>> (Japanese rules are not *that* hard. IIRC, Many Faces, and all other
>> programs, including my own, scored in them
>
> There is a huge difference between doing some variation of territory
> scoring and implementing Japanese rules. Understanding this difference
> will get you some way to understa
On 22-03-17 16:27, Darren Cook wrote:
> (Japanese rules are not *that* hard. IIRC, Many Faces, and all other
> programs, including my own, scored in them
There is a huge difference between doing some variation of territory
scoring and implementing Japanese rules. Understanding this difference
will
>>> The issue with Japanese rules is easily solved by refusing to play
>>> under ridiculous rules. Yes, I do have strong opinions. :)
>>
>> And the problem with driver-less cars is easily "solved" by banning
>> all road users that are not also driver-less cars (including all
>> pedestrians, bikes
Thank you, Gian-Carlo. I couldn't have said it better.
Álvaro.
On Wed, Mar 22, 2017 at 7:07 AM, Gian-Carlo Pascutto wrote:
> On 22-03-17 09:41, Darren Cook wrote:
> >> The issue with Japanese rules is easily solved by refusing to play
> >> under ridiculous rules. Yes, I do have strong opinion
On 22-03-17 09:41, Darren Cook wrote:
>> The issue with Japanese rules is easily solved by refusing to play
>> under ridiculous rules. Yes, I do have strong opinions. :)
>
> And the problem with driver-less cars is easily "solved" by banning
> all road users that are not also driver-less cars (inc
> The issue with Japanese rules is easily solved by refusing to play under
> ridiculous rules. Yes, I do have strong opinions. :)
And the problem with driver-less cars is easily "solved" by banning all
road users that are not also driver-less cars (including all
pedestrians, bikes and wild animal
On 22-03-17 00:36, cazen...@ai.univ-paris8.fr wrote:
>
> Why can't you reuse the same self played games but score them
If you have self-play games that are played to the final position so
scoring is fool-proof, then it could work. But I think things get really
interesting when timing of a pass ma
oakfoam value network does exactly this, we have 6 komi layers -7.5 -5.5
-0.5 0.5 5.5 7.5 (+ and - due to color played) and trained from 4d+ kgs
games with this:
if (c_played==1):
if ("0.5" in komi):
komiplane=1;
if ("6.5" in komi or "2.75" in komi or "5.5" in komi):
#komi 6.5 a
I was thinking the same thing. You can easily equip the value network with
several outputs, corresponding to several settings of komi, then train as
usual.
The issue with Japanese rules is easily solved by refusing to play under
ridiculous rules. Yes, I do have strong opinions. :)
Álvaro.
On T
I guess that 1 point in such a game matters to the evaluation function.
Pretty fascinating. Can you not train for the two different rulesets and
just pick which at the beginning? Ignoring Chinese versus Japanese, just
training on komi? Or is the problem of Japanese rules the whole issue? (I.e
not k
How does Zen know it's playing a Japanese rule game? Can it be set to play
a Chinese rule game and hope to converge at the end?
On Mar 21, 2017 8:03 AM, "Hideki Kato" wrote:
> The value network has been trained with Chinese rules and 7.5
> pts komi. Using this for Japanese and 6.5, there will b
Why can't you reuse the same self played games but score them with a
different komi value ? The policy network does not use the komi to choose
its moves so it should make no difference.
> On 21/03/2017 21:08, David Ongaro wrote:
>>> But how would you fix it? Isn't that you'd need to retrain your
On 21/03/2017 21:08, David Ongaro wrote:
>> But how would you fix it? Isn't that you'd need to retrain your value
>> network from the scratch?
>
> I would think so as well. But I some months ago I already made a
> proposal in this list to mitigate that problem: instead of training a
> different va
On Mar 21, 2017, at 7:00 AM, Paweł Morawiecki
wrote:
>
> Hideki,
>
> Using this for Japanese and 6.5, there will be some
> error in close games. We knew this issue and thought such
> chances would be so small that postponed correcting (not so
> easy).
>
> But how would you fix it? Isn't that
Hideki,
Using this for Japanese and 6.5, there will be some
>> error in close games. We knew this issue and thought such
>> chances would be so small that postponed correcting (not so
>> easy).
>>
>
But how would you fix it? Isn't that you'd need to retrain your value
network from the scratch?
On Tue, Mar 21, 2017 at 10:48 AM, Hideki Kato
wrote:
> The value network has been trained with Chinese rules and 7.5
> pts komi. Using this for Japanese and 6.5, there will be some
> error in close games. We knew this issue and thought such
> chances would be so small that postponed correcting
The value network has been trained with Chinese rules and 7.5
pts komi. Using this for Japanese and 6.5, there will be some
error in close games. We knew this issue and thought such
chances would be so small that postponed correcting (not so
easy).
Best,
Hideki
Pawe Morawiecki:
:
>Hi,
>
>
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