[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_portspaces into lp:widelands
Continuous integration builds have changed state: Travis build 3117. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/335329642. Appveyor build 2924. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_ai_portspaces-2924. -- https://code.launchpad.net/~widelands-dev/widelands/ai_portspaces/+merge/335785 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_portspaces. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-empire2 into lp:widelands
Continuous integration builds have changed state: Travis build 3116. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/335191405. Appveyor build 2923. State: success. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_fh1_empire2-2923. -- https://code.launchpad.net/~widelands-dev/widelands/fh1-empire2/+merge/336850 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fh1-empire2 into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_portspaces into lp:widelands
trunk merged, not tested, but there were no conflicts -- https://code.launchpad.net/~widelands-dev/widelands/ai_portspaces/+merge/335785 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_portspaces. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands
Continuous integration builds have changed state: Travis build 3115. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/335189279. Appveyor build 2922. State: failed. Details: https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_fh1_empire3-2922. -- https://code.launchpad.net/~widelands-dev/widelands/fh1-empire3/+merge/336851 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bugfix-empire-campaign into lp:widelands
We could do so. But I had a look on the diffs of your branch against trunk. As there are only changes in texts.lua they will be overwritten anyhow by my branch. So it is your decision whether to merge your branch first or to skip it. -- https://code.launchpad.net/~widelands-dev/widelands/bugfix-empire-campaign/+merge/336074 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bugfix-empire-campaign. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~weedfreak/widelands/recycling_centre into lp:widelands
I have redone a lot of this branch, moving most work into existing buildings or upgrades of existing buildings. This was working a lot better with AI players, they stopped spamming 30 or 40 recycle buildings with no workers or wares to process. I cannot test further as I cannot build any of the last 10 trunks due to boost library errors. Normally I can just symlink libraries and everything works but I now get symbol miss matches as well. On 30/01/18 12:05, GunChleoc wrote: We are still a few months off freezing for Build20, since there are some UI changes & fixes that need to go in first. I agree on not working on graphics until the idea is accepted, it would be a waste of your valuable time. I'll have to wait until I get home before I can do some test playing - I guess it would be good to have some multiplayer sessions to get a feel for how the feature really handles. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-empire2 into lp:widelands
The proposal to merge lp:~widelands-dev/widelands/fh1-empire2 into lp:widelands has been updated. Commit Message changed to: Converted Empire Scenario 2 to new font renderer. Also, allow warehouse and donkeyfarm so that players can speed up the scenario if they want. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/fh1-empire2/+merge/336850 -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fh1-empire2 into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands. Commit message: Converted Empire Scenario 3 to new font renderer Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/fh1-empire3/+merge/336851 -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fh1-empire3 into lp:widelands. === modified file 'data/campaigns/emp03.wmf/scripting/texts.lua' --- data/campaigns/emp03.wmf/scripting/texts.lua 2017-06-25 07:08:38 + +++ data/campaigns/emp03.wmf/scripting/texts.lua 2018-01-30 14:39:13 + @@ -2,8 +2,7 @@ -- Some formating functions -- = -include "scripting/formatting.lua" -include "scripting/format_scenario.lua" +include "scripting/richtext_scenarios.lua" function lutius(title, text) return speech("map:Lutius.png", "2F9131", title, text) @@ -26,6 +25,16 @@ function amalea3(title, text) return speech("map:Amalea3.png", "AF7511", title, text) end + + +function holy_shrine(text, image) + return + div("width=100%", + div("width=50%", p(text)) .. + div("width=*", p("align=right", img(image))) + ) +end + -- === -- Texts - No logic here -- === @@ -39,7 +48,7 @@ title=_"Build your first outpost", number = 1, body = objective_text(_"First Outpost", - listitem_bullet(_[[Build an outpost at the yellow house symbol to the east of your provisional headquarters.]]) + li(_[[Build an outpost at the yellow house symbol to the east of your provisional headquarters.]]) ), } @@ -48,7 +57,7 @@ title=_"Build a quarry", number = 1, body = objective_text(_"Quarry", - listitem_bullet(_[[Build a quarry close to the abundant rocks, so we can free some building plots and get some valuable resources.]]) + li(_[[Build a quarry close to the abundant rocks, so we can free some building plots and get some valuable resources.]]) ), } @@ -57,7 +66,7 @@ title=_"Build a lumberjack’s house, a sawmill and a stonemason’s house", number = 3, body = objective_text(_"Lumberjack, Sawmill and Stonemason", - listitem_bullet(_[[Build a lumberjack’s house, a sawmill and a stonemason’s house as soon as there is enough space for them. This will complete the basic building material supply chain.]]) + li(_[[Build a lumberjack’s house, a sawmill and a stonemason’s house as soon as there is enough space for them. This will complete the basic building material supply chain.]]) ), } @@ -66,8 +75,8 @@ title=_"Lower the demand for marble columns", number = 1, body = objective_text(_"Lower Demand for Marble Columns", - listitem_bullet(_[[We should save some marble for buildings. So, please lower the demand for marble columns in the economy settings to four.]]) .. - listitem_arrow(_[[Remember that you can access the economy settings by clicking on any flag.]]) + li(_[[We should save some marble for buildings. So, please lower the demand for marble columns in the economy settings to four.]]) .. + li_arrow(_[[Remember that you can access the economy settings by clicking on any flag.]]) ), } @@ -76,7 +85,7 @@ title=_"Find a port space on the small island", number = 1, body = objective_text(_"Port Space", - listitem_bullet(_[[In order to regain access to the sea, we first must discover a port space.]]) + li(_[[In order to regain access to the sea, we first must discover a port space.]]) ), } @@ -85,8 +94,8 @@ title=_"Build a port and a shipyard on the Island", number = 2, body = objective_text(_"Ship Industry", - listitem_bullet(_[[Build a port to set sail from this island.]]).. - listitem_bullet(_[[Build a shipyard to produce the ships to sail on.]])), + li(_[[Build a port to set sail from this island.]]).. + li(_[[Build a shipyard to produce the ships to sail on.]])), } obj_produce_wheat = { @@ -94,7 +103,7 @@ title=_"Produce at least 50 sheaves of wheat", number = 1, body = objective_text(_"Wheat Production", - listitem_bullet(_[[To get our wool production started, we need at least 50 sheaves of wheat.]]) + li(_[[To get our wool production started, we need at least 50 sheaves of wheat.]]) ), } @@ -103,7 +112,7 @@ title=_"Produce cloth for building our first ship", number = 1, body = objective_text(_"Cloth Production", - listitem_bullet(_[[Now let’s turn all the wheat into wool (at least 50 bales) and then use the wool to weave cloth in order to build a ship.]]) + li(_[[Now let’s turn all the wheat into wool (at least 50 bales) and then use the wool to weave cloth in order to build a ship.]]) ), } @@ -113,8 +122,
[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fh1-empire2 into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/fh1-empire2 into lp:widelands. Commit message: Converted Empire Scenario 2 to new font renderer Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/fh1-empire2/+merge/336850 -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fh1-empire2 into lp:widelands. === modified file 'data/campaigns/emp02.wmf/scripting/mission_thread.lua' --- data/campaigns/emp02.wmf/scripting/mission_thread.lua 2017-07-12 06:13:59 + +++ data/campaigns/emp02.wmf/scripting/mission_thread.lua 2018-01-30 14:38:46 + @@ -227,7 +227,12 @@ campaign_message_box(diary_page_8) local o = add_campaign_objective(obj_build_bigger_military_buildings) - p1:allow_buildings{"empire_outpost", "empire_barrier", "empire_tower"} + p1:allow_buildings{ + "empire_outpost", + "empire_barrier", + "empire_tower", + "empire_warehouse", + "empire_donkeyfarm"} p2:allow_buildings{"barbarians_quarry"} -- Wait for one of the buildings to go up === modified file 'data/campaigns/emp02.wmf/scripting/texts.lua' --- data/campaigns/emp02.wmf/scripting/texts.lua 2017-06-25 20:03:32 + +++ data/campaigns/emp02.wmf/scripting/texts.lua 2018-01-30 14:38:46 + @@ -2,8 +2,7 @@ -- Some formating functions -- = -include "scripting/formatting.lua" -include "scripting/format_scenario.lua" +include "scripting/richtext_scenarios.lua" function lutius(title, text) return speech("map:Lutius.png", "2F9131", title, text) @@ -28,7 +27,7 @@ title =_"Build up a wood economy", number = 5, body = objective_text(_"Wood Economy", - listitem_bullet(_[[Build three lumberjack’s houses, a forester’s house and a sawmill.]]) + li(_[[Build three lumberjack’s houses, a forester’s house and a sawmill.]]) ), } @@ -37,7 +36,7 @@ title =_"Build a quarry", number = 1, body = objective_text(_"Quarry", - listitem_bullet(_[[Build a quarry to the south of your headquarters.]]) + li(_[[Build a quarry to the south of your headquarters.]]) ), } @@ -46,7 +45,7 @@ title =_"Protect your colony", number = 1, body = objective_text(_"Protect Your Colony", - listitem_bullet(_[[Build some blockhouses and sentries around the colony.]]) + li(_[[Build some blockhouses and sentries around the colony.]]) ), } @@ -55,7 +54,7 @@ title =_"Start mining marble", number = 1, body = objective_text(_"Marble", - listitem_bullet(_[[Expand to the east, to start mining marble from the mountain.]]) + li(_[[Expand to the east, to start mining marble from the mountain.]]) ), } @@ -64,7 +63,7 @@ title =_"Build a stonemason’s house and mining infrastructure", number = 7, body = objective_text(_"Stonemason’s house and Mining Infrastructure", - listitem_bullet(_[[Build a stonemason’s house and then a complete mining and production infrastructure (coal mine and / or charcoal kiln, iron mine, toolsmithy, weapon smithy, armor smithy and smelting works).]]) + li(_[[Build a stonemason’s house and then a complete mining and production infrastructure (coal mine and / or charcoal kiln, iron mine, toolsmithy, weapon smithy, armor smithy and smelting works).]]) ), } @@ -73,10 +72,10 @@ title =_"Provide your miners with food", number = 1, body = objective_text(_"Food For Your Miners", - listitem_bullet(_[[To produce some sustaining food for our miners, we could build up a tavern. To supply them with some good and strong drinks, we could build up a brewery and a winery.]]) .. - listitem_bullet(_[[Of course this means we will need more resources for preparing this food – like fish, meat or bread. To provide these foodstuffs, you would have to build a fisher’s house, a farm, a mill and a bakery.]]) .. - listitem_bullet(_[[Maybe you will also need a hunter’s house, a piggery, a vineyard and some wells.]]) .. - listitem_arrow(_[[It’s up to you what you want to build. But remember – coal and iron mines need beer, marble and gold mines need wine and all mines need at least rations, which are produced out of bread OR meat OR fish.]]) + li(_[[To produce some sustaining food for our miners, we could build up a tavern. To supply them with some good and strong drinks, we could build up a brewery and a winery.]]) .. + li(_[[Of course this means we will need more resources for preparing this food – like fish, meat or bread. To provide these foodstuffs, you would have to build a fisher’s house, a farm, a mill and a bakery.]]) .. + li(_[[Maybe you will also need a hunter’s house, a piggery, a vineyard and some wells.]]) .. + li_arrow(_[[It’s up to you what you want to build. But remember – coal and iron mines need beer, marble and gold mines need wine and all mines need at least rations
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bugfix-empire-campaign into lp:widelands
Maybe we should merge my branch first, to make sure that we won't miss any of the textual changes? I'll get it ready. -- https://code.launchpad.net/~widelands-dev/widelands/bugfix-empire-campaign/+merge/336074 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bugfix-empire-campaign. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bugfix-empire-campaign into lp:widelands
So I'll leave the text as it is. Will try to test scenario 4 this evening. Sorry but I couldn't spare any time over the weekend yet. @GunChleoc there were some C# code changes in your original branch for introducing the new font renderer to empire 3 which are not part of this branch. So either you could add them to this branch as well or you just could leave them in the other branch and undo the texts there. But these changes should not be forgotten. -- https://code.launchpad.net/~widelands-dev/widelands/bugfix-empire-campaign/+merge/336074 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bugfix-empire-campaign. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_encyclopedia into lp:widelands
The proposal to merge lp:~widelands-dev/widelands/fix_encyclopedia into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/fix_encyclopedia/+merge/336788 -- Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_encyclopedia. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_seafaring_fix into lp:widelands
The proposal to merge lp:~widelands-dev/widelands/ai_seafaring_fix into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/ai_seafaring_fix/+merge/335672 -- Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_seafaring_fix. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~weedfreak/widelands/recycling_centre into lp:widelands
We are still a few months off freezing for Build20, since there are some UI changes & fixes that need to go in first. I agree on not working on graphics until the idea is accepted, it would be a waste of your valuable time. I'll have to wait until I get home before I can do some test playing - I guess it would be good to have some multiplayer sessions to get a feel for how the feature really handles. -- https://code.launchpad.net/~weedfreak/widelands/recycling_centre/+merge/335794 Your team Widelands Developers is requested to review the proposed merge of lp:~weedfreak/widelands/recycling_centre into lp:widelands. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_encyclopedia into lp:widelands
Review: Approve Tested. Travis unable to fetch some archives. @bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/fix_encyclopedia/+merge/336788 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_encyclopedia. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1574379-forester-wit into lp:widelands
I'm not a big Java thing, but I guess that's one thing they did better, that you have to declare explicitly which exceptions can be thrown by a function. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1574379-forester-wit/+merge/336068 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1574379-forester-wit. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_seafaring_fix into lp:widelands
Transient failure on Travis @bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/ai_seafaring_fix/+merge/335672 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_seafaring_fix. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp
Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai_portspaces into lp:widelands
I tried the 32 bit version now, no joy. Can you merge trunk again to trigger a new AppVeyor build? Maybe that will help. -- https://code.launchpad.net/~widelands-dev/widelands/ai_portspaces/+merge/335785 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ai_portspaces. ___ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp