On 4/20/07, Curtis Olson wrote:

Note that you can also activate anisotropic texture filtering external to
FlightGear with no code changes if you have nvidia hardware.  The nvidia
control panel offers a number of global configuration options.  Or you can
do it via an environment variable in linux (read the nvidia driver readme)

export __GL_DEFAULT_LOG_ANISO=3


I would also like to suggest that we should think carefully about hard
coding anisotropic texture filtering into the code and configurations.  This
could have a negative performance impact on some platforms, and the actual
implementation details could perhaps be different.

I would prefer some sort of global configuration where the individual users
can set anisotropic filtering for all textures at the same time, versus a
hard coded mechanism to set these for individual textures.  We may want to
consider a simlar setting for FSAA if OSG exposes a mechanism to set that.

Regards,

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to