Note that you can also activate anisotropic texture filtering external to
FlightGear with no code changes if you have nvidia hardware. The nvidia
control panel offers a number of global configuration options. Or you can
do it via an environment variable in linux (read the nvidia driver readme)
"Yurik V. Nikiforoff" wrote:
> Is anybody has tested model?
[...]
> Is anybody may commit it into CVS?
I tried to start it, but on the PeeCee I took to test the new AN-2 it
crashed the whole FlightGear instance. This is why I didn't commit the
new version in the meantime. Sorry, I didn't have th
On 4/20/07, Curtis Olson wrote:
Note that you can also activate anisotropic texture filtering external to
FlightGear with no code changes if you have nvidia hardware. The nvidia
control panel offers a number of global configuration options. Or you can
do it via an environment variable in linux
Hi,
Dann habe ich gestern wirklich was verpasst...
Wonderfull - I think it must be same for objects and
aircrafts? They got the same problems - the textures
looks very often washed-out like the runway texture on
the first picture.
Possible?
Greetings
HHS
--- Olaf Flebbe <[EMAIL PROTECTED]> sc
Hi,
I had the chance to get a small lecture on OSG. I tried out anisotropic
filtering for improving the look of the runways. IMHO the result is amazing.
Compare yourself -- have a look the markings on the runway:
http://www.oflebbe.de/oflebbe/FlightGear/withoutfilter.jpg
http://www.oflebbe.d
В сообщении от 20 Апрель 2007 18:06 Jon S. Berndt написал(a):
> Interesting. What does the "automatic pitch subsystem" do? I wonder if it
> is similar to a capability that is already in the JSBSim propeller model?
> I'd be concerned that the two approaches could result in an instability.
I commen
В сообщении от 20 Апрель 2007 18:01 gh.robin написал(a):
> Anyhow if one, who develop a model within JSBSim and want a manual pitch
> propeller, there is a trick
> just comment out the lines which contains
>
>
> into Propeller .xml file
>
> And you will be able to tune manualy the pitch
> Please, no.
> controls.adjPropeller will change value
> of /controls/engines/engine/propeller-pitch, but it property has
controlled
> by automatic pitch subsystem (see prop_handler() from an2.nas).
Interesting. What does the "automatic pitch subsystem" do? I wonder if it is
similar to a capabili
On Fri 20 April 2007 12:29, Anders Gidenstam wrote:
> On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote:
> > Please, no.
> > controls.adjPropeller will change value
> > of /controls/engines/engine/propeller-pitch, but it property has
> > controlled
> > by automatic pitch subsystem (see prop_handler()
В сообщении от 20 Апрель 2007 17:29 Anders Gidenstam написал(a):
> I think you can (and are strongly encouraged to) override/redefine
> controls.adjPropeller to do the appropriate thing for your aircraft.
ok. I'll try it this weekend.
--
Wbr, Yurik
--
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote:
> Please, no.
> controls.adjPropeller will change value
> of /controls/engines/engine/propeller-pitch, but it property has
> controlled
> by automatic pitch subsystem (see prop_handler() from an2.nas).
I think you can (and are strongly encouraged
В сообщении от 20 Апрель 2007 16:38 Tim Moore написал(a):
> Would it be possible to use controls.adjPropeller instead of
> an2.propeller_pitch_control? Then you wouldn't need a custom joystick
> xml file because controls.adjPropeller is already mapped in the existing
> joystick files.
Please, no.
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Anders Gidenstam wrote:
> On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote:
>
>> Sorry, but
>>
>> Is anybody has tested model?
>
> Hi Yurik!
>
> I have made some short test flights and didn't notice anything strange.
> It is a nicely flying aircraft w
On Fri, 20 Apr 2007, Yurik V. Nikiforoff wrote:
>
> Sorry, but
>
> Is anybody has tested model?
Hi Yurik!
I have made some short test flights and didn't notice anything strange.
It is a nicely flying aircraft with a great looking cockpit!
One improvement I'd like is to map the propeller pitch a
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