Re: [PD] Recreate pd glitch effect in pd

2014-09-28 Thread zmoelnig

Quoting Ronni Montoya ronni.mont...@gmail.com:


Do anybody have experienced this effect?
Do anybody have an idea how to recreate this effect in pd?


the joys of naive glitch :-)
most likely the glitch effect is simply your computer running out of  
CPU-cycles and thus creating artefacts.
if your new computer has more CPU-cycles to give away, then it will  
not run out of them as soon, thus not producing those artefacts.
those artefacts will change, whenver you change something on your  
system (change *some* hardware; change *some* software; move the  
computer; play at full moon)


so simon's suggestion is probably the best you can do.

if the CPU-load is the only factor governing the glitches, you could  
also get a *similar* effect, by keeping your CPUs busy for just the  
right amount.


i've once written a [cpueater] abstraction (should be available  
somewhere on the web), that would burn idle cycles up to a given  
percentage. you might have luck with it (but most likely not).


fgmasdr
IOhannes


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Re: [PD] Recreate pd glitch effect in pd

2014-09-28 Thread Marcus D'Camp
What about buffer override? There's an object/patch called buffery~ that
I've seen before that can create the effect I believe you are looking for.

http://forum.pdpatchrepo.info/topic/1758/buffery-a-cheap-vanilla-pd-buffer-override-clone/5

* first time post here, long time lurker

Cheers,
MD


--
Marcus D'Camp

On Sun, Sep 28, 2014 at 12:26 AM, zmoel...@iem.at wrote:

 Quoting Ronni Montoya ronni.mont...@gmail.com:


 Do anybody have experienced this effect?
 Do anybody have an idea how to recreate this effect in pd?


 the joys of naive glitch :-)
 most likely the glitch effect is simply your computer running out of
 CPU-cycles and thus creating artefacts.
 if your new computer has more CPU-cycles to give away, then it will not
 run out of them as soon, thus not producing those artefacts.
 those artefacts will change, whenver you change something on your system
 (change *some* hardware; change *some* software; move the computer; play at
 full moon)

 so simon's suggestion is probably the best you can do.

 if the CPU-load is the only factor governing the glitches, you could also
 get a *similar* effect, by keeping your CPUs busy for just the right
 amount.

 i've once written a [cpueater] abstraction (should be available somewhere
 on the web), that would burn idle cycles up to a given percentage. you
 might have luck with it (but most likely not).

 fgmasdr
 IOhannes



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[PD] Recreate pd glitch effect in pd

2014-09-27 Thread Ronni Montoya
hi, I have some big and complicated patches that runs smooth on my
computer, but when i run them in old computers the resulting sound
became glitched . In old computers the sound is not clear  and
crystal anymore , it become all distorted and with little holes of
silence and the tempo also changes.
I been trying to record this effect creating a soundfile using
writesf~ but this glitch doesn't let me to record anything, the
resulting soundfile always appear empty with silence.


Do anybody have experienced this effect?
Do anybody have an idea how to recreate this effect in pd?

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