Re: [Flightgear-devel] Autopilot: NAV/Localiser

2010-01-26 Thread syd adams
> It works, but the behaviour is unexpected, or I got it wrong about VOR > navigation. > Sounds like it could be a faulty config file ,,, but the proper way to do a VOR navigation is : Set your (VOR/LOC) frequency set your desired course / radial. Set your heading bug to intercept the course

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread AJ MacLeod
On Tuesday 26 January 2010 04:09:15 J. Holden wrote: > I don't know if we've gone final with everything yet, but if we haven't, > would it be possible for somebody here to: * double-check to see if the > "mushroom" water-towers still exist under the town definition in > materials.xml; and, if so

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread Erik Hofman
J. Holden wrote: > As we'll have a lot more areas defined as "town" in the upcoming scenery > build, and there are far too many water towers per square > land-area-measurement-category) in FG as it is, and it looks tacky. After the > release, I'll try and look at improving the randomly generated

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread Martin Spott
Hi Erik, Erik Hofman wrote: > It would also be nice to have some more different small(ish) buildings. Feel invited to have a look at the "Models/Residential/" folder, there you'll find the content of this chapter: http://scenemodels.flightgear.org/modelbrowser.php?shared=2 Cheers, Ma

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread Erik Hofman
Martin Spott wrote: > Hi Erik, > > Erik Hofman wrote: > >> It would also be nice to have some more different small(ish) buildings. > > Feel invited to have a look at the "Models/Residential/" folder, there > you'll find the content of this chapter: > > http://scenemodels.flightgear.org/modelb

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread Stuart Buchanan
J. Holden wrote: > I don't know if we've gone final with everything yet, but if we haven't, > would > it be possible for somebody here to: > * double-check to see if the "mushroom" water-towers still exist under the > town > definition in materials.xml; and, if so, > * remove them. > > As we'

Re: [Flightgear-devel] Autopilot: NAV/Localiser

2010-01-26 Thread Curtis Olson
On Tue, Jan 26, 2010 at 2:36 AM, syd adams wrote: > > It works, but the behaviour is unexpected, or I got it wrong about VOR >> navigation. >> > > Sounds like it could be a faulty config file ,,, but the proper way to do a > VOR navigation is : > Set your (VOR/LOC) frequency set your desire

Re: [Flightgear-devel] 777: patches and bug

2010-01-26 Thread Patrice Poly
Hello ! I tried the 777 yesterday, and a few things appeared strange to me : *as you said, LNAV doesn't follow a course, but you fixed it *I couldn't dial a V/S unless the AP is engaged and V/S mode is engaged too. Is it supposed to be that way ? I would expect to be able to dial a vertical spee

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread syd adams
One airport in BC has a water tower directly at the end of the runway , (after Ifixed the scenery) ..and I discovered they are solid :) . Even one tower per town seems a bit much , I haven't seen anything quite like it in real life. Cheers --

Re: [Flightgear-devel] Autopilot: NAV/Localiser

2010-01-26 Thread Pete Morgan
Curtis Olson wrote: > On Tue, Jan 26, 2010 at 2:36 AM, syd adams wrote: > > > It works, but the behaviour is unexpected, or I got it wrong > about VOR > navigation. > > > Sounds like it could be a faulty config file ,,, but the proper > way to do a VOR navigation is

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread Victhor Foster
I was wondering what those giant mushrooms were :P -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans

Re: [Flightgear-devel] Setting position via property tree

2010-01-26 Thread Curtis Olson
Hi Petr, Here's a little snippet of some perl code I use to do this sort of thing (it's from the backend of some perl-tk gui code, and unfortunately I can't share the whole thing since I developed it for a proprietary project): $HASH{ "/sim/presets/airport-id" } = $aptid; $HASH{ "/sim/pre

[Flightgear-devel] Autopilot tuning

2010-01-26 Thread Giuseppe Venanzoni
Hi! I would like to join the discussion about AP tuning. I recently posted a message on the forum (http://www.flightgear.org/forums/viewtopic.php?f=4&t=6853) for b1900d. With enclosed files, action is quite smooth and autopilot seems stable, at least on my conputer. For vertical stabilization (sel

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread J. Holden
> It's been a long time since I (re-)wrote the random object code for OSG, but > my > recollection is that we use the same random number seed when generating random model placements, to ensure that a building is in the same place on > every computer. > I suspect that part of the problem with the

Re: [Flightgear-devel] FlightGear release candidate for windows 2.1 available through bittorrent

2010-01-26 Thread Torsten Dreyer
> Dear all, > > please find a new (and hopefully semi-final) release candidate for > FlightGear available for bittorrent download: > > http://www.xs4all.nl/~dtalsma/fgsetup-2.0.0-RC2.1.exe.torrent > > Note that there is also a 64-bit version of executable available here: > http://www.xs4all.nl/

Re: [Flightgear-devel] FlightGear release candidate for windows 2.1 available through bittorrent

2010-01-26 Thread Durk Talsma
Hi Torsten, On Tuesday 26 January 2010 06:15:49 pm Torsten Dreyer wrote: > Just grabbed the torrents to seed for some time. While the 32bit version is > 291MB, the 64bit version is just 13.4MB. Is that plausible? > Thanks! Yes, those sizes are correct. The regular package includes the data as we

[Flightgear-devel] Segmentation fault

2010-01-26 Thread John Waget
Hi, I built the latest version of flightgear from cvs yesterday. When I tried to run c172p and 777-200ER, I got following message: FGMultiplayMgr - No receiver port, Multiplayermode disabled loading scenario 'nimitz_demo' Segmentation fault can anyone help me thanks ---

Re: [Flightgear-devel] Autopilot tuning

2010-01-26 Thread syd adams
I wouldnt spend too much time on the b1900d , as Ive already redone most of it ,and added the CLM /DSC modes , and will probably commit tonight . The main problem i found on that is the yaw damper was fighting any turn in roll modes,so at the moment Ive disabled it. I'm still tuning the pitch modes

Re: [Flightgear-devel] 777: patches and bug

2010-01-26 Thread syd adams
> *as you said, LNAV doesn't follow a course, but you fixed it > I'll commit tonight... > > *I couldn't dial a V/S unless the AP is engaged and V/S mode is engaged > too. Is it supposed to be that way ? > Yes ... if I remeber right the digits shouldn't display at all until in V/S / FPA mode. >

[Flightgear-devel] Stencil operations for effects and new "light cone"

2010-01-26 Thread Lauri Peltonen
Hi! The attached patch adds support for stencil operations in effects. Patches are for simgear's scene/material/Effect.cxx and flightgear's Main/CameraGroup.cxx. I did them with "cvs diff " against latest CVS version. Hope that is correct way. The format of stencil operations in effect file is f

Re: [Flightgear-devel] Autopilot tuning

2010-01-26 Thread Pete Morgan
Wonderful, brilliant stuff Giuseppe, The way that the autopilot works with those patches is the way I expected. Hope this stuff makes its way into CVS so at least there's a good reference implementation. pete Giuseppe Venanzoni wrote: > Hi! > > I would like to join the discussion about AP tuni