Re: [Nuke-users] WriteGeo Transformed Camera Export

2017-05-19 Thread glouk
I confirm that this never worked... 

If you combine both transformations via expressions in a new camera, the
export should work.

---
"beam me up scotty"

glouk [5]

 [6] 

Le 19.05.2017 10:24, Vincent Langer a écrit :

> same thing with alembic export.
> 
> So I think it is a bug and I will report it. Strange that nobody noticed it 
> before.
> 
> @Mads: 
> Thanks I will try that 
> cheers, Vincent 
> 
> 2017-05-19 8:45 GMT+02:00 Mads Hagbarth Damsbo :
> 
> If you add the matrix from the camera and axis into a new camera node, then 
> bake the animation. It should do it. 
> (Maybe there is a easier way?) 
> 
> fre. 19. maj 2017 kl. 01.29 skrev Ari Rubenstein : 
> 
> I wonder if writeGeo output to Alembic instead of fbx would incorporate the 
> axis info ?
> 
> Sent from my iPhone 
> 
> On May 17, 2017, at 12:20 PM, Vincent Langer  wrote:
> 
> Hi there,
> 
> I would like to Export a camera which is animated itself and also transformed 
> by another animated axis 
> 
> If I try to export the camera with WriteGeo as a fbx the axis animation is 
> ignored. 
> Am I doing something wrong?
> 
> Workaround so far would be to export the axis too and setting it up in my DCC 
> of choice.
> 
> BUT why? 
> 
> cheers, 
> Vincent 
> 
> -- 
> 
> Vincent Langer
> Uhlandstr. 29
> 71634 Ludwigsburg
> +49 176 965 177 61 [1]
> www.vincentlanger.com [2] 
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Re: [Nuke-users] Project onto multiple geo

2017-05-03 Thread glouk
Yes with a 'apply material' node. On May 3, 2017 09:47, Darren Coombes  wrote:Hi all,Say I have a ground plane geo, and a sphere that sits in middle of ground plane. I then merge these with a mergeGeo node.Can you project onto this mergeGeo somehow?Rather than project onto each piece of geo separately?Thanks.DarrenCheck out some of my work…www.vimeo.com/darrencoombes/reel2017Mob:  +61 418 631 079IMDB: www.imdb.com/name/nm3719099/Instagram: @7secondstoblackInstagram: @durwood0781Skype:  darren.coombes81Twitter:  @durwood81___
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Re: [Nuke-users] RotoPaint vs Roto

2015-04-29 Thread glouk
 

This behaviour seems completely normal to me. 

My guess is that to have this work the way you wish (which is also the
way I use it), you hace to configure your system, wether linux or
windows, to have the focus follow the mouse... 

That's how I do it and it works for me. 
---

"beam me up scotty"

 glouk [3]

 [4] 

Le 29.04.2015 13:45, Daniel Hartlehnert a écrit : 

> Hm, thats strange behavior Charles. I don't have Nuke9 , so i cannot check. I 
> just had the experience that not even A works when floating over the viewer, 
> in older Nuke versions though. 
> 
> Am 29.04.2015 um 13:26 schrieb Charles Bedwell: 
> 
> I'm using a multi monitor setup, viewer floated to second monitor, Nuke 9.05 
> and Windows 7. 
> 
> When hovering the mouse over the viewer and tapping A I get to see the alpha. 
> If I type R I get a read node. G for Grade. B for Blur. It's a little 
> inconsistent in how it works. If the mouse is back over the DAG (without 
> clicking anything) and I type A nothing happens. 
> 
> I would prefer if the mouse is over the viewer and I type R G B A Y or M I 
> get to view the appropriate channel. Not just the Alpha.
> 
> On 29 Apr 2015, at 12:01 pm, Daniel Hartlehnert  wrote:
> 
> I remember i had the same behavior on windows too. Its because i always put 
> the viewer into a separate window to move it onto the second monitor. 
> Good tip for the linux setting though, thanks. 
> 
> Am 25.04.2015 um 16:08 schrieb Howard Jones: 
> 
> Just a thought... 
> If you have floated the viewer, on a mac you will have to click on it but on 
> linux as long as you set focus follows mouse in the Xwindows settings it 
> should work. 
> Otherwise you should have been ok. 
> 
> H
> 
> On 25 Apr 2015, at 13:22, Daniel Hartlehnert  wrote: 
> 
>>>On 1 April 2015 at 17:04, Daniel Hartlehnert  wrote:
>>>
>>>Because it also means to constantly click in the viewer before pressing "A" 
>>>to make sure it has the focus. 
>>You don't need to click in the viewer, just have the mouse hovering over it.
> 
> Somehow that never worked for me. Maybe its an OS thing? I was working on 
> Linux at that time. ___
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Re: [Nuke-users] Vectorfield flickering?

2015-01-19 Thread glouk
I've had this issue : the only way out was to convert the LUT from .3dl 
to .cube.


You may also want to try the OCIO file transform instead of the 
vectorfield, which is a more reliable option.


Le 12/18/2014 09:47 PM, Brent Veal a écrit :
I've had this issue with 3dls before but was never able to find a 
solution. Had to just work around it.


On Thu, Dec 18, 2014 at 12:20 PM, Ron Ganbar <mailto:ron...@gmail.com>> wrote:


I had a similar thing on Nuke 8.0v4 a while back.



Ron Ganbar
email: ron...@gmail.com <mailto:ron...@gmail.com>
tel: +44 (0)7968 007 309  [UK]
+972 (0)54 255 9765  [Israel]
url: http://ronganbar.wordpress.com/

On Thu, Dec 18, 2014 at 10:09 PM, Deke Kincaid
mailto:d...@thefoundry.co.uk>> wrote:

What version of Nuke are you using?


On Thursday, December 18, 2014, Jordan O mailto:jorxs...@gmail.com>> wrote:

We have an issue here with a vector field and a 3dl file
applied. It's flickering, every second frame has an
incorrect luminance. If you copy the node, it initially
works but after playing with it, it will start flickering
again.

Anyone else with this issue?
cheers, Jordan



-- 
-

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The Foundry
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Tel: (310) 399 4555  - Fax: (310)
450 4516 

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Re: [Nuke-users] interface question take 2

2012-11-23 Thread glouk
 

now i think you forgot to mark something in red ;) 

Le 23.11.2012
16:26, Michel Frenette a écrit : 

> I forgot to upload the image. 
> 
>
Same question , what is the use of the part which i mark in red ? 
> 
>
Thank's in advance
> 
> -- 
> Michel Frenette 
> 
> 1711 St-Patrick
>
Montreal, Québec
> www.mokkostudio.com [3]
> H3K 3G9
> T. 514.932.4191
>
F. 514.932.7277 
> 
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Re: [Nuke-users] interface question

2012-11-23 Thread glouk
 

i think the attachment is missing... 

Le 23.11.2012 16:24, Michel
Frenette a écrit : 

> I joined a image of the viewer with a red mark on
a part of it . What is the function off this part ? 
> 
> Thank's in
advance
> 
> -- 
> Michel Frenette 
> 
> 1711 St-Patrick
> Montreal,
Québec
> www.mokkostudio.com [3]
> H3K 3G9
> T. 514.932.4191
> F.
514.932.7277 
> 
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"beam me up scotty"

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Re: [Nuke-users] Disjoint-over

2011-12-15 Thread glouk
  

it's also quite interesting when you animate the rotation on a 360°
cycle... 

Le 15.12.2011 14:53, Juan Galva a écrit : 

> intresting how
the patterns changes when modifying the Transform filter...
> 
> On 15
December 2011 14:49, Ron Ganbar wrote:
> 
>> Strange. I wonder if this
can be explained rather than just shrugged as a bug.
>> 
>> Ron
Ganbar
>> email: ron...@gmail.com [5]
>> tel: +44 (0)7968 007 309
[UK]
>> +972 (0)54 255 9765 [Israel]
>> url:
http://ronganbar.wordpress.com/ [6] 
>> 
>> On 15 December 2011 15:10,
makis wrote: 
>> 
>>> Hi all,
>>> 
>>> nice effect with the merge node

>>> (v6.3v5 on Linux)
>>> 
>>> [1]
>>> 
>>> set cut_paste_input [stack
0]
>>> version 6.3 v5
>>> Constant {
>>> inputs 0
>>> channels rgb
>>>
color 0.115
>>> name Constant1
>>> selected true
>>> xpos 63
>>> ypos
-4
>>> }
>>> set N4ea1ab0 [stack 0]
>>> AddChannels {
>>> channels
alpha
>>> color 1
>>> name AddChannels1
>>> selected true
>>> xpos
63
>>> ypos 85
>>> }
>>> Transform {
>>> translate {-146 -150}
>>>
rotate -0.6
>>> scale 0.333
>>> center {512 512}
>>> name Transform3
>>>
selected true
>>> xpos 60
>>> ypos 139
>>> }
>>> push $N4ea1ab0
>>> Dot
{
>>> name Dot6
>>> selected true
>>> xpos 207
>>> ypos 23
>>> }
>>>
Merge2 {
>>> inputs 2
>>> operation disjoint-over
>>> name Merge2
>>>
selected true
>>> xpos 173
>>> ypos 139
>>> }
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> Y ella dijo: "La ilusión mueve el mundo"

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me up scotty"

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Re: [Nuke-users] Making read from a write node.

2011-05-06 Thread glouk
you can add this code to your menu.py, and every write node you will create 
will have a "create read" button...

#python boutonz
def addRFWbutton():
t = nuke.thisNode()
k = nuke.PyScript_Knob(
  'CreateReadfromWrite', 
  'CreateReadfromWrite', 
  'F = nuke.thisNode().knob(\'file\').getValue()\nif F=="" :\n  
nuke.message("No images defined in  knob, aborting :(")\nelse :\n  CS = 
str(int(nuke.thisNode().knob(\'colorspace\').getValue()))\n  First 
=str(int(nuke.numvalue(\'root.first_frame\')))\n  Last = 
str(int(nuke.numvalue(\'root.last_frame\')))\n  Args = \'file \' + F + \' 
colorspace \' + CS + \' first \' + First + \' last \' + Last + \' origfirst \' 
+ First + \' origlast \' + Last\n  nuke.createNode(\'Read\',Args)'
)
t.addKnob(k)
nuke.addOnCreate(addRFWbutton, nodeClass = 'Write')


Le vendredi 06 mai 2011 16:00:21, Howard Jones a écrit :
> might be the %04d over ### if you're in nuke 6.2
> 
> 
> 
> 
> 
> 
> From: Hugo Guerra 
> To: Nuke user discussion 
> Sent: Fri, 6 May, 2011 14:43:47
> Subject: Re: [Nuke-users] Making read from a write node.
> 
> The one in nukepedia is not working in my nuke, don't know why.
> It is pretty old, from nuke 5, so maybe that is the problem.
> 
> Cheers
> 
> Hugo Guerra
> Vfx Supervisor / Nuke Senior Artist / Compositing Training
> 
> www.hugo-guerra.com
> www.vfxvault.com
> 
> Tel. +44 (0) 7742813032
> 
> Sent from my iPad
> 
> On 6 May 2011, at 14:33, Sebastian Elsner  wrote:
> > nukepedia?
> >
> > On 05/06/2011 03:29 PM, Hugo Guerra wrote:
> >> hi all, anyone have a script to automatically make a read node from a
> >> write node?
> >> I have been searching in the mail ing list but I only have mails until
> >> the last 6 months.
> >>
> >> Thanks in advance.
> >>
> >> Cheers
> >>
> >> Hugo Guerra
> >>
> >> Tel. +44 (0) 7742813032
> >>
> >> Sent from my iPad_______
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"Highly illogical, Captain."

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Re: [Nuke-users] adding a user knob to a default node

2011-03-18 Thread glouk
thank you very much.

i'll try method A

Johan, the code is already written. I'm just looking for a way to include it 
automatically. But thanks for the links, i'll have a look.

cheers

Le vendredi 18 mars 2011 08:14:21, Ivan Busquets a écrit :
> I think the most adequate options would be:
> 
> A- Make a onUserCreate callback that adds your custom userKnob every time a
> CornerPin node is user-created
> or...
> B- Override nuke.createNode with your own function, and check in there
> whether the node being created is a CornerPin. If it is, then you can
> proceed with creating your custom Knob. If not, just call the original
> nuke.createNode function.
> 
> I would probably choose A for this particular case, but B could be a better
> choice if you have other standard nodes that you want to have your custom
> version of.
> 
> Examples:
> 
> A: (using a OnUserCreate callback)
> 
> def addCornerPinButton():
> n = nuke.thisNode()
> k = nuke.PyScript_Knob('userKnob', 'userKnob', '')
> n.addKnob(k)
> 
> nuke.addOnUserCreate(addCornerPinButton, nodeClass = 'CornerPin2D')
> 
> 
> B: (overriding nuke.createNode() with your own function)
> 
> def createCustomNodes(nodeClass, knobs = "", inpanel = True):
> node = nukeOriginalCreateNode(node = nodeClass, knobs = knobs, inpanel
>  = inpanel)
> if nodeClass == "CornerPin2D":
> k = nuke.PyScript_Knob('userKnob', 'userKnob', '')
>     node.addKnob(k)
> return node
> 
> nukeOriginalCreateNode = nuke.createNode
> nuke.createNode = createCustomNodes
> 
> 
> Hope that helps.
> 
> Cheers,
> Ivan
> 
> On Thu, Mar 17, 2011 at 4:07 PM, glouk  wrote:
> > Hi,
> >
> > I would like to add by default a userKnob (python button) to every
> > cornerpin that i create...
> > (this button copies the values of the "from" to the "to", which i find
> > very practical in everyday compositing)
> >
> > is there a way to do that in menu.py ? got any ideas ?
> >
> > thanks
> >
> >  glouk <http://www.imdb.com/name/nm0522119/>
> >
> > "Highly illogical, Captain."
> >
> > <http://demo.glouk.org/>
> >
> >
> >
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"Highly illogical, Captain."

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[Nuke-users] adding a user knob to a default node

2011-03-17 Thread glouk
Hi,

I would like to add by default a userKnob (python button) to every cornerpin 
that i create...
(this button copies the values of the "from" to the "to", which i find very 
practical in everyday compositing)

is there a way to do that in menu.py ? got any ideas ?

thanks

glouk

"Highly illogical, Captain."




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