Re: Swamp, zombie fps by Aprone

2014-07-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone HiIt's obvious isn't it? The server will start working again as soon as Aprones neighbourhood has power again, and Aprone has the time to launch it again. Being pacient is the only way to solve this question really... URL: http://forum.audiogames.net/viewtop

Re: Swamp, zombie fps by Aprone

2014-07-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone As long as there are no people under those trees when the fell, material damage is bad, but losing a life is way worse URL: http://forum.audiogames.net/viewtopic.php?pid=179057#p179057 ___ Audiogames-refle

Re: Swamp, zombie fps by Aprone

2014-07-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone As long as there are no people under those trees when the fell, material damage is bad, but losing a life is way worse URL: http://forum.audiogames.net/viewtopic.php?pid=179057#p179057 ___ Audiogames-reflec

Re: Swamp, zombie fps by Aprone

2014-07-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi Weard, I know, but I've been reading from the bottom of this thread upwards. The things I saw so far certainly removing picked up crates when you've been kicked out of a mission is very very attracktive; But I also saw the med cheat popping up here and the

Re: Swamp, zombie fps by Aprone

2014-07-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone HiFor those who just missed it: the main server is back online. Kai day is over, so we can all hope kai rests in peace (at list swampy kai)... URL: http://forum.audiogames.net/viewtopic.php?pid=179239#p179239 _

Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Shades of Doom Version 2.0 Public Beta Released HiI didn't buy the update yet, but I at least sent a key replacement so my SOD 1.2 shows up in my account; So far, so good. A few things that were a bit annoying me:- The mouse support seems a bit slow. Is it either me or does the game upd

Re: Swamp, zombie fps by Aprone

2014-07-04 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone HiI just came up with a nice idea for a next special event. "Mission with fuel". You get the number of crates, equal to the number of fuel you have gathered (fuel in your inventory). equal to the number of fuel either instantly or after a while. This would en

Re: Swamp, zombie fps by Aprone

2014-07-04 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone HiI just came up with a nice idea for a next special event. "Mission with fuel". You get the number of crates, equal to the number of fuel you have gathered (fuel in your inventory). You receive the crates either instantly, or after a while, this I leave in t

Re: Swamp, zombie fps by Aprone

2014-07-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi all swampy fellowsIf I could create a sub-topic, I would have done so... But since I can't, a regular poast will have to do.I want to introduce . "the wall of lame". First, let's open chatlog.txt and extract a few lines from there:Friend whispering

Re: Swamp, zombie fps by Aprone

2014-07-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone mehgcap wrote:Ah, so players are leveling their own alternative characters by running multiple instances of the game. I believe Aprone has said this is illegal, but I could be wrong.Nope, they are making agreements among eachother: i'll help your hc if you he

Re: Swamp, zombie fps by Aprone

2014-07-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi SLJIt's not the kicking I was aiming at, I'm more aiming at the attitude... And I quote: "People will now have to level by them selves. I will not help in missions anymore". Few minutes later, it shows that all that was just bluff or whatever you call it.

Re: Swamp, zombie fps by Aprone

2014-07-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone Hi SLJIt's not the kicking I was aiming at, I'm more aiming at the attitude... And I quote: "People will now have to level by them selves. I will not help in missions anymore". Few minutes later, it shows that all that was just bluff or whatever you call it.

Re: Swamp, zombie fps by Aprone

2014-07-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie fps by Aprone revan wrote:hello,          I don't care who rumors about me,                     yes  right,       I normal mode helping,            he is hc mode helping me title for,            what hell,            who hate me,  don't join my mission,             you can

Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-29 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) HiI'm currently re-installing my home server. I'd like to run both rts servers one for the regular and one for the mod. One problem: I can't find any server parameters to pass on through the command line. Certainly the port would be a problem since

Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-30 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Hi@soundmud: thanks, will do. Would it be possible to include the server commands in the next update?Cheers URL: http://forum.audiogames.net/viewtopic.php?pid=182748#p182748 ___ Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-30 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Hi@soundmud: thanks, will do. Would it be possible to include the server commands in the next update?Also, the server produced the following error:-INFO: server startedWARNING: could not get my IP address from http://automation.whatismyip.com/n

Re: Castaways, roleplaying strategy game, by Aprone

2014-08-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Castaways, roleplaying strategy game, by Aprone Hi AproneAwsom, even checkup made it in ... One small issue: multiplayer seems to be doing weird things since I can't connect to the server, even though I have the latest version. (surprised look on my face)Cheerio URL: http://forum.audio

Re: Survive the Wild!

2019-08-16 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! I'm answering a few post in reverse chronological order, because i'm upside down that way Sorry for the delay, was on hollidays, and thus refused flat out to check the forum lol, but we're back, so here goes...#3448: that issue has been taken care of, all flags

Re: Survive the Wild!

2019-02-20 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! conundrum wrote:Few things in this update:1. Melee weapons are lagging to a point it is unusable when fighting big animals. I know the dev may have intention to get people to use grenades and such, but not everyone has those, and couple with lots of new animals on the

Re: Survive the Wild!

2019-02-20 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! conundrum wrote:Few things in this update:1. Melee weapons are lagging to a point it is unusable when fighting big animals. I know the dev may have intention to get people to use grenades and such, but not everyone has those, and couple with lots of new animals on the

Re: Survive the Wild!

2019-02-24 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! 1. not using vending machines when you have pk on is not true. You cn use them, with this difference that if you've used them once, and get out of the portal again, you need to wait a full minute before you can get up there again. This is, so that people, can not keep

Re: Survive the Wild!

2020-05-13 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! conundrum wrote:I think akilor has made it clear the game will not be nuked. It just need to be imporved to be better. But if you are just someone sitting on the pond, come on do something and explore more. Some part could be fun while some part could be Mischievous an

Re: Survive the Wild!

2020-05-17 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! I mean, with my confusing post, that there are things on the opperation table, and that they eventually might become fully living creatures... but that it takes time to lay propper dna fundaments... As for cb, don't get me started on that one. And yes, several players

Re: Survive the Wild!

2020-05-17 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Wow, talk about an example of not wanting to face the consequences of breaking rules you agreed to prior to playing..., you were informed by those rules that transfering items between own accounts isn't allowed, and that such actions can, and in most cases, will, reset

Re: Survive the Wild!

2020-05-18 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! TheTrueSwampGamer wrote:and @3635 i know giving items to yourself is not aloud, however, if your playing with a friend in the same house, thats not giving to yourself, thats giving to a friend.But, what if that friend afterwards gave you some of the items in one of you

Re: Survive the Wild!

2020-05-18 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! TheTrueSwampGamer wrote:see, and then theres my thing. Would it be possible to recover  the password to my paid account? see, what happened was i bought a paid account, and an impersonator logged in and had it changed so i couldn't log in. I ddidn't telll them anything

Re: Survive the Wild!

2020-05-19 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! OK then, you've asked for it, so I'll deliver.Fair play, in stw a lot moe than in cb... why? no explosive tapes, pay to win, no basoocas pay to win, no stun darts pay to win. level difference: new ones always become cannon fodder for the older ones, and don't even

Re: Survive the Wild!

2020-05-24 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Look, you can't really force anyone to stay, or return, to something they don't like. Sam decided to leave the forum, so e as a comunity should respect that, and we as admins are trying our best to respond to any enquiries that pop on here. With most "debates" happenin

Re: Survive the Wild!

2020-05-31 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! A few points to clear up:1. Some quests are for paid accounts onl, both because they require a lot of effort, and also to clamp down on cheat accounts wanting to reap a large reward and doing stuff with the points. Also, paid accounts needed a bit more inscentive. [thi

Re: Survive the Wild!

2020-06-04 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Yep, logs never lie, certainly not those that are server generated. And, there's a good saying: those without mistakes, stand up and throw the first stone. We are humans, and we do make mistakes, so I don't see why we can't be open about it and apologize if there's a n

Re: Survive the Wild!

2020-06-05 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Premium gifts d have a few less useful items as to not make the game balance ip over after a hile. That's also wh the time is so long to pick one up. Gifts recentl got a review, so should be lots better now. URL: https://forum.audiogames.net/post/537600/#p537600 -

Re: Survive the Wild!

2019-09-13 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! 1. Lag should be back to normal, or even better [difficult for me to judge how it is for other people, but for me it seems fine now...] and this for a while now.2. the main purpose of those explosions is to stop people from clustering around the buildings with the most

Re: Survive the Wild!

2019-09-13 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! oh you mean the lions and stuff? Yes they are hard, but they are ment to be that way... You don't have to be anyone but yourself, and practice makes perfect. Best thing you can do: hunt near trees, that way you can always escape if you're afraid. URL: https://forum.au

Re: Survive the Wild!

2019-09-13 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! coyote on wikipedia As for the animal cutting: there's just no way for people to make mistakes, after all what can you do wrong with pressing t, so it's just living with the limitations. that's allMutations? why not, we do have a radiated city after all, so why no craz

Re: Survive the Wild!

2019-09-13 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Sovs wrote:@ty. yes. those animals are fucking craisy. but you don't have to go near them. therefor it's not a big deal for me. wait actually. why are lions so hard to kill then you get nothing from doing it. you can't cook them or anything. just, why?If there's any wa

Re: Survive the Wild!

2019-09-13 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! what hard animals are we talking about? the only ones that are there are coyotes, bears, and pythons (wich if you avoid the weed, are harmless) URL: https://forum.audiogames.net/post/461667/#p461667 -- Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: Survive the Wild!

2019-09-13 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! again, the lag should be fixed now. It might, just might, spike from time to time, but it certainly should be lots better than say two weeks ago. URL: https://forum.audiogames.net/post/461702/#p461702 -- Audiogames-reflector mailing list Audiogames-reflector@saba

Re: Survive the Wild!

2020-02-09 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! christian wrote:helpful? I highly doubt it. honestly , I liked the game better when there was no active admins on there. But no, Sam had to ruin it all, by bringing those three admins along. And, you better make some friends on there, because no one will help you make

Re: Survive the Wild!

2020-02-23 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Tristan04 wrote:Hey everyone.Earlier today, I tried to buy credits for my STW account. I wanted a paid account, but after reading the disclaimer that the store may be unstable, I tried a test purchase with only 100 creds. Everything went as planned, I typed in my STW u

Re: Survive the Wild!

2020-03-12 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Getting a bike depends on your account type. If you're a free account, you can buy a foldable_bile with stw_points. If you're a paid account, you can just buy a bike with less stw_points. If you don't want to spend any points, feel free to get premium gifts, or look in

Re: Survive the Wild!

2020-03-12 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! As for nuking the game: hell no. First of all, closing the store wouldn't work the way you'd intend it to work, because people will just refrain from doing stuff that might lose them any paid item... making things go stale. This would also prevent people that really li

Re: Survive the Wild!

2019-10-08 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Jayde wrote:Speaking personally, the reason I haven't suggested ideas within the game is because I have no real desire to go play it. It sounds like a hot mess, no offense intended. Lag, broken skills, weird temperature spikes that can apparently kill you, just sounds

Re: Survive the Wild!

2019-10-08 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Jayde wrote:Speaking personally, the reason I haven't suggested ideas within the game is because I have no real desire to go play it. It sounds like a hot mess, no offense intended. Lag, broken skills, weird temperature spikes that can apparently kill you, just sounds

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-11 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! SLJ wrote:But, you could at leased try to motivate the developers with your ideas instead of constantly keep throwing negative comments. Negative comments are so dismotivating, not just for the people they are thrown at, but

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-12 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! wow... Really?Am I the only one who finds this the world upside down? People buying a game with a broken registration system, wich only works after a yet to be compiled update. Isn't the registration system you'd make sure w

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-12 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! Well then, if the registration was cracked or whatever, stick to the old keys until you update with the new system, and then give out new keys. Sending new keys for an old system, is just no publicity at all. Yes, you "shoul

Re: Perilous Marathon, a new fast-paced runner by IMS Productions!

2019-10-14 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Perilous Marathon, a new fast-paced runner by IMS Productions! cmerry wrote:Coming from someone who watched while a lot of this game was coded and debugged, I can tell you now this wasn't just a throw away project. First of all he not only coded the bgt version, but then recoded the int

Re: Survive the Wild!

2019-05-30 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! joshua.preyser wrote:I even tried reinstalling the game but no luck.Are you sure there's no firewall prompt somewhere. Depending on your firewall, you might to search for a while. URL: https://forum.audiogames.net/post/437454/#p437454 -- Audiogames-reflector mail

Re: Survive the Wild!

2020-01-13 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Draq wrote:I decided to revisit this game since I haven't played it in a few years.I see that not much has changed in terms of server lag. Whether this has to do with location, the server's internet connection, BGT, or some combination of those I don't know. There are

Re: Survive the Wild!

2020-01-14 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! I don't even know why you guys bother to bring this up for discussion seeing as it is clearly stated in the rules you all agreed to prior to playing, what exactly cheating is. No one forbids you to complete quests with multiple accounts, so feel free to keep on doing t

Re: Survive the Wild!

2020-01-14 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! I don't even know why you guys bother to bring this up for discussion seeing as it is clearly stated in the rules you all agreed to prior to playing, what exactly cheating is. No one forbids you to complete quests with multiple accounts, so feel free to keep on doing t

Re: Survive the Wild!

2020-01-14 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Well, if that's the way you think, then so be it. I'm absolutely not going to cry in a corner because someone doesn't return because he's not allowed to set up an elabourate cheating scheme. URL: https://forum.audiogames.net/post/492757/#p492757 -- Audiogames-ref

Re: Survive the Wild!

2020-01-14 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Well, if that's the way you think, then so be it. I'm absolutely not going to cry in a corner because someone doesn't return because he's not allowed to set up an elabourate cheating scheme. Even if, lets just assume for a second, your ends would be nobel, and would on

Re: Survive the Wild!

2020-01-14 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Maybe, maybe not, that's the risc wich cheating though... So just in case you were planning on doing just that, do not, and i repeat, not, complain anywhere on the forum if you suddanly find your inventory empty and your character in jail. Not reading the rules is no e

Re: Survive the Wild!

2020-01-16 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! First off, at draq: well, the same hurt goes through our "fingers" "ideas" what ever you would like to call them. It allmost sounds like one might think we enjoy, limiting game functionality to prevent cheaters from ruining it, but that's the opposit of the truth. If t

Re: Survive the Wild!

2020-01-16 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! SLJ wrote:Hi.I have a payed account, but after Sam chose to leave the forum, then I don't see any reason for coming back to the game. Also, I don't wanna deal with the unballanced things like people easily get killed because of animals or because of extreme temperature

Re: Survive the Wild!

2020-01-17 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Deathstar wrote:I feel sorry for Sam though. It couldn't be easy for him. But money made him to think too much about himself so he can charge more and more by limiting his players. I'm sorry, but that's not the right attitude that I'd expect from a developer.And, admin

Re: Survive the Wild!

2020-01-17 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Deathstar wrote:I feel sorry for Sam though. It couldn't be easy for him. But money made him to think too much about himself so he can charge more and more by limiting his players. I'm sorry, but that's not the right attitude that I'd expect from a developer.And, admin

Re: Survive the Wild!

2020-01-17 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Now why on earth, and yes, spoilers ahead, would you run accross the whole village if you have several buildings near you... you can track each building with fragile wood barrier, so that shouldn't take too long. In places where there's no such thing as seperate buildi

Re: Survive the Wild!

2020-01-17 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! dude ... seriously... a free account can do that too... energy drugs go up to 1000 energy only, so feel free to free acount that as often as you want. yes, free accounts have an energy limit. but don't tell me you didn't think about smoking a cig to get as close to 100

Re: Survive the Wild!

2020-01-17 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Draq wrote:@Socheat: The difference between a paid account and a free one is that a paid account has an unlimited inventory, can buy more things using STW points, and has a slightly higher gift limit per day when getting gifts from the fishing village. Paid accounts al

Re: Survive the Wild!

2020-01-18 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! Save prior knowledge of layout, systems etc, every new character has the same chances to start out. Purely from a non paid perspective, they all have the same chance. It's only after money comes into the equasion, and not for accounts mind you, that differences could b

Re: Survive the Wild!

2020-01-18 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! as for the whole rotting, item waisting etc... Here's where things get really complicated, because from one side, I absolutely agree that we've gone from a survival sandbox to a "show of the numbers for who collects the most" thing. But from the other side, being here

Re: Survive the Wild!

2020-01-18 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! as for the whole rotting, item waisting etc... Here's where things get really complicated, because from one side, I absolutely agree that we've gone from a survival sandbox to a "show of the numbers for who collects the most" thing. But from the other side, being here

Re: Survive the Wild!

2020-01-19 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! kianoosh wrote:The idea of having an actual backpack sounds good. But I kinda don't agree with that ship thing. it is proved that when in a game there's a place where players feel safe, they generally stick to that place, or just hang around it and I dout if anyone wan

Re: Survive the Wild!

2020-01-19 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! No, if anything, it has to be something that is equal for old and new, for handyballs who complete bird like quests, but also for those who slice their hand and life to shreds because it's a cool sound... And above all, it has to be indistructable so no old people can

Re: Survive the Wild!

2020-01-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! All righty, here goes... strap in, cause it's going to take a bit of rambling onwards at this point.First off, subscriptions and store disappearing... Are you seriously kidding mem like for real? Not only would you accidentally force people who spend several hundreds,

A Western Drama

2020-10-11 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
A Western Drama Since I couldn't find a topic in the new releases, I figured I make one. I could have overlooked it, in witch case I'll just delete this one if that happens to be true. In the meantime...You are Waid, a bounty hunter in the wild wild west, fighting your way through all kinds

Re: A Western Drama

2020-10-14 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: A Western Drama I did use gmail too, and had no issue what so ever receiving the key... [winks and says: it's all liams fault..., he streamed it and broke the servers...] No no, I think the best you can do if a purchase doesn't go through is email support or what have you... URL: https

Re: A Western Drama

2020-10-20 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: A Western Drama I've updated the first post with the links for the soundtrack, yes the soundtrack is out... Yihaaa! URL: https://forum.audiogames.net/post/581590/#p581590 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: Survive the Wild!

2021-01-05 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! We can't really "forbid" people from traiding, though we strongly suggest against that. We've since tryed addressing the consirn in the message of the day, so hopefully people will think twice about traiding. The main reason why its a bad idea to traid, unless you do n

Re: Treasure Hunt 4.47 Released!

2019-01-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Treasure Hunt 4.47 Released! HiFirst off, I'd really like to thank Munawar to bring back old and fond memories. Even though, I never sat down long enough to beat the whole game, I generally was contempt with blowing up the whole base bit by bit and hear guards mass dying... ahahaha...No

Re: Treasure Hunt 4.47 Released!

2019-01-14 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Treasure Hunt 4.47 Released! Chris wrote:Hello,Download and install Jim Kitchen's Winkit program. It can be found at https://www.agarchive.net/games/kitchensinc/winkit.zipAnd what exactly is it ment to fix? Any other way i could acomplish the same. URL: https://forum.audiogames.net/pos

Re: The vortex, complex game of robot control for Amazon Alexa

2019-03-18 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: The vortex, complex game of robot control for Amazon Alexa just ask it to upgrade repair tool?I've spend hours and hours on this game, it's so adictive that i even get up at night some times to at least launch those tasks that give more jell while i'm sleeping so as not to waste time. O

Re: The vortex, complex game of robot control for Amazon Alexa

2019-03-18 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: The vortex, complex game of robot control for Amazon Alexa just ask it to upgrade repair tool?I've spend hours and hours on this game, it's so adictive that i even get up at night some times to at least launch those tasks that give more jell while i'm sleeping so as not to waste time. O

Re: The vortex, complex game of robot control for Amazon Alexa

2019-03-20 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: The vortex, complex game of robot control for Amazon Alexa i'm still going to do it either way, since once delta is built, and the temporal scans are improved ... only then will i restart, since then it's all over. The game is well done though, certainly when... spoiler ahead...you try

Re: Survive the Wild!

2019-04-05 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Survive the Wild! kb wrote:I keep on getting you don't have permission, and then Avast tries to detect something, which results in my desktop icon vanishing. it's really wierd Try going into avast settings and add the survive the wild folder to the exceptions, that usually might fix the

Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi everyoneFinally finally finally. I am no longer required to keep my mouth shut! Except the download issues, and the CTF observations, at least on the forum, everyone seems very happy. This is just incredible. This update took indeed around eight months, an

Re: Swamp, zombie FPS by Aprone

2014-12-23 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi EveryoneAs I discovered the need for alternate download links rising, I sat down and met the challenge... For now, sendspace will have to do:https://www.sendspace.com/pro/dl/fz1a0aHope this helpsI will also try to get a torrent going in the not to distant

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi everyoneAs for pvp in LMS, if you read either the changelog, or the readme, you will find that this has been implemented. I really cannot stress enough that documentation is available for a reason ...As for CTF, it is rather annoying to be flattened by an

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone welshweyr wrote:How can this be? I've tried the most recent Sendspace link for downloading and even tried copying my V3.3 progress file but still when I log on I'm a level 131 HC character and I was a level 19 or 20 normal with the rank of Private for my Inve

Re: Swamp, zombie FPS by Aprone

2014-12-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone welshweyr wrote:How can this be? I've tried the most recent Sendspace link for downloading and even tried copying my V3.3 progress file but still when I log on I'm a level 131 HC character and I was a level 19 or 20 normal with the rank of Private for my Inve

Re: Swamp, zombie FPS by Aprone

2014-12-29 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Kyleman123 wrote:i agree with Seria, a dive or jump or croutch would be nice to have to avoid enemy fire. i also agree with who ev er it was that talked about some of the powerups, you might call them, for the ctf missions. that would be pretty epic.  as some

Re: Swamp, zombie FPS by Aprone

2015-01-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi everyone,Personally, I'd vote for a pre 3.4 reset. If that solves the issues for the most part, or completely, it would be awsom to not lose too much. A few players here and there might get a bit cranky about that, wich is understandable, and they might no

Re: Swamp, zombie FPS by Aprone

2015-01-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi everyone,Personally, I'd vote for a pre 3.4 reset. If that solves the issues for the most part, or completely, it would be awsom to not lose too much. A few players here and there might get a bit cranky about that, wich is understandable, and they might no

Re: Swamp, zombie FPS by Aprone

2015-01-06 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone HiAfter reading post "224 or 225" I must say that I'm thurrally disappointed that Swamp has been reduced to going to other channels, using a non channel language, and name calling all in one. I do hope, however, that those who did cheat will get an account wa

Re: Swamp, zombie FPS by Aprone

2015-01-19 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi[ a-t ] fa1ckg All the chat commands are in the Readme.html file. You have to look in the chapter about hardcore for the hardcore related commands, and in the other chapters for all other commands. To make life easy, there's a table of contents on top of th

Re: Braillemon status update!

2015-02-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiI know my question has been asked before, and I've read the poast explaining the answer. Still, after trying several days, I can't get through mount moon. It's really frustrating to say the least. Any help would be greatly apriciated. I've looked on the net f

Re: Braillemon status update!

2015-02-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! [ a-t ] Deng: I know, but that still doesn't get me no where after countless tries... Do I need some abilities, attacks, etc? I'm totally lost, confused, and frustrated ... sort of URL: http://forum.audiogames.net/viewtopic.php?pid=203400#p203400 _

Re: Braillemon status update!

2015-02-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! It seems I only have issues with the ladders. the instructions are fine from what I tried, but how do you go up, down, a ladder? Yes yes, newbe question, but hey ... we all start somewhere URL: http://forum.audiogames.net/viewtopic.php?pid=203419#p203419

Re: Braillemon status update!

2015-02-02 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiAt ambro86:Thanks a millionThis was very very very helpful , finally in the next city and just beaten the pulp out of blue ... roflfl URL: http://forum.audiogames.net/viewtopic.php?pid=203425#p203425 ___ Audiog

Re: Braillemon status update!

2015-02-28 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiA quick question: since I've spend most of my relax time training several mon up to lvl 30+ and finally got batch 4 after several tries and errors ... I was just wondering: since the change log on the first page said that only two badges could be wun, does th

Re: Swamp, zombie FPS by Aprone

2015-03-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Hi mmFirst off, a reset is a bad idea: contradictory to what you wrote, some people take months and months in hc to gain a title, and due to personal ingagementessimply don't have much time to do much else beside chatting for a while. Again, contradictory to

Re: Swamp, zombie FPS by Aprone

2015-03-01 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone @ns:The documentation has had a slow down due to several reasons, but will be worked on as soon as everything is back on track. URL: http://forum.audiogames.net/viewtopic.php?pid=206918#p206918 ___ Audiogames-r

Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hinow that I'm back at my main system, it's time to be lots more active on here. First things first:I don't exactly remember the name of the person who sent very detailed instructions for the mount moon thingy (and maybe I did thank that person in a previous po

Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Hinow that I'm back at my main system, it's time to be lots more active on here. First things first:I don't exactly remember the name of the person who sent very detailed instructions for the mount moon thingy (and maybe I did thank that person in a previous po

Re: Braillemon status update!

2015-03-07 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! HiYou can't get the pokeflute (yet)SPOILERSPOILER!you get the flute from the guy who seems to be missing in one of the houses in Lavender Town. But, since you can't get into the tower and complete the necessary battles (since you miss some vital equipment) foun

Re: Braillemon status update!

2015-03-08 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Jeffb wrote:I can't get into Saffron city either.Neither can anyone else. Just wait for the next update, and maybe then, you'll be able to.SPOILERSPOILER!Compare what the gate keeper of Safran City sais, with what you can find in the Celedon City department sto

Re: Braillemon status update!

2015-03-08 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! Jeffb wrote:I can't get into Saffron city either.Neither can anyone else. Just wait for the next update, and maybe then, you'll be able to.SPOILERSPOILER!Observe what the gate keeper of Safran City says, and what you can find in the Celedon City department stor

Re: Braillemon status update!

2015-03-08 Thread AudioGames . net ForumNew releases room : criticview via Audiogames-reflector
Re: Braillemon status update! [ a-t ] Jeff:SPOILERSPOILER!Look in all the surrounding houses near the game corner; and talk to all the people there. If not near the gamcorner, look in the other places; but don't forget to talk. Also, ignore the comments about the hidden place at the gamecor

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