Re: what do you think that fps audiogames missed?
I want rtr style fps without the new mg4 type of weapon. That made the game a bit frustrating for people who can't jump around a lot to avoid. And servers that, if they have small player bases, put on small maps instead of maps for like 30 p
Re: Interest in the Unspoken Addon but with Synthizer?
Hello,I'm interested. Since the developer of synthizer has posted here the project must be complete enough to handle something like unspoken. Good luck.
URL: https://forum.audiogames.net/post/578230/#p578230
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Re: Why do people still use bgt?
People are still using bgt because it's easy.
URL: https://forum.audiogames.net/post/531935/#p531935
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Re: The most stable service to upload my first game on
There's an email link, use that instead of pm.
URL: https://forum.audiogames.net/post/513953/#p513953
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Re: The most stable service to upload my first game on
Yandex disk
URL: https://forum.audiogames.net/post/510911/#p510911
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Re: witch kind of movement do you prefer?
I like full movement.
URL: https://forum.audiogames.net/post/502782/#p502782
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Re: Updates to the python tutorials by Nathan Tech
Thank you for the work you're doing, Nathan.
URL: https://forum.audiogames.net/post/495416/#p495416
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Re: Lucia - OpenSource AudioGame engine written in Python
I can't generate them either. I have installed python markdown, but when I type cd docs it says system cannot find directory. Where exactly is this docs folder?
URL: https://forum.audiogames.net/post/490963/#p490963
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Re: Microsoft has open-sourced Windows Calculator
They're not working for their customers, but for themselves. I think they thought that electron would be more kind of cross platform and it would be easier to manage a single script rather than multiple scripts for multiple platforms. But fo
Re: Dragonflame engine
I remember it was open sourced.
URL: https://forum.audiogames.net/post/478438/#p478438
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Re: How big of a deal are 32-bit builds?
Hello,I do a bit of light gaming on my school computer. If that counts, I'm using one with 32-bit windows7.
URL: https://forum.audiogames.net/post/461489/#p461489
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Re: audiogames and the sighted
Sight means eighty percent of things they detect for sighted people. If you suddenly take it away, just twenty percent remains. Of course, when such a large portion of their sence suddenly becomes unusable for them for an activity, they naturally won't know wh
Re: audiogames and the sighted
Sight means eighty percent of things they detect for sighted people. If you suddenly take it away, just twenty percent remains. Of course, when such a large portion of their sence suddenly becomes unusable for an activity, they naturally won't know what to do.
Re: A question about reasons... think before posting
Hello,I don't think bgt is the optimal language for coding games anymore, especially due to what's happening with antiviruses right now. But I don't think of learning another programming language at the moment because bgt offered ease. I
Re: Act fast! I'm putting up a temp link for the sonniss 2015 Audio Bundle
You should try yandex disk or one drive.
URL: http://forum.audiogames.net/viewtopic.php?pid=355855#p355855
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Re: making accessable fast food simulation game
A restaurant version of castaways. Lol. Keep up the work.
URL: http://forum.audiogames.net/viewtopic.php?pid=334514#p334514
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Dialog class version 1.1 released
Hello,This version adds screen reader support and a boolian called copyable which sets whether the text within the dialog can be copied to the clipboard or not. Enjoy!https://yadi.sk/d/qEunS3DK3Mj5yd
URL: http://forum.audiogames.net/viewtopic.php?pid=32877
Cae Jone's file browser class
Hello,Can someone send that class here?Thanks.
URL: http://forum.audiogames.net/viewtopic.php?pid=313746#p313746
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Re: Let's Build an Audiogame Together in Python
I think python programmers would definitely be interested in this.
URL: http://forum.audiogames.net/viewtopic.php?pid=296935#p296935
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Re: The death of Kerry Rhys Day
So someone comes in, gives you news about someone dying, and you go call them spamer? Well done. Really well done.
URL: http://forum.audiogames.net/viewtopic.php?pid=280147#p280147
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Re: A way to detect that capslock is on?
Do not use capslock while writing something like KEY_ESCAPETyping 9 letters with the shift key is not hard at all. Right shift is there for a reason.
URL: http://forum.audiogames.net/viewtopic.php?pid=268559#p268559
Re: trying to play sound from sounds.dat in bgt.
There is lots of confusion here:The left brace should be after void main, not after set sound storageStart is a name of a sound. Not the sound itself. So you should use start.load("filename with extention");That might be something.wwav or so
Re: trying to play sound from sounds.dat in bgt.
There is lots of confusion here:The let brace should be after void main, not after set sound storageStart is a name of a sound. Not the sound itself. So you should use start.load("filename with extention");That might be something.wwav or som
Re: Avert thine eyes, for most of this code is probably horrible
Hello,Does this mean your projects are abandoned, or is this just some sharing?
URL: http://forum.audiogames.net/viewtopic.php?pid=260917#p260917
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Cuing sounds in bgt
Hello,I have always wondered how to cue sounds in bgt. For example to play a corpse sound just after the death sound is finished.Can you please tell me a way to do that? Thanks.
URL: http://forum.audiogames.net/viewtopic.php?pid=254286#p254286
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Re: Cuing sounds in bgt
Hello,Thank you, I will try this
URL: http://forum.audiogames.net/viewtopic.php?pid=254302#p254302
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Re: How did you learn BGT?
Hello, I am not a really good coder but here's my advice:1-Practice the alert function first. It seemed very hard for me. I couldn't do anything else than alert because I kept putting in wrong scymbols etc.2. If you have a friend who knows bgt better than you, it
Re: Is it possible to create my very own sounds?
Hi, my recommendation for you is buy a good stereo recorder, then record whatever you want, then edit it some way you think nice. That's the description of sound designing for me. I don't know any way of creating our own sounds.
URL: http://
Re: Problem with file encryption in bgt
Hi, it doesn't encrpyt at all not a compilation error.
URL: http://forum.audiogames.net/viewtopic.php?pid=227388#p227388
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Problem with file encryption in bgt
Hi,I do it like this:file_encrypt("data.dat","data.dat","data");
But it doesn't work for some reason.
URL: http://forum.audiogames.net/viewtopic.php?pid=227118#p227118
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Re: Let's code!
My address is burakyuksek252 at Hotmail dot comReplace scymbols please.
URL: http://forum.audiogames.net/viewtopic.php?pid=220819#p220819
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Re: www.sb-soft.tk. Help us inprove our page stay!
Hi, then find a better programming lanugage to code it in. Also WHO coded this if not you?
URL: http://forum.audiogames.net/viewtopic.php?pid=220424#p220424
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Re: www.sb-soft.tk. Help us inprove our page stay!
Hi, delete stress breaker, code it better, then re-upload it. You can't even quit by pressing escape or alt f4 and it just loads up much on the ram. You have to end it with task manager.
URL: http://forum.audiogames.net/viewtopic.php?pid=2
Re: problem with ogg sounds
Hi, you should set that parameter to false since it tells it to loop the sound if you set it to true.
URL: http://forum.audiogames.net/viewtopic.php?pid=218342#p218342
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Re: Beginner with question on BGT
And if you have friends WHO know bgt, talk to them on skype, post them your code and have your friends a look at the code. They can probably help better. This helped me a lot.
URL: http://forum.audiogames.net/viewtopic.php?pid=216839#p216839
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Re: Let's code!
Hi Sam, wouldn't it be better if you would make it a bt sync folder? Because it sounds like it's gonna be huge.
URL: http://forum.audiogames.net/viewtopic.php?pid=216282#p216282
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Re: Game Source Code Repository
Hi, I don't need to compile it. I just ineed the car loops and stuff.
URL: http://forum.audiogames.net/viewtopic.php?pid=215686#p215686
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Re: Game Source Code Repository
Hi, the only thing I'm only interested in right now is the top speed source code, but I couldn't download the thing from github.
URL: http://forum.audiogames.net/viewtopic.php?pid=215673#p215673
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Re: Game Source Code Repository
A forum would definetly be much better.
URL: http://forum.audiogames.net/viewtopic.php?pid=213778#p213778
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Re: Game Source Code Repository
Hi, github looks a lot of complicated, I have tried to download the top speed source code, for example, and bunch of technical stupid stuff appeared, which I haven't heard in my life.
URL: http://forum.audiogames.net/viewtopic.php?pid=213768#p213768
Re: LEARNING [1] : Robot Factory
Hi, how is your bgt base going?
URL: http://forum.audiogames.net/viewtopic.php?pid=213334#p213334
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Re: creating a menu with interactive sounds in bgt?
Use m_pro, it's one of the most advanced.
URL: http://forum.audiogames.net/viewtopic.php?pid=213070#p213070
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Re: SB Soft's requiring new programmers and or beta testers
OS? Don't be crazy man.
URL: http://forum.audiogames.net/viewtopic.php?pid=213068#p213068
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Re: Bgt dialog box class
You're welcome, I hope you find it useful!
URL: http://forum.audiogames.net/viewtopic.php?pid=211878#p211878
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Bgt dialog box class
Hi, I have made a little dialog box class, here goes the readme:DIALOG CLASSCreated by Burak YüksekThis class allows you to create timed or untimed dialog boxes.Properties:string closes:Adjusts the sound that plays when the dialog closes.string opens:Adjusts the sound w
Re: BGT updater class
Will check it out.
URL: http://forum.audiogames.net/viewtopic.php?pid=211694#p211694
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Re: free collection of 10GB+ of premium sound effects for game developers
Yes, I agree. But from what you have said it looks awesome.
URL: http://forum.audiogames.net/viewtopic.php?pid=208418#p208418
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Re: Strangeness function bgt? ;Help please!
Why would it give an error if it wouldn't be a mess?If you type like game(); and don't define void game () it will give you that error. Note: I didn't look at the code, I just told you why the error accured.
URL: http://forum.audiogames.net/viewt
Re: Anyone interested in another racing game?
Oh, and add a battle racing mode, where you try to race a track, but try to blow eachother up at the same time. The player first comes to the finish line wins. If nobody has came to the finish line, the last surviver wins.
URL: http://forum.aud
Re: Anyone interested in another racing game?
Nitro is something that boosts your acceleration speed. Some real expensive cars have nitro in real life.Also, I want to start my car manually just ecause I want to have more control while driving. Oh and just for fun, we should be able to stop
Re: Anyone interested in another racing game?
Hi, if you encrypt the file, nobody can find it. Also, no, you don't need to do a race for the garage. Add a simple carrier mode, where you just navigate around, and the garage should be there.Also another suggestion:In the carrier mode, there s
Re: Anyone interested in another racing game?
Yes, I am interested in this. Here are some of the features:1-Add nitro.2-Add unlockable cars and tracks, via maybe a rank system3-Add breaks, and we should also be able to go back in the track, not just forward4-Add some traphic cars, not raci
Re: Anyone interested in another racing game?
Yes, I am interested in this. Here are some of the features:1-Add nitro.2-Add unlockable cars and tracks, via maybe a rank system3-Add breaks, and we should also be able to go back in the track, not just forward4-Add some traphic cars, not raci
Re: List of C++ gui compiler and book?
*sighs*Look, Ethin. Why are you just trying to scream at all people? Well, camlorn warns the first poster, is he doing anything wrong? I don't think so.
URL: http://forum.audiogames.net/viewtopic.php?pid=202659#p202659
Re: BGT pack stuff and custom classes and functions
Hi, why can't we add a folder at once to a pack? Also, for example, if we had multiple tpyes of a sound, for example, we have 6 voice folders and all of them has hi.wav, how do we seperate those from eachother? Thank you.
URL: http://foru
Re: audiogames.net forum browser
Hi, you should definetly improve it, it's going to be a great Project.
URL: http://forum.audiogames.net/viewtopic.php?pid=196811#p196811
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Re: the menuX class
Thanks a lot.
URL: http://forum.audiogames.net/viewtopic.php?pid=194572#p194572
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Re: the menuX class
Hi Jason, thank you a lot for your help. Maybe I'm being too ungreatful here, but can you give me an example about how to use the menü? Since naming is no longer optionel, I don't know how to use it with naming. thanks a lot again.
URL: http://forum.audiogames.net/viewt
Re: the menuX class
Nope, couldn't find it. Plz can someone give me a class like that? I don't know how to make enter, escape and Wrap sounds with callback so Im interested. Thx.
URL: http://forum.audiogames.net/viewtopic.php?pid=194336#p194336
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Re: the menuX class
Oh, where is it? I wonder? going to look at the up for grabs forum again.
URL: http://forum.audiogames.net/viewtopic.php?pid=194335#p194335
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Re: bgt help
Opensource? Where is the source of that game?
URL: http://forum.audiogames.net/viewtopic.php?pid=194310#p194310
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Re: the menuX class
Yes, downloaded the class and confirmed that.
URL: http://forum.audiogames.net/viewtopic.php?pid=194272#p194272
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Re: the menuX class
The one that aaron created? It doesn't have support for added sounds etc.
URL: http://forum.audiogames.net/viewtopic.php?pid=194214#p194214
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the menuX class
Hey all, I have the menuX class. I am trying to use it with the following code:#include"menuX.bgt"void main() {show_game_window("menux test");dynamic_menu menu;menu.add_click_sound("menux/click.wav");menu.add_enter_sound("menux/enter.wav");menu.add_item_tts("choice 1.2.1.3.1
Re: I have a very emportant question for the forum
Hi, I am going to ask a question. If those sounds are not legal, what's going to happen?
URL: http://forum.audiogames.net/viewtopic.php?pid=191000#p191000
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