[Mesa-dev] [PATCH 1/2] nir: fill outputs_read field and add patch outputs read (v2)

2017-11-19 Thread Dave Airlie
From: Dave Airlie 

This is to be used for TCS optimisations on radv.

v2: don't set written on reads (nha)
---
 src/compiler/nir/nir_gather_info.c | 40 ++
 src/compiler/shader_info.h |  2 ++
 2 files changed, 30 insertions(+), 12 deletions(-)

diff --git a/src/compiler/nir/nir_gather_info.c 
b/src/compiler/nir/nir_gather_info.c
index 13cdae3..a300c54 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -25,7 +25,8 @@
 #include "nir.h"
 
 static void
-set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len)
+set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
+bool is_output_read)
 {
for (int i = 0; i < len; i++) {
   assert(var->data.location != -1);
@@ -58,11 +59,20 @@ set_io_mask(nir_shader *shader, nir_variable *var, int 
offset, int len)
  }
   } else {
  assert(var->data.mode == nir_var_shader_out);
- if (is_patch_generic) {
-shader->info.patch_outputs_written |= bitfield;
- } else if (!var->data.read_only) {
-shader->info.outputs_written |= bitfield;
- }
+ if (is_output_read) {
+if (is_patch_generic) {
+   shader->info.patch_outputs_read |= bitfield;
+} else {
+   shader->info.outputs_read |= bitfield;
+}
+ } else {
+   if (is_patch_generic) {
+  shader->info.patch_outputs_written |= bitfield;
+   } else if (!var->data.read_only) {
+  shader->info.outputs_written |= bitfield;
+   }
+}
+
 
  if (var->data.fb_fetch_output)
 shader->info.outputs_read |= bitfield;
@@ -75,7 +85,7 @@ set_io_mask(nir_shader *shader, nir_variable *var, int 
offset, int len)
  * represents a shader input or output.
  */
 static void
-mark_whole_variable(nir_shader *shader, nir_variable *var)
+mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
 {
const struct glsl_type *type = var->type;
 
@@ -88,7 +98,7 @@ mark_whole_variable(nir_shader *shader, nir_variable *var)
   var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
 : glsl_count_attribute_slots(type, false);
 
-   set_io_mask(shader, var, 0, slots);
+   set_io_mask(shader, var, 0, slots, is_output_read);
 }
 
 static unsigned
@@ -124,7 +134,7 @@ get_io_offset(nir_deref_var *deref)
  * occurs, then nothing will be marked and false will be returned.
  */
 static bool
-try_mask_partial_io(nir_shader *shader, nir_deref_var *deref)
+try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool 
is_output_read)
 {
nir_variable *var = deref->var;
const struct glsl_type *type = var->type;
@@ -186,7 +196,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var 
*deref)
   return false;
}
 
-   set_io_mask(shader, var, offset, elem_width);
+   set_io_mask(shader, var, offset, elem_width, is_output_read);
return true;
 }
 
@@ -209,8 +219,13 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, 
nir_shader *shader)
 
   if (var->data.mode == nir_var_shader_in ||
   var->data.mode == nir_var_shader_out) {
- if (!try_mask_partial_io(shader, instr->variables[0]))
-mark_whole_variable(shader, var);
+ bool is_output_read = false;
+ if (var->data.mode == nir_var_shader_out &&
+ instr->intrinsic == nir_intrinsic_load_var)
+is_output_read = true;
+
+ if (!try_mask_partial_io(shader, instr->variables[0], is_output_read))
+mark_whole_variable(shader, var, is_output_read);
 
  /* We need to track which input_reads bits correspond to a
   * dvec3/dvec4 input attribute */
@@ -339,6 +354,7 @@ nir_shader_gather_info(nir_shader *shader, 
nir_function_impl *entrypoint)
shader->info.inputs_read = 0;
shader->info.outputs_written = 0;
shader->info.outputs_read = 0;
+   shader->info.patch_outputs_read = 0;
shader->info.double_inputs_read = 0;
shader->info.patch_inputs_read = 0;
shader->info.patch_outputs_written = 0;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 5f14ad1..bcb3f0f 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -66,6 +66,8 @@ typedef struct shader_info {
uint32_t patch_inputs_read;
/* Which patch outputs are actually written */
uint32_t patch_outputs_written;
+   /* Which patch outputs are read */
+   uint32_t patch_outputs_read;
 
/* Whether or not this shader ever uses textureGather() */
bool uses_texture_gather;
-- 
2.9.5

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Re: [Mesa-dev] [PATCH 1/2] nir: fill outputs_read field and add patch outputs read

2017-11-15 Thread Nicolai Hähnle

On 14.11.2017 06:18, Dave Airlie wrote:

From: Dave Airlie 

This is to be used for TCS optimisations on radv.
---
  src/compiler/nir/nir_gather_info.c | 29 ++---
  src/compiler/shader_info.h |  2 ++
  2 files changed, 24 insertions(+), 7 deletions(-)

diff --git a/src/compiler/nir/nir_gather_info.c 
b/src/compiler/nir/nir_gather_info.c
index 13cdae3..ab2d519 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -25,7 +25,8 @@
  #include "nir.h"
  
  static void

-set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len)
+set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
+bool is_output_read)
  {
 for (int i = 0; i < len; i++) {
assert(var->data.location != -1);
@@ -64,6 +65,14 @@ set_io_mask(nir_shader *shader, nir_variable *var, int 
offset, int len)
  shader->info.outputs_written |= bitfield;
   }
  
+ if (is_output_read) {

+if (is_patch_generic) {
+   shader->info.patch_outputs_read |= bitfield;
+} else {
+   shader->info.outputs_read |= bitfield;
+}
+ }


This should probably not set {patch_}outputs_written when is_output_read 
== true...


Cheers,
Nicolai



+
   if (var->data.fb_fetch_output)
  shader->info.outputs_read |= bitfield;
}
@@ -75,7 +84,7 @@ set_io_mask(nir_shader *shader, nir_variable *var, int 
offset, int len)
   * represents a shader input or output.
   */
  static void
-mark_whole_variable(nir_shader *shader, nir_variable *var)
+mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
  {
 const struct glsl_type *type = var->type;
  
@@ -88,7 +97,7 @@ mark_whole_variable(nir_shader *shader, nir_variable *var)

var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
  : glsl_count_attribute_slots(type, false);
  
-   set_io_mask(shader, var, 0, slots);

+   set_io_mask(shader, var, 0, slots, is_output_read);
  }
  
  static unsigned

@@ -124,7 +133,7 @@ get_io_offset(nir_deref_var *deref)
   * occurs, then nothing will be marked and false will be returned.
   */
  static bool
-try_mask_partial_io(nir_shader *shader, nir_deref_var *deref)
+try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool 
is_output_read)
  {
 nir_variable *var = deref->var;
 const struct glsl_type *type = var->type;
@@ -186,7 +195,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var 
*deref)
return false;
 }
  
-   set_io_mask(shader, var, offset, elem_width);

+   set_io_mask(shader, var, offset, elem_width, is_output_read);
 return true;
  }
  
@@ -209,8 +218,13 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
  
if (var->data.mode == nir_var_shader_in ||

var->data.mode == nir_var_shader_out) {
- if (!try_mask_partial_io(shader, instr->variables[0]))
-mark_whole_variable(shader, var);
+ bool is_output_read = false;
+ if (var->data.mode == nir_var_shader_out &&
+ instr->intrinsic == nir_intrinsic_load_var)
+is_output_read = true;
+
+ if (!try_mask_partial_io(shader, instr->variables[0], is_output_read))
+mark_whole_variable(shader, var, is_output_read);
  
   /* We need to track which input_reads bits correspond to a

* dvec3/dvec4 input attribute */
@@ -339,6 +353,7 @@ nir_shader_gather_info(nir_shader *shader, 
nir_function_impl *entrypoint)
 shader->info.inputs_read = 0;
 shader->info.outputs_written = 0;
 shader->info.outputs_read = 0;
+   shader->info.patch_outputs_read = 0;
 shader->info.double_inputs_read = 0;
 shader->info.patch_inputs_read = 0;
 shader->info.patch_outputs_written = 0;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 5f14ad1..bcb3f0f 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -66,6 +66,8 @@ typedef struct shader_info {
 uint32_t patch_inputs_read;
 /* Which patch outputs are actually written */
 uint32_t patch_outputs_written;
+   /* Which patch outputs are read */
+   uint32_t patch_outputs_read;
  
 /* Whether or not this shader ever uses textureGather() */

 bool uses_texture_gather;




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[Mesa-dev] [PATCH 1/2] nir: fill outputs_read field and add patch outputs read

2017-11-13 Thread Dave Airlie
From: Dave Airlie 

This is to be used for TCS optimisations on radv.
---
 src/compiler/nir/nir_gather_info.c | 29 ++---
 src/compiler/shader_info.h |  2 ++
 2 files changed, 24 insertions(+), 7 deletions(-)

diff --git a/src/compiler/nir/nir_gather_info.c 
b/src/compiler/nir/nir_gather_info.c
index 13cdae3..ab2d519 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -25,7 +25,8 @@
 #include "nir.h"
 
 static void
-set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len)
+set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
+bool is_output_read)
 {
for (int i = 0; i < len; i++) {
   assert(var->data.location != -1);
@@ -64,6 +65,14 @@ set_io_mask(nir_shader *shader, nir_variable *var, int 
offset, int len)
 shader->info.outputs_written |= bitfield;
  }
 
+ if (is_output_read) {
+if (is_patch_generic) {
+   shader->info.patch_outputs_read |= bitfield;
+} else {
+   shader->info.outputs_read |= bitfield;
+}
+ }
+
  if (var->data.fb_fetch_output)
 shader->info.outputs_read |= bitfield;
   }
@@ -75,7 +84,7 @@ set_io_mask(nir_shader *shader, nir_variable *var, int 
offset, int len)
  * represents a shader input or output.
  */
 static void
-mark_whole_variable(nir_shader *shader, nir_variable *var)
+mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
 {
const struct glsl_type *type = var->type;
 
@@ -88,7 +97,7 @@ mark_whole_variable(nir_shader *shader, nir_variable *var)
   var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
 : glsl_count_attribute_slots(type, false);
 
-   set_io_mask(shader, var, 0, slots);
+   set_io_mask(shader, var, 0, slots, is_output_read);
 }
 
 static unsigned
@@ -124,7 +133,7 @@ get_io_offset(nir_deref_var *deref)
  * occurs, then nothing will be marked and false will be returned.
  */
 static bool
-try_mask_partial_io(nir_shader *shader, nir_deref_var *deref)
+try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool 
is_output_read)
 {
nir_variable *var = deref->var;
const struct glsl_type *type = var->type;
@@ -186,7 +195,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var 
*deref)
   return false;
}
 
-   set_io_mask(shader, var, offset, elem_width);
+   set_io_mask(shader, var, offset, elem_width, is_output_read);
return true;
 }
 
@@ -209,8 +218,13 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, 
nir_shader *shader)
 
   if (var->data.mode == nir_var_shader_in ||
   var->data.mode == nir_var_shader_out) {
- if (!try_mask_partial_io(shader, instr->variables[0]))
-mark_whole_variable(shader, var);
+ bool is_output_read = false;
+ if (var->data.mode == nir_var_shader_out &&
+ instr->intrinsic == nir_intrinsic_load_var)
+is_output_read = true;
+
+ if (!try_mask_partial_io(shader, instr->variables[0], is_output_read))
+mark_whole_variable(shader, var, is_output_read);
 
  /* We need to track which input_reads bits correspond to a
   * dvec3/dvec4 input attribute */
@@ -339,6 +353,7 @@ nir_shader_gather_info(nir_shader *shader, 
nir_function_impl *entrypoint)
shader->info.inputs_read = 0;
shader->info.outputs_written = 0;
shader->info.outputs_read = 0;
+   shader->info.patch_outputs_read = 0;
shader->info.double_inputs_read = 0;
shader->info.patch_inputs_read = 0;
shader->info.patch_outputs_written = 0;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 5f14ad1..bcb3f0f 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -66,6 +66,8 @@ typedef struct shader_info {
uint32_t patch_inputs_read;
/* Which patch outputs are actually written */
uint32_t patch_outputs_written;
+   /* Which patch outputs are read */
+   uint32_t patch_outputs_read;
 
/* Whether or not this shader ever uses textureGather() */
bool uses_texture_gather;
-- 
2.9.5

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