Re: Progress blastbay games?

2017-04-01 Thread AudioGames . net Forum — General Game Discussion : gabriel-schuck via Audiogames-reflector
Re: Progress blastbay games? Hello everyone,  especially Philip.I discovered this topic today and could not stop participating by expressing My sincere thanks to him for his brilliant work.Philip, I had emailed you about this for some time, but I understand that it is Very busy and so have

Re: Progress blastbay games?

2015-02-07 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector
Re: Progress blastbay games? Hello Philip.So I found a link on twitter that someone posted about BGT and 3d audio. From this link, you can download a package that actually uses 3d audio for surround sound in your games. But you would have to incorporate these tools in your games or

Re: Progress blastbay games?

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: There is absolutely no problem writing some higher level layers on top of the engine that import libraries on the fly, but the core engine should not have anything to do with specific file formats - it should deal directly with raw samples. The

Re: Progress blastbay games?

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? You could dynamically load various libraries if available, providing the user with a function that returns the addresses of those callbacks or null.  I used to kind of agree about the audio libraries needing to be lightweight, but have recently come to the

Re: Progress blastbay games?

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: For the Python bindings I use two scripts called h2xml and xml2py. They generate ctype bindings. I haven't done any testing yet, though, so cannot verify how well they work.Regarding format support, we deliberately exclude that from the core o

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? O, yeah.  Perhaps it's worth actually letting the user use Libaudioverse as a decoder on account that I'll eventually have to talk to all the OS APis.  Have you considered integrating ogg yourself?  Shouldn't be very hard, though other format

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The main challenge when it comes to integration is not getting audio out of it, it's feeding the audio sources into it. In the examples that I provide as part of the distribution, I use the decoding capabilities of each respective audio library t

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The main challenge when it comes to integration is not getting audio out of it, it's feeding the audio sources into it. In the examples that I provide as part of the distribution, I use the decoding capabilities of each respective audio library t

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As I remember the Elias manual, you call a function and it gives you audio.  If this is true, integration with Libaudioverse requires merely the construction of a custom node and a conversion from signed 16-bit short to signed 32-bit floating point.  This is

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As I remember the Elias manual, you call a function and it gives you audio.  If this is true, integration with Libaudioverse requires merely the construction of a custom node and a conversion from signed 16-bit short to signed 32-bit floating point.  This is

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As I remember the Elias manual, you call a function and it gives you audio.  If this is true, integration with Libaudioverse requires merely the construction of a custom node and a conversion from signed 16-bit short to signed 32-bit floating point.  This is

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector
Re: Progress blastbay games? Hi,Yeah phillip, sorry to see you stop developing audiogames comersially, but I understand. Would it be possible to hear the storyline of parilous hearts if your not going to be working on it anymore or put out the source code for others to tinker with? Just

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? Thank you, Aaron! I've had lots of fun making games over the years, and while I won't be doing it as a business anymore I will still be putting out the occasional tidbit every now and then.Kind regards,Philip Bennefall URL: http://forum.audi

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Progress blastbay games? Hello Philip,It's nice to hear from you. I was wondering if you might end up discovering this topic.As someone who has been active in the Audiogame player community since 2004, it has been nice to watch your company grow from pb-games to blastbay over the

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The time and effort required to integrate Elias in a new engine is a problem that we are currently trying to address, because it limits adoption among developers. In the latest package that you can find on the website I have included some ready to use

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? As for Elias, well, if I can buy music for it directly that might be something.  Given the number of people around here who are willing to put $99 into their development efforts, the pool of other people using that music is probably almost zero anyway.  I still

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Progress blastbay games? @Philip, your decision is understandaable, and I'm very pleased to hear your not quitting audio game development altogether, even if your just going to be carrying on as and when. The small size of the community is indeed a problem, and much as we don'

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: Progress blastbay games? Yeah camlern, the only way you'll get elias to work is if you have a professional musician or you have a lot of time on your hand with a midi keyboard and a synthesizer. You can buy premade music from the Elias company. When I went on the web site 4 or 5 m

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector
Re: Progress blastbay games? Well we are all glad to at least hear from you Philip. So thank you for at least posting. And we look forward to more details about BGT because that is such a cool game development engine. URL: http://forum.audiogames.net/viewtopic.php?pid=203187#p203187

Re: Progress blastbay games?

2015-01-31 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? Hi all,I just discovered this topic by accident and figured I would send a quick reply, so that people aren't left wondering.To begin, I would like to say that I have had a lot of fun making audio games. It has been a hobby for me for many years. That

Re: Progress blastbay games?

2015-01-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Progress blastbay games? I keep trying to reply, and I keep going off on a tangent about crowdfunding. Suffice it to say, we've been going about it the same way forever, and it clearly isn't working. URL: http://forum.audiogames.net/viewtopic.php?pid=2031

Re: Progress blastbay games?

2015-01-31 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: Progress blastbay games? Hello,I think what Colton's trying to say is he's probably encountered too many blind folks who just crack games unfortunately. I'm not surprised that it's made him angry, at least that's what the tone of the message looks like. I don&

Re: Progress blastbay games?

2015-01-30 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector
Re: Progress blastbay games? Dude, Colton I know your financial conditions don't allow you to buy games. Don't jump right to the never sell stuff to the blind community aditude, because that's not necessarily true I for one pay for audiogames, and well, we can't really

Re: Progress blastbay games?

2015-01-30 Thread AudioGames . net Forum — General Game Discussion : camlorn via Audiogames-reflector
Re: Progress blastbay games? I think that it is possible to do better than Swamp, as Swamp appeals only to a pretty narrow audience, can take some know-how to get running  and has basically no PR outside this forum.  But the only way to turn a real, continuous profit with audiogames is

Re: Progress blastbay games?

2015-01-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Progress blastbay games? @coltonhill01, speak for yourself, if that is "us blindies" then consider me to not be a blindy. If that is your attitude you deserve to have no good games developed sinse why should! a developer work hard for free games for such grasping i

Re: Progress blastbay games?

2015-01-30 Thread AudioGames . net Forum — General Game Discussion : coltonhill01 via Audiogames-reflector
Re: Progress blastbay games? Look, I'm just gonna say it here, if you're gonna sell to the blind, don't make it payed, because you're gonna get cracked. Us blindies want everything free, and we don't care about payed games, we just crack them or hate them. URL: ht

Re: Progress blastbay games?

2015-01-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Progress blastbay games? I'm sorry if Philip has quit audio game design. While it is understandable, his work will be missed, it's just so scummy that such a talented developer has to sell his work to the scuzzy fat cat mainstream devs who don't give a rat's r

Re: Progress blastbay games?

2015-01-30 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector
Re: Progress blastbay games? Diego,Yeah,  he's busy with the Elias music engine that should make games sound a lot better.Are you looking to add dynamic, adaptive music to your next title? Check out the Elias music engine!http://www.eliassoftware.com/ URL: http://forum.audiogame

Re: Progress blastbay games?

2015-01-30 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Progress blastbay games? He's still working on improvements to BGT in his off time. Last I heard, his primary project was the ELIAS engine, which mainstream companies are very interested in. (Apparently, BGT should have at least some ELIAS support soon, which sounds like fun).

Re: Progress blastbay games?

2015-01-29 Thread AudioGames . net Forum — General Game Discussion : tward via Audiogames-reflector
Re: Progress blastbay games? Well, I don't know if it is true that Philip is out of the audio games development market completely, but what I can say is that he was really disappointed in the fact there is no way to make money at it. That is why he has turned his talents towards cre

Re: Progress blastbay games?

2015-01-29 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Progress blastbay games? That's a shame if true. Although philip seemed to have a bad habbit of starting many things and then never finishing them. URL: http://forum.audiogames.net/viewtopic.php?pid=202888#p202888 ___ Audio

Re: Progress blastbay games?

2015-01-29 Thread AudioGames . net Forum — General Game Discussion : coltonhill01 via Audiogames-reflector
Re: Progress blastbay games? My friend knows philip, and he says he's out of the blind design community, for good. No more audiogames from him. URL: http://forum.audiogames.net/viewtopic.php?pid=202887#p202887 ___ Audiogames-refl

Re: Progress blastbay games?

2015-01-29 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Progress blastbay games? Nope, if there had been such new releases they' have been reported. It is actually a long time sinse we've last heard from philip, and while obviously no developer can give release dates or say when they'll next have something, just popping i

Progress blastbay games?

2015-01-29 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector
Progress blastbay games? Hello everybody! Does anyone know of any news about releases of new games from blastbay? the perilous hearts and other arcade / adventure game that is still unknown to us? URL: http://forum.audiogames.net/viewtopic.php?pid=202817#p202817