drpickett:
When I say I "demand" a certain accuracy from the GPS what I mean is
that when it reports a location I call getAccuracy and if it is not
good enough I throw away the result. Maybe I should just be more
lenient on the accuracy from a network location.
All of this and people have only so
In answer to some questions. I am setting up the network location
finder and the GPS location finder using 2 separate
LocationListeners. I have some logic that determines what the user
has activated so I only listen to gps if the have gps enabled and so
forth.
>From my user feedback it seems lik
This is a general question about GPS accuracy reporting based on
feedback from my user community.
My app has an issue where many players get bounced all over kingdom
come when using GPS to get a signal. I had this issue with my G1 on
occasion but not on my Nexus One. I am talking hundreds of mil
I have an Android game where location is very important to the rules.
There have been a bunch of cheaters and I have spent a long time
closing off the ways that they exploit the system to cheat. One way
they have been cheating is using a location spoofing app. I tried
shutting that off by seeing
The issue is that the table I am making extends itself off the right
side of the dialog window.
It seems like it only does this when one of the components in the
table is a textview with enough text to cover multiple lines.
Someone suggested that I try using a gridview instead of a table
layout b
wrote:
> jgostylo wrote:
> > For a new update I am changing the start-up workflow for the
> > application. Part of this is setting the
> > "android.intent.category.LAUNCHER" from one activity to another in my
> > manifest.
>
> > When I run an update
For a new update I am changing the start-up workflow for the
application. Part of this is setting the
"android.intent.category.LAUNCHER" from one activity to another in my
manifest.
When I run an update from what is on the market to what I download
from my website the application starts in the Ac
Thank you for the reply. You say to use unique LocationListener
objects. Is this because a single LocationListener is not set up to
handle multiple requestLocationUpdates or is there some other gotcha
that you are steering me from?
Jake
On Mar 31, 8:42 am, Mark Murphy wrote:
> jgostylo wr
Sorry, one last thing. Getting an incorrect location is just as bad a
not getting a location for me. That is why I am not currently
considering getLastKnownLocation. If I am mistaken about the
usefulness of getLastKnownLocation that would also be helpful.
If the user was on the North side of to
I am looking for a tutorial that explains the logic for fast, robust
location finding.
Basically I am sick of Google Maps finding my location so incredibly
fast and accurately while my own application struggles to get a
location.
I would be fine with pseudo code responses and I will explain what
if the Bundle had that kind of
information when the app returned.
Jake
On Mar 8, 12:24 pm, Mark Murphy wrote:
> jgostylo wrote:
> > This is what I am doing:
>
> > Activity SplashScreen is the launching activity for my app. It sends
> > a request to my server and gets
This is what I am doing:
Activity SplashScreen is the launching activity for my app. It sends
a request to my server and gets back a user data it then uses to
populate a user object which is a static object. Once it has that it
calls the MyMapView activity and finishes itself.
A force close occ
t the font into my singleton activity and reference it
from my overlays everything seems to work correctly and I don't run
out of memory quickly.
On Jan 11, 8:31 am, jgostylo wrote:
> I have done some additional investigation and it seems that many
> people are having similar symptoms b
sure).
On Jan 10, 8:21 am, jgostylo wrote:
> I have been banging away at this one for weeks and I feel like I have
> exhausted my research capabilities. I am hoping that someone will see
> my error in the code posted below. The code is completely functional
> doing everything I nee
I have been banging away at this one for weeks and I feel like I have
exhausted my research capabilities. I am hoping that someone will see
my error in the code posted below. The code is completely functional
doing everything I need, but there is a major memory leak.
When I try to track memory i
It sounds like winning e-mails go to the spam box, losing e-mails get
sent to the inbox. Probably spam rules to weed out bogus contest junk
mail.
On Nov 5, 5:02 pm, Klaus Kartou wrote:
> Just checked the spam folder too...
> Gigbox also made it to the next round...nice :D
>
> http://www.mygigbox
Congratulations Dan! It looks like your app is pretty good. I did
not get to review any apps worth while but I assume there were some
pretty good ones out there.
My app The Great Land Grab ended up in the top 50%. Interesting to
see that there was a top 25% rating. I believe I was also hurt by
If Google tells you that posting about it means instant
disqualification then I don't think it would be worth the risk
considering only the people moving forward would know. But I see your
point. News like that would almost certainly leak if not from the
people advancing to the next round and th
I think the issue is that you need to replace the [password]s with
'android' (without the quotes). Unless I am mistaken, that is the
password for the debug keystore.
On Oct 26, 8:45 am, furby wrote:
> I am trying to puzzle out how to get an MD5 fingerprint for accessing
> google maps from an an
I was wondering if anyone had compiled a list of all the language/
region combinations that are relevant to Android in Europe.
Maybe I am going about this the wrong way.
I am trying to set a server connection string based on where the user
is from (North America, Europe, Russia, China). I am se
My application flow usually works like this:
Splashscreen calls user agreement
Success from user agreement makes Splashscreen call MapActivity
in MapActivity's onWindowFocusChanged(boolean hasFocus)
{
if (hasFocus && firstStart) // firstStart is static boolean
//start another activity t
I have been searching through the InputFilter documentation trying to
find a good way to do what I want.
I want to create an edittext that only allows alpha-numeric
characters. I don't think any of the InputText pre-made filters do
this. I was looking at creating my own filter using
InputFilter
For my purposes it looks like changing servers helped out as well as
increasing my timeouts to 25 seconds. My game allows for that kind of
latency.
On Aug 5, 7:47 am, jgostylo wrote:
> I guess as a follow up I would like to say that what is thrown seems
> to always be a SocketTimeoutExc
I guess as a follow up I would like to say that what is thrown seems
to always be a SocketTimeoutException.
My read timeout is 10 seconds and my connection timeout is 15
seconds. There is never a case where the server would take more than
2 or 3 seconds to process a request.
--~--~-~--~-
I have a game in development that makes http calls to my server. The
server handles some database interaction and returns some XML for the
game to parse. The issue is that the connection seems very
unreliable. I believe my server is in part to blame for this because
it can be somewhat unrespons
I am trying to integrate a third party location finding service into
my app and I am using the results of the location to place an overlay
onto my map. The answer to this question is not "use
MyLocationOverlay". I am moving away from that for non-GPS accuracy
reasons.
When the third party locat
I am getting the panning recognition to work by overriding
dispatchTouchEvent for MapView. I think I will just have to separate
out the tasks and do the same thing for the zoom control
On Apr 28, 6:03 am, jgostylo wrote:
> Ok, I just tried to Override onDraw() in the MapView and it is a fi
ution. The MapController does not appear
to have anything I could use to do this.
On Apr 27, 8:29 pm, jgostylo wrote:
> I have searched this group extensively and have not found the answer
> to my issue.
>
> I have a lot of server data being loaded into overlays and I want to
> cr
I have searched this group extensively and have not found the answer
to my issue.
I have a lot of server data being loaded into overlays and I want to
create the overlays as the user pans. Ideally it would wait for the
user to stop panning before it started loading the data.
What is the best pr
Ok, delving deeper into the source code I have come up with a
solution, though I feel like it is the poor man's solution.
Overlay has two draw methods. The one that handles animations is this
one:
public boolean draw(Canvas canvas, MapView mapView, boolean shadow,
long when)
In my extended Over
I am trying to make a map overlay animated much like MyLocationOverlay
does.
Currently the only things that I can see to make animated are Views
but Overlays don't extend View functionality. My next thought was to
try to lodge a View into the overlay, but the redundancy makes it seem
like this s
> This works for me just fine. I want to launch the browser on a URL that's
> associated with where they tapped:
>
> container.startActivity(new Intent(Intent.ACTION_VIEW, Uri.parse(uri)));
>
> Works fine. So the problem must be with finding your activity. -T
Thanks Tim! Your words helped me
I apologize if this is a duplicate post. I tried posting this over an
hour ago and there is no indicator that it posted.
I am attempting to launch a dialog type window when I click an Overlay
that has been placed on google maps. I thought the way I would do
this was Override the onTap() method,
I apologize if this is a duplicate post. I tried posting this over an
hour ago and there is no indicator that it posted.
I am attempting to launch a dialog type window when I click an Overlay
that has been placed on google maps. I thought the way I would do
this was Override the onTap() method,
I am wondering if I am going about this problem the correct way.
I am making an app that places overlays on top of google maps. When
you click on the overlay it should launch a dialog type window that
will give you options on what to do with that overlay.
Currently the method I am trying to use
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