Re: [agi] Re: Games for AIs

2002-12-13 Thread Jonathan Standley
Gary Miller wrote: >> People who have pursued the experience such as myself and have been > given small tastes of success will tell you unequivocally that if it is > not endorphins that are being released then there is something even more > powerful at work within the brain. I think that it has b

Re: [agi] Games and Funding

2002-12-13 Thread Shane Legg
An example : the computer/console entertainment industry (estimated at over 20 billion USD) exceeds the movie theatre industry and will soon eclipse the movie rental industry as well. The impressive growth rate I have also read estimates that predict that this will grow to about $100 billion US

[agi] Games and Funding

2002-12-13 Thread A M
-- Hello everyone, I have been busy the past few weeks hence the lack of input. But I will chime in on the funding front. Firstly, I should introduce myself to those who don't know me (most of you). My name is Abdul Malik and I work for 1000 Planets Inc. ( www.1000planets.com ) a space

RE: [agi] Re: Games for AIs

2002-12-13 Thread Gary Miller
On December 12th Jonathon Standley said << On a practical note, if the above hypothesis is correct, it would be relatively easy to identify << the signature patterns of different emotions (via PET or fMRI) and emotionally "program" an AI's << reward structure to ensure that it behaves itself I w

[agi] Brain-Mind Cognition Theory: AI4U

2002-12-13 Thread Arthur T. Murray
2002 marks the publication of a joint textbook for neuroscience and artificial intelligence (AI). The thirty-four chapters of "AI4U: Mind-1.1 Programmer's Manual" (ISBN 0-595-25922-7) by Arthur T. Murray correspond with 34 functional mind-modules of the primitive but evolving artificial Mind.