Re: [PD] RjDj/ScenePlayer for iOS?

2014-03-07 Thread Dan Nigrin
Dan, FWIW I very much appreciate the work you've done on PdParty, and though
as you know my testing was very brief and limited primarily to MIDI-related
support, it worked well in the simple test case I programmed.

Perhaps more importantly, and as has been discussed a bit in here in recent
weeks, as a purely Max-based person till now, I began to explore Pd for the
sole reason that it offered more iOS and Android support than what's
currently available for Max.  Things like PdParty are what brought me this
way...
-- 
Dan Nigrin / Defective Records / http://defectiverecords.com
CycliC, M185  Klee Sequencers / MC-4  MC-202 Hack / Audio Plugin Player /
General MIDI Player / Major Malfunction
Jack OS X / http://jackosx.com

From:  Dan Wilcox danomat...@gmail.com
Date:  Thursday, March 6, 2014 at 12:28 PM
To:  PD List pd-list@iem.at
Subject:  Re: [PD] RjDj/ScenePlayer for iOS?

Yes, Iohannes, RjDj scenes work in PdParty. I have tested all of the scenes
I have from years ago, including interactive ones which use the
accelerometer like the bouncy scene. I do not support scenes generated by
the now defunct rjc1000 elper app nor do I support the scene paging feature
used in the rjdj intro scene, but AFAIK that's the only scene that used it.

I would hope that other libpd based apps would adopt the same rjdj messaging
standard so patches would work, at least, between PdParty  PdDroidParty.

--

The following is not aimed at you, IOhannes, but at noone in particularŠ

begin rant

PdParty has been in beta since September 2013 and I've been talking loudly
about it since spring of last year. Back then I said it would support RjDj
scenes and even posted about my intentions when RjDj was removed from the
app store in 2011.

With the beta, I wrote a very detailed user guide that clearly states that
it not only support RjDj scenes but also has all of the same rj objects and
events ([#touch], [#accelerate], etc). At this point, it is clearly beyond a
port of PdDroidParty as I have reimplemented *all* of the Pd-vanilla/iem
guis in Obj-C  CoreGraphics. In fact, you can animate and change their
color, etc on the fly like in the regular pd gui.

My long term dream would be to add patch creation/editing but that's really
contingent on getting some sort of gui helper layer into libpd as I have no
desire to reverse engineer parts of the existing gui framework.

I have put out beta calls more than once and have only had perhaps middling
interest, with a few people saying they installed it, but far less people
have signed up than I would have thought. (A thank you to those that have
and bigger thank you to those that have provided feedback.) I recently was
told that having to sign up for a beta testing service was far too
difficult and I should just put it on the app store. I imagine those same
people would complain on the app store when something that could have been
tested in beta didn't work.

The whole point of a beta is to get help finding bugs in a private manner
from people who would know what to look for, not the general public or
students trying to use it in a class. It's supposed to be a community effort
to HELP ME put out a new platform app for FREE. Once on the app store, it
should basically *just work* otherwise it will be uninstalled more quickly
than the time it took to install it. Also, I was hoping that people would
also help me make cool demo scenes  patches, but that hasn't happened
either.

All of this is after I've spent probably 2 months of full time unpaid solo
work on PdParty in 2013. I could expect that people would in the very least
show interest in this project and help me work on it for when I will
basically put it out for free on the App Store.

end rant

 -- Forwarded message --
 From: Joe White white.j...@gmail.com
 To: Chris McCormick ch...@mccormick.cx
 Cc: pd-list pd-list@iem.at, IOhannes m zmölnig zmoel...@iem.at
 Date: Mon, 3 Mar 2014 10:02:26 +
 Subject: Re: [PD] RjDj/ScenePlayer for iOS?
 Hi IOhannes,
 
 Sorry I can't link directly to the right place but the user guide I linked to
 previously mentions there is support for what you're looking for.
 
 Search for #touch on this page
 https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md
 
 Cheers,
 Joe
 
 
 On 3 March 2014 02:16, Chris McCormick ch...@mccormick.cx wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Hi IOhannes,
 
 On 03/03/14 02:20, IOhannes m zmölnig wrote:
  On 02/28/2014 02:41 PM, Chris McCormick wrote:
  PdDroidParty supports multitouch thanks to Muddu Kishan.
 
  i think i was unclear here: i know that PdDroidParty has
  multi-touch support (as shown in the demo).
 
  but what i really meant was: raw access to (multiple) pointer(s),
  like the #touch message in RdDj,
 
 No, PdDroidParty does not do that. Would be minimal to implement. If
 someone submitted a patch to add that I would definitely merge it.
 
 Cheers,
 
 Chris.

-- 
Dan Wilcox
danomatika.com http

Re: [PD] RjDj/ScenePlayer for iOS?

2014-03-07 Thread Dan Wilcox
Thanks Dan, Chris, and a few others who sent something. Yesterday was one of 
those bad days + I was sick :(

I guess I've just been a bit disappointed with what I perceived as a lack of 
interest, but then again that would probably change once it's out on the App 
Store. I started with a need that transformed into an open tool for everyone so 
I've probably spent alot more effort to get it to that quality then if I only 
needed it for a few personal projects. I will be happy when I get video and 
patches back from people using it in performance ... not to mention myself 
getting away from coding and doing the same!

Again, if anyone wants to join the beta, let me know. I'm going to probably 
have 1 or two more releases as I add some things I think are needed for an app 
store release.
 
On Mar 7, 2014, at 9:37 AM, pd-list-requ...@iem.at wrote:

 From: Dan Nigrin d...@defectiverecords.com
 Subject: Re: [PD] RjDj/ScenePlayer for iOS?
 Date: March 7, 2014 at 7:00:07 AM EST
 To: PD List pd-list@iem.at
 
 
 Dan, FWIW I very much appreciate the work you've done on PdParty, and though 
 as you know my testing was very brief and limited primarily to MIDI-related 
 support, it worked well in the simple test case I programmed.
 
 Perhaps more importantly, and as has been discussed a bit in here in recent 
 weeks, as a purely Max-based person till now, I began to explore Pd for the 
 sole reason that it offered more iOS and Android support than what's 
 currently available for Max.  Things like PdParty are what brought me this 
 way...


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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Re: [PD] RjDj/ScenePlayer for iOS?

2014-03-06 Thread Dan Wilcox
Yes, Iohannes, RjDj scenes work in PdParty. I have tested all of the scenes
I have from years ago, including interactive ones which use the
accelerometer like the bouncy scene. I do not support scenes generated by
the now defunct rjc1000 elper app nor do I support the scene paging feature
used in the rjdj intro scene, but AFAIK that's the only scene that used it.

I would hope that other libpd based apps would adopt the same rjdj
messaging standard so patches would work, at least, between PdParty 
PdDroidParty.

--

The following is not aimed at you, IOhannes, but at noone in particular…

begin rant

PdParty has been in beta since September 2013 and I've been talking loudly
about it since spring of last year. Back then I said it would support RjDj
scenes and even posted about my intentions when RjDj was removed from the
app store in 2011.

With the beta, I wrote a very detailed user guide that clearly states that
it not only support RjDj scenes but also has all of the same rj objects and
events ([#touch], [#accelerate], etc). At this point, it is clearly beyond
a port of PdDroidParty as I have reimplemented *all* of the Pd-vanilla/iem
guis in Obj-C  CoreGraphics. In fact, you can animate and change their
color, etc on the fly like in the regular pd gui.

My long term dream would be to add patch creation/editing but that's really
contingent on getting some sort of gui helper layer into libpd as I have no
desire to reverse engineer parts of the existing gui framework.

I have put out beta calls more than once and have only had perhaps middling
interest, with a few people saying they installed it, but far less people
have signed up than I would have thought. (A thank you to those that have
and bigger thank you to those that have provided feedback.) I recently was
told that having to sign up for a beta testing service was far too
difficult and I should just put it on the app store. I imagine those same
people would complain on the app store when something that could have been
tested in beta didn't work.

The whole point of a beta is to get help finding bugs in a private manner
from people who would know what to look for, not the general public or
students trying to use it in a class. It's supposed to be a community
effort to HELP ME put out a new platform app for FREE. Once on the app
store, it should basically *just work* otherwise it will be uninstalled
more quickly than the time it took to install it. Also, I was hoping that
people would also help me make cool demo scenes  patches, but that hasn't
happened either.

All of this is after I've spent probably 2 months of full time unpaid solo
work on PdParty in 2013. I could expect that people would in the very least
show interest in this project and help me work on it for when I will
basically put it out for free on the App Store.

end rant

-- Forwarded message --
 From: Joe White white.j...@gmail.com
 To: Chris McCormick ch...@mccormick.cx
 Cc: pd-list pd-list@iem.at, IOhannes m zmölnig zmoel...@iem.at
 Date: Mon, 3 Mar 2014 10:02:26 +
 Subject: Re: [PD] RjDj/ScenePlayer for iOS?
 Hi IOhannes,

 Sorry I can't link directly to the right place but the user guide I linked
 to previously mentions there is support for what you're looking for.

 Search for #touch on this page
 https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md

 Cheers,
 Joe


 On 3 March 2014 02:16, Chris McCormick ch...@mccormick.cx wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Hi IOhannes,

 On 03/03/14 02:20, IOhannes m zmölnig wrote:
  On 02/28/2014 02:41 PM, Chris McCormick wrote:
  PdDroidParty supports multitouch thanks to Muddu Kishan.
 
  i think i was unclear here: i know that PdDroidParty has
  multi-touch support (as shown in the demo).
 
  but what i really meant was: raw access to (multiple) pointer(s),
  like the #touch message in RdDj,

 No, PdDroidParty does not do that. Would be minimal to implement. If
 someone submitted a patch to add that I would definitely merge it.

 Cheers,

 Chris.


-- 
Dan Wilcox
danomatika.com
robotcowboy.com
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Re: [PD] RjDj/ScenePlayer for iOS?

2014-03-03 Thread Joe White
Hi IOhannes,

Sorry I can't link directly to the right place but the user guide I linked
to previously mentions there is support for what you're looking for.

Search for #touch on this page
https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md

Cheers,
Joe


On 3 March 2014 02:16, Chris McCormick ch...@mccormick.cx wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Hi IOhannes,

 On 03/03/14 02:20, IOhannes m zmölnig wrote:
  On 02/28/2014 02:41 PM, Chris McCormick wrote:
  PdDroidParty supports multitouch thanks to Muddu Kishan.
 
  i think i was unclear here: i know that PdDroidParty has
  multi-touch support (as shown in the demo).
 
  but what i really meant was: raw access to (multiple) pointer(s),
  like the #touch message in RdDj,

 No, PdDroidParty does not do that. Would be minimal to implement. If
 someone submitted a patch to add that I would definitely merge it.

 Cheers,

 Chris.

 - --
 http://mccormick.cx/
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Re: [PD] RjDj/ScenePlayer for iOS?

2014-03-02 Thread IOhannes m zmölnig
hi,

On 02/28/2014 02:41 PM, Chris McCormick wrote:
 PdDroidParty supports multitouch thanks to Muddu Kishan.

i think i was unclear here: i know that PdDroidParty has multi-touch
support (as shown in the demo).

but what i really meant was: raw access to (multiple) pointer(s), like
the #touch message in RdDj,

gfmards
IOhannes



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Re: [PD] RjDj/ScenePlayer for iOS?

2014-03-02 Thread Pagano, Patrick
Also MobMuPlat works real nice too

Sent from my iPhone

On Feb 28, 2014, at 7:56 AM, Joe White 
white.j...@gmail.commailto:white.j...@gmail.com wrote:

Btw awesome work Chris and Dan!


On 28 February 2014 12:53, Joe White 
white.j...@gmail.commailto:white.j...@gmail.com wrote:
Although it looks like PdDroidParty supports this already 
https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md


On 28 February 2014 12:50, Joe White 
white.j...@gmail.commailto:white.j...@gmail.com wrote:
Do you have Xcode and the ability to build onto a device? (i.e. a iOS developer 
account)

Input support should be possible if you pass through the device accelerometer 
and touch information to #accelerate and #touch receives respectively in the 
patch.

Off the top of my head accelerometer data is packed in to a x y z list, and 
touch is touchIndex x y state or something similar. Where state is 
up/down/move. If there's a certain patch that utilises touch it shouldn't be 
too difficult to reverse engineer the correct formatting.

Cheers,
Joe


On 28 February 2014 11:11, IOhannes m zmölnig 
zmoel...@iem.atmailto:zmoel...@iem.at wrote:
On 02/28/2014 04:38 AM, Chris McCormick wrote:
 https://github.com/danomatika/PdParty

 You will need to compile it yourself.


afaik this is a port of the amazing PdDroidParty.

however, i'm not looking for a generic Pd-patch player, but rather for
something that can play standard RjDj scenes.

anyhow: is there support for accelerometer and multi-touch in
Pd(Droid)Party?


On 02/28/2014 12:00 AM, Joe White wrote:
 RjDj was removed from the app store around 1 or 2 years ago.

i know. that's why i was asking.

 It's been a while since I've done it but if you've got the developer
 tools then you should be able to use libpd to run the scenes in an
 iOS app.

see above.


fgmrds
IOhannes


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Re: [PD] RjDj/ScenePlayer for iOS?

2014-03-02 Thread Chris McCormick
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi IOhannes,

On 03/03/14 02:20, IOhannes m zmölnig wrote:
 On 02/28/2014 02:41 PM, Chris McCormick wrote:
 PdDroidParty supports multitouch thanks to Muddu Kishan.
 
 i think i was unclear here: i know that PdDroidParty has
 multi-touch support (as shown in the demo).
 
 but what i really meant was: raw access to (multiple) pointer(s),
 like the #touch message in RdDj,

No, PdDroidParty does not do that. Would be minimal to implement. If
someone submitted a patch to add that I would definitely merge it.

Cheers,

Chris.

- -- 
http://mccormick.cx/
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Re: [PD] RjDj/ScenePlayer for iOS?

2014-02-28 Thread IOhannes m zmölnig
On 02/28/2014 04:38 AM, Chris McCormick wrote:
 https://github.com/danomatika/PdParty
 
 You will need to compile it yourself.
 

afaik this is a port of the amazing PdDroidParty.

however, i'm not looking for a generic Pd-patch player, but rather for
something that can play standard RjDj scenes.

anyhow: is there support for accelerometer and multi-touch in
Pd(Droid)Party?


On 02/28/2014 12:00 AM, Joe White wrote:
 RjDj was removed from the app store around 1 or 2 years ago.

i know. that's why i was asking.

 It's been a while since I've done it but if you've got the developer
 tools then you should be able to use libpd to run the scenes in an
 iOS app.

see above.


fgmrds
IOhannes



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Re: [PD] RjDj/ScenePlayer for iOS?

2014-02-28 Thread Joe White
Do you have Xcode and the ability to build onto a device? (i.e. a iOS
developer account)

Input support should be possible if you pass through the device
accelerometer and touch information to #accelerate and #touch receives
respectively in the patch.

Off the top of my head accelerometer data is packed in to a x y z list,
and touch is touchIndex x y state or something similar. Where state is
up/down/move. If there's a certain patch that utilises touch it shouldn't
be too difficult to reverse engineer the correct formatting.

Cheers,
Joe


On 28 February 2014 11:11, IOhannes m zmölnig zmoel...@iem.at wrote:

 On 02/28/2014 04:38 AM, Chris McCormick wrote:
  https://github.com/danomatika/PdParty
 
  You will need to compile it yourself.
 

 afaik this is a port of the amazing PdDroidParty.

 however, i'm not looking for a generic Pd-patch player, but rather for
 something that can play standard RjDj scenes.

 anyhow: is there support for accelerometer and multi-touch in
 Pd(Droid)Party?


 On 02/28/2014 12:00 AM, Joe White wrote:
  RjDj was removed from the app store around 1 or 2 years ago.

 i know. that's why i was asking.

  It's been a while since I've done it but if you've got the developer
  tools then you should be able to use libpd to run the scenes in an
  iOS app.

 see above.


 fgmrds
 IOhannes


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Re: [PD] RjDj/ScenePlayer for iOS?

2014-02-28 Thread Joe White
Although it looks like PdDroidParty supports this already
https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md


On 28 February 2014 12:50, Joe White white.j...@gmail.com wrote:

 Do you have Xcode and the ability to build onto a device? (i.e. a iOS
 developer account)

 Input support should be possible if you pass through the device
 accelerometer and touch information to #accelerate and #touch receives
 respectively in the patch.

 Off the top of my head accelerometer data is packed in to a x y z list,
 and touch is touchIndex x y state or something similar. Where state is
 up/down/move. If there's a certain patch that utilises touch it shouldn't
 be too difficult to reverse engineer the correct formatting.

 Cheers,
 Joe


 On 28 February 2014 11:11, IOhannes m zmölnig zmoel...@iem.at wrote:

 On 02/28/2014 04:38 AM, Chris McCormick wrote:
  https://github.com/danomatika/PdParty
 
  You will need to compile it yourself.
 

 afaik this is a port of the amazing PdDroidParty.

 however, i'm not looking for a generic Pd-patch player, but rather for
 something that can play standard RjDj scenes.

 anyhow: is there support for accelerometer and multi-touch in
 Pd(Droid)Party?


 On 02/28/2014 12:00 AM, Joe White wrote:
  RjDj was removed from the app store around 1 or 2 years ago.

 i know. that's why i was asking.

  It's been a while since I've done it but if you've got the developer
  tools then you should be able to use libpd to run the scenes in an
  iOS app.

 see above.


 fgmrds
 IOhannes


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Re: [PD] RjDj/ScenePlayer for iOS?

2014-02-28 Thread Joe White
Btw awesome work Chris and Dan!


On 28 February 2014 12:53, Joe White white.j...@gmail.com wrote:

 Although it looks like PdDroidParty supports this already
 https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md


 On 28 February 2014 12:50, Joe White white.j...@gmail.com wrote:

 Do you have Xcode and the ability to build onto a device? (i.e. a iOS
 developer account)

 Input support should be possible if you pass through the device
 accelerometer and touch information to #accelerate and #touch receives
 respectively in the patch.

 Off the top of my head accelerometer data is packed in to a x y z list,
 and touch is touchIndex x y state or something similar. Where state is
 up/down/move. If there's a certain patch that utilises touch it shouldn't
 be too difficult to reverse engineer the correct formatting.

 Cheers,
 Joe


 On 28 February 2014 11:11, IOhannes m zmölnig zmoel...@iem.at wrote:

 On 02/28/2014 04:38 AM, Chris McCormick wrote:
  https://github.com/danomatika/PdParty
 
  You will need to compile it yourself.
 

 afaik this is a port of the amazing PdDroidParty.

 however, i'm not looking for a generic Pd-patch player, but rather for
 something that can play standard RjDj scenes.

 anyhow: is there support for accelerometer and multi-touch in
 Pd(Droid)Party?


 On 02/28/2014 12:00 AM, Joe White wrote:
  RjDj was removed from the app store around 1 or 2 years ago.

 i know. that's why i was asking.

  It's been a while since I've done it but if you've got the developer
  tools then you should be able to use libpd to run the scenes in an
  iOS app.

 see above.


 fgmrds
 IOhannes


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Re: [PD] RjDj/ScenePlayer for iOS?

2014-02-28 Thread Chris McCormick
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi IOhannes,

On 28/02/14 19:11, IOhannes m zmölnig wrote:
 On 02/28/2014 04:38 AM, Chris McCormick wrote:
 https://github.com/danomatika/PdParty
 
 afaik this is a port of the amazing PdDroidParty.
 
 however, i'm not looking for a generic Pd-patch player, but rather
 for something that can play standard RjDj scenes.

I guess it's not completely clear from the GitHub repository but
PdParty exceeds the amazing PdDroidParty by also playing RjDj scenes.
I am not sure exactly how faithful it is to the original software but
it seems to have all the bits in the right places (e.g. rotating
images demo). Give it a try with your desired scene and see, I guess!

Cheers,

Chris.

- -- 
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Re: [PD] RjDj/ScenePlayer for iOS?

2014-02-28 Thread Chris McCormick
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi IOhannes,

Sorry, I forgot to reply to this bit:

On 28/02/14 19:11, IOhannes m zmölnig wrote:
 anyhow: is there support for accelerometer and multi-touch in 
 Pd(Droid)Party?

There is for both in PdParty, yep.

There is a patch set for PdDroidParty from Antoine Rousseau which
supports accelerometer that I need to merge:

https://github.com/chr15m/PdDroidParty/pull/14

I think the accel support might be incompatible with that in PdParty
which I'll need to fix if so.

PdDroidParty supports multitouch thanks to Muddu Kishan.

Cheers,

Chris.

- -- 
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[PD] RjDj/ScenePlayer for iOS?

2014-02-27 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256

hi all,

what are the options these days to play old (or new) RjDj scenes on an
Idevice.
RjDj.app is gone, and it seems that there is no ScenePlayer for iOS.

fmdr
IOhannes
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Re: [PD] RjDj/ScenePlayer for iOS?

2014-02-27 Thread Joe White
Hey IOhannes,

RjDj was removed from the app store around 1 or 2 years ago.

It's been a while since I've done it but if you've got the developer tools
then you should be able to use libpd to run the scenes in an iOS app.

Cheers,
Joe


On 27 February 2014 16:08, IOhannes m zmoelnig zmoel...@iem.at wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA256

 hi all,

 what are the options these days to play old (or new) RjDj scenes on an
 Idevice.
 RjDj.app is gone, and it seems that there is no ScenePlayer for iOS.

 fmdr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1
 Comment: Using GnuPG with Icedove - http://www.enigmail.net/

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Re: [PD] RjDj/ScenePlayer for iOS?

2014-02-27 Thread Chris McCormick
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Hash: SHA1

Hi IOHannes,

On 28/02/14 00:08, IOhannes m zmoelnig wrote:
 what are the options these days to play old (or new) RjDj scenes on
 an Idevice. RjDj.app is gone, and it seems that there is no
 ScenePlayer for iOS.

https://github.com/danomatika/PdParty

You will need to compile it yourself.

Cheers,

Chris.

- -- 
http://mccormick.cx/
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