[piccolo2d-dev] Re: New team member introduction

2009-11-02 Thread cmal...@pixelzoom.com

I've built many simulations for the PhET project, and expect to
build many more.  As Sam Reid mentioned, I'm been a contractor for the
PhET project for  5 years.

Sam has been almost totally responsible for PSwing; my role has been
mostly debugging, particularly on Mac.

On Nov 1, 10:45 am, Allain Lalonde allain.lalo...@gmail.com wrote:
 Hey Chris!

 Glad to have you aboard! What kinds of things are you planning to  
 build or have already built with piccolo?

 If you're responsible for any of the pswing improvements, then I tip  
 my hat to you sir.

 Look forward to working with you,

 Allain Lalonde

 Sent from my iPod

 On Oct 30, 2009, at 8:21 PM, cmal...@pixelzoom.com cmal...@pixelzoom.com

   wrote:

  Thanks Sam, glad to be aboard, looking for to more Piccolo use and
  contribution.

  If anyone is interested in my background, seewww.pixelzoom.com.  My
  company is named PixelZoom, after the overloaded and misunderstood
  OpenGL function, which is how I often feel ;-)

  Chris

  On Oct 30, 6:13 pm, Samuel Robert Reid re...@colorado.edu wrote:
  I'd like to introduce our newest team member, Chris Malley.  I've  
  been
  working with him for over 5 years now on piccolo-based science  
  eduction
  projects athttp://phet.colorado.edu/, and he's provided several key  
  bug
  reports and patches for Piccolo.  He also has an excellent sense of  
  user
  interface design, and a great understanding of Piccolo's API and
  implementation.  So welcome aboard, Chris!

  Sam Reid
--~--~-~--~~~---~--~~
Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en
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[piccolo2d-dev] Re: New team member introduction

2009-11-02 Thread Marcus Rohrmoser

Hi Chris,

welcome at p2d!

To tell a bit about me, I'm mostly interested in the p2d core and svg  
loading.

I used p2d just once for an experiment (http://jcurl.org) and do  
iPhone Software for a living.

But I like the idea of a simple, open 2D scenegraph API vey much, so I  
continue to contribute at least with low intensity.

Greetings from Munich,

M

P.S.: I like the glacier, nice work.

Am 02.11.2009 um 17:39 schrieb cmal...@pixelzoom.com:


 I've built many simulations for the PhET project, and expect to
 build many more.  As Sam Reid mentioned, I'm been a contractor for the
 PhET project for  5 years.

 Sam has been almost totally responsible for PSwing; my role has been
 mostly debugging, particularly on Mac.

 On Nov 1, 10:45 am, Allain Lalonde allain.lalo...@gmail.com wrote:
 Hey Chris!

 Glad to have you aboard! What kinds of things are you planning to
 build or have already built with piccolo?

 If you're responsible for any of the pswing improvements, then I tip
 my hat to you sir.

 Look forward to working with you,

 Allain Lalonde

 Sent from my iPod

 On Oct 30, 2009, at 8:21 PM, cmal...@pixelzoom.com  
 cmal...@pixelzoom.com

   wrote:

 Thanks Sam, glad to be aboard, looking for to more Piccolo use and
 contribution.

 If anyone is interested in my background, seewww.pixelzoom.com.  My
 company is named PixelZoom, after the overloaded and misunderstood
 OpenGL function, which is how I often feel ;-)

 Chris

 On Oct 30, 6:13 pm, Samuel Robert Reid re...@colorado.edu wrote:
 I'd like to introduce our newest team member, Chris Malley.  I've
 been
 working with him for over 5 years now on piccolo-based science
 eduction
 projects athttp://phet.colorado.edu/, and he's provided several key
 bug
 reports and patches for Piccolo.  He also has an excellent sense of
 user
 interface design, and a great understanding of Piccolo's API and
 implementation.  So welcome aboard, Chris!

 Sam Reid
 


--~--~-~--~~~---~--~~
Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en
-~--~~~~--~~--~--~---



[piccolo2d-dev] Re: New team member introduction

2009-11-01 Thread Allain Lalonde

Hey Chris!

Glad to have you aboard! What kinds of things are you planning to  
build or have already built with piccolo?

If you're responsible for any of the pswing improvements, then I tip  
my hat to you sir.

Look forward to working with you,

Allain Lalonde

Sent from my iPod

On Oct 30, 2009, at 8:21 PM, cmal...@pixelzoom.com cmal...@pixelzoom.com 
  wrote:


 Thanks Sam, glad to be aboard, looking for to more Piccolo use and
 contribution.

 If anyone is interested in my background, see www.pixelzoom.com.  My
 company is named PixelZoom, after the overloaded and misunderstood
 OpenGL function, which is how I often feel ;-)

 Chris

 On Oct 30, 6:13 pm, Samuel Robert Reid re...@colorado.edu wrote:
 I'd like to introduce our newest team member, Chris Malley.  I've  
 been
 working with him for over 5 years now on piccolo-based science  
 eduction
 projects athttp://phet.colorado.edu/, and he's provided several key  
 bug
 reports and patches for Piccolo.  He also has an excellent sense of  
 user
 interface design, and a great understanding of Piccolo's API and
 implementation.  So welcome aboard, Chris!

 Sam Reid

 

--~--~-~--~~~---~--~~
Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en
-~--~~~~--~~--~--~---



[piccolo2d-dev] Re: New team member introduction

2009-10-30 Thread cmal...@pixelzoom.com

Thanks Sam, glad to be aboard, looking for to more Piccolo use and
contribution.

If anyone is interested in my background, see www.pixelzoom.com.  My
company is named PixelZoom, after the overloaded and misunderstood
OpenGL function, which is how I often feel ;-)

Chris

On Oct 30, 6:13 pm, Samuel Robert Reid re...@colorado.edu wrote:
 I'd like to introduce our newest team member, Chris Malley.  I've been
 working with him for over 5 years now on piccolo-based science eduction
 projects athttp://phet.colorado.edu/, and he's provided several key bug
 reports and patches for Piccolo.  He also has an excellent sense of user
 interface design, and a great understanding of Piccolo's API and
 implementation.  So welcome aboard, Chris!

 Sam Reid

--~--~-~--~~~---~--~~
Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en
-~--~~~~--~~--~--~---