ratt
Sent: Thursday, October 16, 2008 11:07 AM
To: flexcoders@yahoogroups.com
Subject: RE: [flexcoders] Re: Efficiency and objects in the display
list
I think that is correct. Quoting Alex, “Navigator children must be
Containers, Container children must be IUIComponents, and
UICompo
MAIL PROTECTED] On Behalf Of Amy
Sent: Wednesday, October 15, 2008 11:36 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Efficiency and objects in the display list
--- In flexcoders@yahoogroups.com<mailto:flexcoders%40yahoogroups.com>, "Tracy
Spratt" <[EMAIL PROTE
gt;> Containers, Container children must be IUIComponents, and UIComponent
>> children can be anything."
>>
>> Tracy
>>
>>
>> --
>>
>> *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] *On
>> Behalf Of *Am
roups.com [mailto:[EMAIL PROTECTED] *On
> Behalf Of *Amy
> *Sent:* Wednesday, October 15, 2008 11:36 PM
> *To:* flexcoders@yahoogroups.com
> *Subject:* [flexcoders] Re: Efficiency and objects in the display list
>
>
>
> --- In flexcoders@yahoogroups.com , "Tracy
> Spra
f Amy
Sent: Wednesday, October 15, 2008 11:36 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: Efficiency and objects in the display list
--- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com>
, "Tracy Spratt" <[EMAIL PROTECTED]> wrote:
>
> Contai
--- In flexcoders@yahoogroups.com, "Tracy Spratt" <[EMAIL PROTECTED]> wrote:
>
> Container children must be UIComponents. You will need to add the
> sprites to a UIComponent first.
I think technically there's just an interface that has to be
implemented on whatever you add (IFlexDisplayObject? I
>> I've also tried making the components UIComponent based instead of
>> using Canvas (as I believe it's a little more lightweight) but it
>> doesn't seem to make a huge difference.
I'd have one UIComponent-derived object (Canvas would be fine) as the
parent, and have your 50-60 dynamic objects be
I have this same problem. While looking for a solution I came across
using a double-buffering and blitting method for drawing objects
instead of using flex objects to reduce overhead. You can read about
it here,
http://jessewarden.com/2005/11/blitting-double-buffering-for-tile-based-games-in-flas
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