't need a full time metalergist, and
for a lot of the time you can rely on your carpenter to act as a lumber
jack and should only assign another lumber jack oif you especially need
more wood.
Hth.
Beware the grue!
Dark.
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